<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="lirardRimAdr_22_5" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">

  <Files>
    <File fileId="2" filename="lirardRimAdr_specular.dds" />
    <File fileId="1" filename="lirardRimAdr_normal.dds" />
    <File fileId="3" filename="$data/shaders/vehicleShader.xml" />
  </Files>

  <Materials>
    <Material name="lirardRimAdr_mat" materialId="1" diffuseColor="0.5 0.5 0.5 1" cosPower="20" specularColor="1 1 1" ambientColor="1 1 1" customShaderId="3" customShaderVariation="RIM_colorMask">
      <CustomParameter name="RDT" value="1.0 1.0 0.0 0.0"/>
      <CustomParameter name="colorMat0" value="0.80 0.55 0.05 0.0"/>
      <CustomParameter name="colorMat1" value="1.00 0.10 0.10 0.0"/>
      <CustomParameter name="dirtColor" value="0.20 0.14 0.08 0.0"/>
      <CustomParameter name="widthAndDiam" value="18.031 39.4"/>
      <Normalmap fileId="1"/>
      <Glossmap fileId="2"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="lirardRimAdr_22_5.i3d.shapes">
  </Shapes>

  <Scene>
    <TransformGroup name="lirardRimAdr_22_5" nodeId="1">
      <Shape name="lirardRimAdr_22_5" shapeId="1" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="2"/>
    </TransformGroup>
    <TransformGroup name="lirardRimAdr_22_5_innerRim" nodeId="3">
      <Shape name="lirardRimAdr_22_5_innerRim_left" shapeId="2" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="4"/>
      <Shape name="lirardRimAdr_22_5_innerRim_right" shapeId="3" castsShadows="true" receiveShadows="true" materialIds="1" clipDistance="300" nodeId="5"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
  </UserAttributes>
</i3D>
