<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="z056cutter">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Z056H</name>
        <specs>
            <workingWidth>4.20</workingWidth>
            <combination>Z056</combination>
        </specs>
        <functions>
            <function>$l10n_function_cutter</function>
        </functions>
        <image>STORE/store_z056Header.dds</image>
        <price>4500</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FMZ</brand>
        <category>cutters</category>
        <shopTranslationOffset>0 -0.02 0</shopTranslationOffset>
        <shopRotationOffset>3 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>1199512</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>167982</indexBufferMemoryUsage>
        <textureMemoryUsage>8913320</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_cutter</typeDesc>
        <filename>I3D/z056Header.i3d</filename>
        <size width="5.5" length="2.5"/>
        <speedLimit value="8"/>
        <components>
            <component centerOfMass="0 0.2 0" mass="1200" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attachable" jointType="cutter">
                <heightNode node="heightNode"/>
                <distanceToGround lower="0.15" upper="1.8"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
    </attachable>

    <powerConsumer ptoRpm="540" neededMaxPtoPower="20"/>

    <groundReferenceNodes>
        <groundReferenceNode node="groundReferenceNode" threshold="0.4" />
    </groundReferenceNodes>

    <workAreas>
        <workArea type="cutter" functionName="processCutterArea" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
            <groundReferenceNode index="1" />
        </workArea>
    </workAreas>

	<designConfigurations title="$l10n_Oslony">
        <designConfiguration name="$l10n_configuration_valueDefault">
		    <objectChange node="0>0|6|1" visibilityActive="false" />
			<objectChange node="0>1|0" visibilityActive="false" />
			<objectChange node="0>0|1|2|8" visibilityActive="false" />
			<objectChange node="0>0|1|2|7" visibilityActive="false" />
        </designConfiguration>
        <designConfiguration name="$l10n_Oslonaduza" price="150" >
		    <objectChange node="0>0|6|1" visibilityActive="false" />
			<objectChange node="0>1|0" visibilityActive="false" />
			<objectChange node="0>0|1|2|8" visibilityActive="true" />
			<objectChange node="0>0|1|2|7" visibilityActive="true" />
        </designConfiguration>
        <designConfiguration name="$l10n_Oslonamala" price="50" >
		    <objectChange node="0>0|6|1" visibilityActive="true" />
			<objectChange node="0>1|0" visibilityActive="true" />
			<objectChange node="0>0|1|2|8" visibilityActive="false" />
			<objectChange node="0>0|1|2|7" visibilityActive="false" />
        </designConfiguration>
        <designConfiguration name="$l10n_Oslonall" price="200" >
		    <objectChange node="0>0|6|1" visibilityActive="true" />
			<objectChange node="0>1|0" visibilityActive="true" />
			<objectChange node="0>0|1|2|8" visibilityActive="true" />
			<objectChange node="0>0|1|2|7" visibilityActive="true" />
        </designConfiguration>
    </designConfigurations>
	
    <LewyConfigurations>
		<LewyConfiguration name="$l10n_Nie" price="0">
            <objectChange node="0>1|3" visibilityActive="false" visibilityInactive="false"/>
			<objectChange node="0>1|2" visibilityActive="false" visibilityInactive="false"/>
		</LewyConfiguration>
		<LewyConfiguration name="$l10n_Tak" price="100">
            <objectChange node="0>1|3" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>1|2" visibilityActive="true" visibilityInactive="false"/>
		</LewyConfiguration>
    </LewyConfigurations>
	
	<PrawyConfigurations>
		<PrawyConfiguration name="$l10n_Nie" price="0">
            <objectChange node="0>1|1" visibilityActive="false" visibilityInactive="false"/>
			<objectChange node="0>1|4" visibilityActive="false" visibilityInactive="false"/>
		</PrawyConfiguration>
		<PrawyConfiguration name="$l10n_Tak" price="100">
            <objectChange node="0>1|1" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="0>1|4" visibilityActive="true" visibilityInactive="false"/>
		</PrawyConfiguration>
    </PrawyConfigurations>
	
	<StolConfigurations>
		<StolConfiguration name="$l10n_Nie" price="0">
            <objectChange node="0>3" visibilityActive="false" visibilityInactive="false"/>
		</StolConfiguration>
		<StolConfiguration name="$l10n_Tak" price="100">
            <objectChange node="0>3" visibilityActive="true" visibilityInactive="false"/>
		</StolConfiguration>
    </StolConfigurations>

    <cylindered>
        <movingTools>
            <movingTool node="reelMover" playSound="true" >
                <controls axis="AXIS_CUTTER_REEL" invertAxis="false" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_X" />
                <translation transSpeed="0.1" transAcceleration="10" transMax="0.32" transMin="0" translationAxis="3" startTrans="0.05"/>
                <dependentPart node="reelMoverArm"/>
            </movingTool>
            <movingTool node="reelArm" playSound="true">
                <controls axis="AXIS_CUTTER_REEL2" invertAxis="true" mouseSpeedFactor="0.9" iconName="REEL_TRANSLATE_Y"/>
                <rotation rotSpeed="20" rotAcceleration="50" rotMax="-7.5" rotMin="-25" startRot="-25"/>
                <dependentPart node="reelArmHydraulic"/>
            </movingTool>
            <movingTool node="knifeRotationPart">
                <dependentPart node="knifeConn"/>
            </movingTool>
            <movingTool node="reel">
                <dependentPart node="spike1"/>
                <dependentPart node="spike2"/>
                <dependentPart node="spike3"/>
                <dependentPart node="spike4"/>
                <dependentPart node="spike5"/>
                <dependentPart node="spike6"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="reelMoverArm" referencePoint="reelMoverArmRef" localReferencePoint="reelMoverArmPart" referenceFrame="reelMoverHydraulicRefFrame">
                <dependentPart node="reelMoverArmPart"/>
                <dependentPart node="reelMoverHydraulic"/>
            </movingPart>
            <movingPart node="reelMoverArmPart" referencePoint="reelMoverArmRef" referenceFrame="reelMoverArmRef" />
            <movingPart node="reelMoverHydraulic" referencePoint="reelMoverHydraulicRef" referenceFrame="reelArm">
                <translatingPart node="reelMoverHydraulicPunch"/>
            </movingPart>

            <movingPart node="reelArmHydraulic" referencePoint="reelArmHydraulicRef" referenceFrame="z056Header_main_component1">
                <translatingPart node="reelArmHydraulicPunch"/>
            </movingPart>

            <movingPart node="knifeConn" referencePoint="knifeConnArmRef" localReferencePoint="knifeConnArm" referenceFrame="knifeConnRot">
                <dependentPart node="knifeConnArm"/>
                <dependentPart node="knife"/>
            </movingPart>
            <movingPart node="belt" referencePoint="beltRef" referenceFrame="beltRef" isActiveDirty="true" scaleZ="true"/>
            <movingPart node="knifeConnArm" referencePoint="knifeConnArmRef" referenceFrame="knifeConnArmRot" />
            <movingPart node="knife" referencePoint="knifeRef" referenceFrame="knifeRef" />

            <movingPart node="spike1" referenceFrame="z056Header_main_component1"/>
            <movingPart node="spike2" referenceFrame="z056Header_main_component1"/>
            <movingPart node="spike3" referenceFrame="z056Header_main_component1"/>
            <movingPart node="spike4" referenceFrame="z056Header_main_component1"/>
            <movingPart node="spike5" referenceFrame="z056Header_main_component1"/>
            <movingPart node="spike6" referenceFrame="z056Header_main_component1"/>
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
    </cylindered>

    <cutter fruitTypeCategories="grainHeader">

        <testAreas>
            <testArea startNode="testAreaStart1" widthNode="testAreaWidth1" heightNode="testAreaHeight1"/>
            <testArea startNode="testAreaStart2" widthNode="testAreaWidth2" heightNode="testAreaHeight2"/>
            <testArea startNode="testAreaStart3" widthNode="testAreaWidth3" heightNode="testAreaHeight3"/>
            <testArea startNode="testAreaStart4" widthNode="testAreaWidth4" heightNode="testAreaHeight4"/>
        </testAreas>

        <effect>
            <effectNode linkNode="effectCenter" speedScale="0.0018" effectType="CENTER" changeSpeedScale="0.01"/>
            <effectNode linkNode="effectLeft" speedScale="0.0013" lengthAndRadius="0.7 1 1 2.1" effectType="LEFT" useInterpolation="true" minOffset="3"/>
            <effectNode linkNode="effectRight" speedScale="0.0013" lengthAndRadius="0.7 1 1 2.1" effectType="RIGHT" useInterpolation="true" minOffset="3" useMaxValue="true"/>
        </effect>

        <fillEffect>
            <effectNode effectClass="ParticleEffect" effectNode="smokeEmitter" particleType="SMOKE" emitCountScale="0.1" worldSpace="false" useCuttingWidth="false"/>
        </fillEffect>

        <animationNodes>
            <animationNode node="reel" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rotatingPart01" rotSpeed="400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rotatingPart02" rotSpeed="200" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="mainDrum" rotSpeed="400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="rotNode" rotSpeed="400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
            <animationNode node="knifeRotationPart" rotSpeed="2000" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>			
        </animationNodes>
    </cutter>

    <dynamicMount forceLimitScale="1"/>

    <turnOnVehicle turnedOnByAttacherVehicle="true">
        <turnedOnAnimation name="knifeAnimation" speedScale="6" turnOnFadeTime="2" turnOffFadeTime="2"/>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="aiLeftMarker" rightNode="aiRightMarker" backNode="aiBackMarker"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-2.3" maxX="2.5" minZ="-0.8" maxZ="0.2" yOffset="0.2" />
    </foliageBending>

    <baseMaterial>
        <material name="z056Header_mat" baseNode="z056Header_vis">
            <shaderParameter name="colorMat0" value="BIZON_RED1"/>
        </material>
		<material name="heder_mat" baseNode="0>0">
            <shaderParameter name="colorMat0" value="BIZON_RED1"/>
        </material>
		<material name="braklo" baseNode="0>0|1|2|0|0|0">
            <shaderParameter name="colorMat0" value="BIZON_RED1"/>
        </material>
		<material name="Material.001" baseNode="0>0|6|0">
            <shaderParameter name="colorMat0" value="BIZON_RED1"/>
        </material>
		<material name="rozdzielacze" baseNode="0>1|2">
            <shaderParameter name="colorMat0" value="1 0.55 0.05"/>
        </material>
		<material name="assetLibraryDecals_mat" baseNode="0>0|1|5">
            <shaderParameter name="colorMat0" value="BIZON_RED1"/>
        </material>
		<material name="motowidla" baseNode="0>0|1|2|0|0|0">
            <shaderParameter name="colorMat0" value="1 1 1 0"/>
        </material>
		<material name="stoldorzpaku" baseNode="0>3|3">
            <shaderParameter name="colorMat0" value="0.04 0.117 0.41 0"/>
        </material>
		<material name="stoldorzpakuu" baseNode="0>3|3">
            <shaderParameter name="colorMat1" value="0.04 0.117 0.41 0"/>
        </material>
		<material name="sruby" baseNode="0>0|6|0">
            <shaderParameter name="colorMat0" value="0.8 0.55 0.05 0"/>
        </material>
		<material name="sruby2" baseNode="0>0|1|2|7">
            <shaderParameter name="colorMat0" value="0.8 0.55 0.05 0"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations useDefaultColors="false" defaultColorIndex="0">
        <baseMaterialConfiguration color="0.55 0.04 0.02 6" price="100"/>
        <baseMaterialConfiguration color="0.4 0.01 0 6" price="100"/>
        <baseMaterialConfiguration color="0.4 0.06 0 6" price="100"/>
        <baseMaterialConfiguration color="0.38 0.06 0.04 6" price="100"/>
        <baseMaterialConfiguration color="0.32 0.03 0.01 6" price="100"/>
        <baseMaterialConfiguration color="0.27 0.05 0.03 6" price="100"/>
        <baseMaterialConfiguration color="0.45 0.1 0.03 6" price="100"/>
        <baseMaterialConfiguration color="0.3 0.1 0.03 6" price="100"/>
        <baseMaterialConfiguration color="0.35 0.18 0.08 6" price="100"/>
        <baseMaterialConfiguration color="0.42 0.2 0.06 6" price="100"/>
        <baseMaterialConfiguration color="0.09 0.17 0.28 6" price="100"/>
        <baseMaterialConfiguration color="0.07 0.18 0.32 6" price="100"/>
        <baseMaterialConfiguration color="0.05 0.18 0.5 6" price="100"/>
		<baseMaterialConfiguration color="0.561 0.03 0.007" price="0"/>
		<baseMaterialConfiguration color="0.29 0.03 0.007" price="1000"/>
		<baseMaterialConfiguration color="0.24 0.04 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.17 0.04 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.20 0.04 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.22 0.04 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.19 0.07 0.007" price="1000"/>
		<baseMaterialConfiguration color="0.21 0.01 0" price="1000"/>
		<baseMaterialConfiguration color="0.21 0.09 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.191 0.057 0.034" price="1000"/>
		<baseMaterialConfiguration color="0.109 0.052 0.045" price="1000"/>
		<baseMaterialConfiguration color="0.99 0.29 0" price="1000"/>
		<baseMaterialConfiguration color="0.56 0.23 0.03" price="1000"/>
		<baseMaterialConfiguration color="0.18 0.03 0.007" price="1000"/>
		<baseMaterialConfiguration color="0.18 0.02 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.1 0.02 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.43 0.02 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.48 0.1 0.02" price="1000"/>
		<baseMaterialConfiguration color="0.22 0.1 0.02" price="1000"/>		
		<baseMaterialConfiguration color="0.06 0.15 0.47" price="1000"/>
		
		
        <material name="z056Header_mat" shaderParameter="colorMat0" />
        <material name="heder_mat" shaderParameter="colorMat0" />
		<material name="sruby" shaderParameter="colorMat0" />
		<material name="sruby2" shaderParameter="colorMat0" />
    </baseMaterialConfigurations>
	
	<designMaterialConfigurations useDefaultColors="false" defaultColorIndex="0">
        <designMaterialConfiguration color="1 1 1 6" price="100"/>
		<designMaterialConfiguration color="0 0 0 6" price="100"/>
        <designMaterialConfiguration color="0.168 0.209 0.175 10" />
        <designMaterialConfiguration color="0.5 0.51 0.5 6" />
        <designMaterialConfiguration color="0.42 0.42 0.4 6" />
        <designMaterialConfiguration color="0.28 0.29 0.28 6" />
        <designMaterialConfiguration color="0.15 0.15 0.15 6" />
        <designMaterialConfiguration color="0.1 0.1 0.1 6" />
        <designMaterialConfiguration color="0.05 0.05 0.05 6" />
		<designMaterialConfiguration color="0.561 0.03 0.007" price="0"/>
		<designMaterialConfiguration color="0.29 0.03 0.007" price="1000"/>
		<designMaterialConfiguration color="0.24 0.04 0.02" price="1000"/>
		<designMaterialConfiguration color="0.17 0.04 0.02" price="1000"/>
		<designMaterialConfiguration color="0.20 0.04 0.02" price="1000"/>
		<designMaterialConfiguration color="0.22 0.04 0.02" price="1000"/>
		<designMaterialConfiguration color="0.19 0.07 0.007" price="1000"/>
		<designMaterialConfiguration color="0.21 0.01 0" price="1000"/>
		<designMaterialConfiguration color="0.21 0.09 0.02" price="1000"/>
		<designMaterialConfiguration color="0.191 0.057 0.034" price="1000"/>
		<designMaterialConfiguration color="0.109 0.052 0.045" price="1000"/>
		<designMaterialConfiguration color="0.99 0.29 0" price="1000"/>
		<designMaterialConfiguration color="0.18 0.03 0.007" price="1000"/>
		<designMaterialConfiguration color="0.18 0.02 0.02" price="1000"/>
		<designMaterialConfiguration color="0.1 0.02 0.02" price="1000"/>
		<designMaterialConfiguration color="0.43 0.02 0.02" price="1000"/>
		<designMaterialConfiguration color="0.48 0.1 0.02" price="1000"/>
		<designMaterialConfiguration color="0.22 0.1 0.02" price="1000"/>
        <designMaterialConfiguration price="200" color="0.18 0.18 0.18"/>
        <designMaterialConfiguration price="200" color="0.22 0.22 0.22"/>
        <designMaterialConfiguration price="200" color="0.264 0.264 0.264"/>
        <designMaterialConfiguration price="200" color="0.06 0.06 0.06"/>	
        <designMaterialConfiguration price="200" color="0.11 0.11 0.11"/>	
        <designMaterialConfiguration price="200" color="0.2 0.22 0.2"/>
        <designMaterialConfiguration price="200" color="0.2 0.24 0.2"/>
        <designMaterialConfiguration price="200" color="0.24 0.24 0.2"/>
        <designMaterialConfiguration price="200" color="0.24 0.2 0.2"/>
        <designMaterialConfiguration price="200" color="0.24 0.25 0.2"/>
        <designMaterialConfiguration price="200" color="0.08 0.08 0.08"/>
        <designMaterialConfiguration price="200" color="0.03 0.03 0.03"/>
        <designMaterialConfiguration price="200" color="0.02 0.02 0.02"/>
        <designMaterialConfiguration price="200" color="0.08 0.06 0.06"/>
		<designMaterialConfiguration price="200" color="0.44 0.42 0.25 6" />
        <designMaterialConfiguration price="200" color="0.55 0.37 0.13 6" />
        <designMaterialConfiguration price="200" color="0.7 0.45 0.23 6" />
        <designMaterialConfiguration price="200" color="0.8 0.6 0.4 6" />
        <designMaterialConfiguration price="200" color="0.61 0.61 0.61 6"/> 
        <designMaterialConfiguration price="200" color="0.55 0.5 0.4 6"/> 
        <designMaterialConfiguration price="200" color="0.58 0.58 0.52 6" />
        <designMaterialConfiguration price="200" color="0.48 0.4 0.25 6" />
        <designMaterialConfiguration price="200" color="0.47 0.47 0.47 6"/>
        <designMaterialConfiguration price="200" color="0.45 0.4 0.3 6"/> 
        <designMaterialConfiguration price="200" color="0.32 0.32 0.32 6"/>
        <designMaterialConfiguration price="200" color="0.23 0.23 0.23 6"/> 
        <designMaterialConfiguration price="200" color="0.3 0.27 0.2 6"/> 
        <designMaterialConfiguration price="200" color="0.17 0.17 0.18 6"/> 
        <designMaterialConfiguration price="200" color="0.28 0.06 0.06 6" />
        <designMaterialConfiguration price="200" color="0.07 0.18 0.32 6" />
        <designMaterialConfiguration price="200" color="0.05 0.18 0.5 6" />
		
		<material name="rozdzielacze" shaderParameter="colorMat0" />
		<material name="stoldorzpaku" shaderParameter="colorMat0" />
        <material name="stoldorzpakuu" shaderParameter="colorMat1" />
	</designMaterialConfigurations>
	
	<MotowidlacolorConfigurations useDefaultColors="false" defaultColorIndex="0">
        <MotowidlacolorConfiguration color="0.55 0.04 0.02 6" price="100"/>
        <MotowidlacolorConfiguration color="0.4 0.01 0 6" price="100"/>
        <MotowidlacolorConfiguration color="0.4 0.06 0 6" price="100"/>
        <MotowidlacolorConfiguration color="0.38 0.06 0.04 6" price="100"/>
        <MotowidlacolorConfiguration color="0.32 0.03 0.01 6" price="100"/>
        <MotowidlacolorConfiguration color="0.27 0.05 0.03 6" price="100"/>
        <MotowidlacolorConfiguration color="0.45 0.1 0.03 6" price="100"/>
        <MotowidlacolorConfiguration color="0.3 0.1 0.03 6" price="100"/>
        <MotowidlacolorConfiguration color="0.35 0.18 0.08 6" price="100"/>
        <MotowidlacolorConfiguration color="0.42 0.2 0.06 6" price="100"/>
        <MotowidlacolorConfiguration color="0.09 0.17 0.28 6" price="100"/>
        <MotowidlacolorConfiguration color="0.07 0.18 0.32 6" price="100"/>
        <MotowidlacolorConfiguration color="0.05 0.18 0.5 6" price="100"/>
		<MotowidlacolorConfiguration color="0.561 0.03 0.007" price="0"/>
		<MotowidlacolorConfiguration color="0.29 0.03 0.007" price="1000"/>
		<MotowidlacolorConfiguration color="0.24 0.04 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.17 0.04 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.20 0.04 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.22 0.04 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.19 0.07 0.007" price="1000"/>
		<MotowidlacolorConfiguration color="0.21 0.01 0" price="1000"/>
		<MotowidlacolorConfiguration color="0.21 0.09 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.191 0.057 0.034" price="1000"/>
		<MotowidlacolorConfiguration color="0.109 0.052 0.045" price="1000"/>
		<MotowidlacolorConfiguration color="0.99 0.29 0" price="1000"/>
		<MotowidlacolorConfiguration color="0.56 0.23 0.03" price="1000"/>
		<MotowidlacolorConfiguration color="0.18 0.03 0.007" price="1000"/>
		<MotowidlacolorConfiguration color="0.18 0.02 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.1 0.02 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.43 0.02 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.48 0.1 0.02" price="1000"/>
		<MotowidlacolorConfiguration color="0.22 0.1 0.02" price="1000"/>		
		<MotowidlacolorConfiguration color="0.06 0.15 0.47" price="1000"/>
		
		
        <material name="motowidla" shaderParameter="colorMat0" />
    </MotowidlacolorConfigurations>
	

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="z056Header_main_component1" node="0>" />
        <i3dMapping id="z056Header_vis" node="0>0" />
        <i3dMapping id="attachable" node="0>0|0" />
        <i3dMapping id="heightNode" node="0>0|0|0" />
        <i3dMapping id="movingParts" node="0>0|1" />
        <i3dMapping id="mainDrum" node="0>0|1|0" />
        <i3dMapping id="rotNode" node="0>0|1|1" />
        <i3dMapping id="reelArm" node="0>0|1|2" />
        <i3dMapping id="reelMover" node="0>0|1|2|0|0" />
        <i3dMapping id="reel" node="0>0|1|2|0|0|0" />
        <i3dMapping id="spike1" node="0>0|1|2|0|0|0|0" />
        <i3dMapping id="spike2" node="0>0|1|2|0|0|0|1" />
        <i3dMapping id="spike3" node="0>0|1|2|0|0|0|2" />
        <i3dMapping id="spike4" node="0>0|1|2|0|0|0|3" />
        <i3dMapping id="spike5" node="0>0|1|2|0|0|0|4" />
        <i3dMapping id="spike6" node="0>0|1|2|0|0|0|5" />
        <i3dMapping id="reelMoverArmRef" node="0>0|1|2|0|0|1" />
        <i3dMapping id="beltRef" node="0>0|1|2|0|0|3" />
        <i3dMapping id="reelMoverArm" node="0>0|1|2|1" />
        <i3dMapping id="reelMoverArmPart" node="0>0|1|2|1|0" />
        <i3dMapping id="reelMoverHydraulicRef" node="0>0|1|2|1|1" />
        <i3dMapping id="reelMoverHydraulic" node="0>0|1|2|2" />
        <i3dMapping id="reelMoverHydraulicPunch" node="0>0|1|2|2|0" />
        <i3dMapping id="rotatingPart01" node="0>0|1|2|3|0" />
        <i3dMapping id="rotatingPart02" node="0>0|1|2|3|1" />
        <i3dMapping id="reelArmHydraulicRef" node="0>0|1|2|4" />
        <i3dMapping id="belt" node="0>0|1|2|5" />
        <i3dMapping id="reelMoverHydraulicRefFrame" node="0>0|1|2|6" />
        <i3dMapping id="knifeConnRot" node="0>0|1|3|0" />
        <i3dMapping id="knifeConn" node="0>0|1|3|0|0" />
        <i3dMapping id="knifeConnArmRot" node="0>0|1|3|0|0|0" />
        <i3dMapping id="knifeConnArm" node="0>0|1|3|0|0|0|0" />
        <i3dMapping id="knife" node="0>0|1|3|0|0|1" />
        <i3dMapping id="knifeRotationPart" node="0>0|1|3|1" />
        <i3dMapping id="knifeConnArmRef" node="0>0|1|3|1|0" />
        <i3dMapping id="knifeRef" node="0>0|1|3|2" />
        <i3dMapping id="reelArmHydraulic" node="0>0|1|4" />
        <i3dMapping id="reelArmHydraulicPunch" node="0>0|1|4|0" />
        <i3dMapping id="workAreaStart" node="0>0|2|0" />
        <i3dMapping id="workAreaWidth" node="0>0|2|1" />
        <i3dMapping id="workAreaHeight" node="0>0|2|2" />
        <i3dMapping id="groundReferenceNode" node="0>0|2|3" />
        <i3dMapping id="aiLeftMarker" node="0>0|3|0|0" />
        <i3dMapping id="aiRightMarker" node="0>0|3|0|1" />
        <i3dMapping id="aiBackMarker" node="0>0|3|0|2" />
        <i3dMapping id="sizeMarkerLeft" node="0>0|3|1|0" />
        <i3dMapping id="sizeMarkerRight" node="0>0|3|1|1" />
        <i3dMapping id="sizeMarkerBack" node="0>0|3|1|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|3|2" />
        <i3dMapping id="testAreaStart1" node="0>0|4|0|0" />
        <i3dMapping id="testAreaWidth1" node="0>0|4|0|1" />
        <i3dMapping id="testAreaHeight1" node="0>0|4|0|2" />
        <i3dMapping id="testAreaStart2" node="0>0|4|1|0" />
        <i3dMapping id="testAreaWidth2" node="0>0|4|1|1" />
        <i3dMapping id="testAreaHeight2" node="0>0|4|1|2" />
        <i3dMapping id="testAreaStart3" node="0>0|4|2|0" />
        <i3dMapping id="testAreaWidth3" node="0>0|4|2|1" />
        <i3dMapping id="testAreaHeight3" node="0>0|4|2|2" />
        <i3dMapping id="testAreaStart4" node="0>0|4|3|0" />
        <i3dMapping id="testAreaWidth4" node="0>0|4|3|1" />
        <i3dMapping id="testAreaHeight4" node="0>0|4|3|2" />
        <i3dMapping id="effectCenter" node="0>0|5|0" />
        <i3dMapping id="effectLeft" node="0>0|5|1" />
        <i3dMapping id="effectRight" node="0>0|5|2" />
        <i3dMapping id="smokeEmitter" node="0>0|5|3" />
		<i3dMapping id="canolaExtension_lowKnifes" node="0>3|0" />
        <i3dMapping id="canolaExtension_sideKnifesLeft01" node="0>3|1|0" />
        <i3dMapping id="canolaExtension_sideKnifesLeft02" node="0>3|1|1" />
        <i3dMapping id="canolaExtension_sideKnifesRight01" node="0>3|2|0" />
        <i3dMapping id="canolaExtension_sideKnifesRight02" node="0>0|6|2|1" />
    </i3dMappings>
</vehicle>
