<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
        <name>Storage Barn</name>
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>Store/Store.dds</image>
        <price>150000</price>
        <dailyUpkeep>50</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <canBeSold>true</canBeSold>
		<showInStore>true</showInStore>	
		<brand>Lizard</brand>
        <species>placeable</species>
        <category>sheds</category>
        <vertexBufferMemoryUsage>1731580</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>234150</indexBufferMemoryUsage>
        <textureMemoryUsage>37589632</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <placeableType>placeable</placeableType>
    <filename>storagebarn.i3d</filename>
    <placement testSizeX="31.5" testSizeZ="16" sizeX="31.5" sizeZ="16" useRandomYRotation="false" useManualYRotation="true" />

    
	<dayNightObjects>
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        <dayNightObject node="14|26|2|1" visibleDay="false" visibleNight="true" />
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        <dayNightObject node="14|9|2|1" visibleDay="false" visibleNight="true" />
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	<clearAreas>
        <clearArea startNode="8|0" widthNode="8|0|0" heightNode="8|0|1"/>
    </clearAreas>

    <leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="9|0" widthNode="9|0|0" heightNode="9|0|1" groundType="asphalt"/>
        </levelAreas>
    </leveling>
    
<!-- Lights -->

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        <animatedObject saveId="Light" >
            <animation duration="1">                
                <part node="10|1|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.4" visibility="true" />
                </part>
                <part node="10|2|0">
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                    <keyFrame time="0.1" visibility="true" />
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                    <keyFrame time="0.2" visibility="true" />
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                    <keyFrame time="0" visibility="false" />
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			    <part node="10|8|0">
                    <keyFrame time="0" visibility="false" />
                    <keyFrame time="0.4" visibility="true" />
                </part>
			</animation>    
                 <controls triggerNode="10|0" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="action_lightOut" />
        </animatedObject>  			
    
        <animatedObject saveId="door1" >
            <animation duration="5">
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                </part>
            </animation>
            <controls triggerNode="11|0|0|1|1" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />
            <sounds>
                <moving file="$data/sounds/prefab/gate/gate_loop.wav" loops="0" linkNode="11|0|0|1|1" volume="0.8" radius="25" innerRadius="3" fadeOut="0.25"/>
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            </sounds>
        </animatedObject>				
	
	<animatedObject saveId="house_door1">
		<controls triggerNode="13|0" posAction="ACTIVATE_HANDTOOL" posText="openDoor" negText="closeDoor" />
          <sounds>
                <moving file="sound/click6.wav" loops="0" linkNode="13|0" volume="0.8" radius="25" innerRadius="3" fadeOu="0.25"/>
            </sounds>		
        <animation initialTime="0" duration="5">
	        <part node="13|1">
                <keyFrame time="0.00" rotation="0 0 0" />
                <keyFrame time="1" rotation="0 -90 0"  />
            </part>
        </animation>
	</animatedObject>
	</animatedObjects>
	
	<seasons>
        <maskAreas>
            <maskArea startNode="12|0" widthNode="12|0|0" heightNode="12|0|1" />
        </maskAreas>
		
        <admirers>
            <snowAdmirer node="12|1|0" minimumLevel="1"/>
        </admirers>
    </seasons>	
		
		<tipOcclusionUpdateArea sizeX="70" sizeZ="30" />
    <Attribute name="collisionHeight" type="float" value="4"/>
</placeable>