<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="caseIH1030Cutter" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="15" filename="$data/shared/default_normal.dds"/>
    <File fileId="18" filename="$data/shared/glue_diffuse.dds"/>
    <File fileId="19" filename="$data/vehicles/johnDeere/625X/625X_normal.png"/>
    <File fileId="20" filename="$data/vehicles/johnDeere/625X/625X_specular.png"/>
    <File fileId="17" filename="$data/vehicles/newHolland/TX32Header/TX32Header_normal.dds"/>
    <File fileId="14" filename="textures/caseIH1030Decals_diffuse.dds"/>
    <File fileId="16" filename="textures/caseIH1030Decals_specular.dds"/>
    <File fileId="11" filename="textures/caseIH1030_blades_diffuse.dds"/>
    <File fileId="12" filename="textures/caseIH1030_blades_normal.dds"/>
    <File fileId="13" filename="textures/caseIH1030_blades_specular.dds"/>
    <File fileId="3" filename="textures/caseIH1030_normal.dds"/>
    <File fileId="10" filename="textures/caseIH1030_specular.dds"/>
    <File fileId="4" filename="textures/dirt_1.dds"/>
    <File fileId="21" filename="textures/flex_normal.dds"/>
    <File fileId="22" filename="textures/flex_specular.dds"/>
  </Files>


  <Materials>
    <Material name="Caseih1030Decals_mat" materialId="15" alphaBlending="true" customShaderId="5" customShaderVariation="Decal">
      <Texture fileId="14"/>
      <Normalmap fileId="15"/>
      <Glossmap fileId="16"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="Default OBJ" materialId="7" diffuseColor="0.8 0.8 0.8 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="durus_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="21"/>
      <Glossmap fileId="22"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="10" customShaderId="5">
      <Texture fileId="18"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="16" customShaderId="5" customShaderVariation="colorMask">
      <Texture fileId="11"/>
      <Normalmap fileId="12"/>
      <Glossmap fileId="13"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="17"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.4 0.2 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.573 0.005 0.005 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert1" materialId="4" diffuseColor="1 1 1 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.4 0.2 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.573 0 0 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="lambert3" materialId="13" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="11" diffuseColor="1 1 1 1">
    </Material>
    <Material name="X_mat" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="5" customShaderVariation="colorMask">
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat1" value="1 0.8963 0.0529 0"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
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      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="caseIH_1030_6.70m.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="caseIH1030" dynamic="true" compound="true" collisionMask="67121154" clipDistance="300" nodeId="47" materialIds="12" castsShadows="true" receiveShadows="true" nonRenderable="true">
      <TransformGroup name="attacherJoint" translation="0 0.919447 -0.772374" rotation="90.0004 -90 -90.0004" nodeId="48"/>
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        <TransformGroup name="pto detachable" translation="-0.0115689 0.0255696 1.14003" nodeId="50"/>
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      <Shape shapeId="2" name="caseIH_vis" scale="1.28 1 1" nodeId="51" materialIds="4" castsShadows="true" receiveShadows="true">
        <Shape shapeId="3" name="mainDrum" translation="0 0.421 -0.43" nodeId="52" materialIds="4" castsShadows="true" receiveShadows="true"/>
        <Shape shapeId="4" name="reelArm" translation="0 1.063 -0.716" rotation="21.347 0 0" nodeId="53" materialIds="4" castsShadows="true" receiveShadows="true">
          <Shape shapeId="5" name="reelMover" translation="0 0.279 0.913" nodeId="54" materialIds="4" castsShadows="true" receiveShadows="true">
            <Shape shapeId="6" name="reel" translation="0.006 -0.051 0.248" nodeId="55" materialIds="7">
              <Shape shapeId="7" name="spike1" translation="-0.088 -0.434 0.217" rotation="110.557 0 -180" nodeId="56" materialIds="4" castsShadows="true" receiveShadows="true"/>
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              <Shape shapeId="10" name="spike4" translation="-0.044 0.434 -0.217" rotation="109.69 0 -180" nodeId="59" materialIds="4" castsShadows="true" receiveShadows="true"/>
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            <TransformGroup name="reelArmJoint" translation="-2.79885 0.0436095 -0.412854" rotation="-27.4429 0 0" nodeId="73"/>
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          <TransformGroup name="hydraulicReelArmRef" translation="0 0.412 0.395" rotation="131.623 0 180" nodeId="85"/>
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      <TransformGroup name="testAreas" translation="2.13906 0.0422083 1.40749" rotation="0 180 0" nodeId="108">
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      </TransformGroup>
      <TransformGroup name="effectNodes" rotation="0 180 0" nodeId="121">
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</i3D>
