<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="reeee4" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="19" filename="$data/shared/default_normal.dds"/>
    <File fileId="11" filename="Textures/cutter/blades_diffuse.dds"/>
    <File fileId="12" filename="Textures/cutter/blades_normal.dds"/>
    <File fileId="13" filename="Textures/cutter/blades_specular.dds"/>
    <File fileId="2" filename="Textures/cutter/zhze4_normal.dds"/>
    <File fileId="3" filename="Textures/cutter/zhze4_specular.dds"/>
    <File fileId="14" filename="Textures/other/belts_diffuse.dds"/>
    <File fileId="15" filename="Textures/other/belts_normal.dds"/>
    <File fileId="16" filename="Textures/other/belts_specular.dds"/>
    <File fileId="8" filename="Textures/other/chains_diffuse.dds"/>
    <File fileId="9" filename="Textures/other/chains_normal.dds"/>
    <File fileId="10" filename="Textures/other/chains_specular.dds"/>
    <File fileId="18" filename="Textures/other/decals2_diffuse.dds"/>
    <File fileId="20" filename="Textures/other/decals2_specular.dds"/>
  </Files>


  <Materials>
    <Material name="beltsSK_mat" materialId="4" customShaderId="4" customShaderVariation="uvScroll">
      <Texture fileId="14"/>
      <Normalmap fileId="15" bumpDepth="0"/>
      <Glossmap fileId="16"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
    </Material>
    <Material name="blades_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="11"/>
      <Normalmap fileId="12" bumpDepth="0"/>
      <Glossmap fileId="13"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat1" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat2" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat3" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat4" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat5" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat6" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat7" value="0.4423 0.4423 0.4423 8"/>
    </Material>
    <Material name="chainsSK_mat" materialId="6" customShaderId="4" customShaderVariation="uvScroll_colorMask">
      <Texture fileId="8"/>
      <Normalmap fileId="9" bumpDepth="0"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
      <CustomParameter name="colorMat0" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat1" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat2" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat3" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat4" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat5" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat6" value="0.6388 0.6388 0.6388 8"/>
      <CustomParameter name="colorMat7" value="0.6388 0.6388 0.6388 8"/>
    </Material>
    <Material name="decalNivaSK2" materialId="8" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="18"/>
      <Normalmap fileId="19"/>
      <Glossmap fileId="20"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="9" diffuseColor="0.839216 1 0 1">
    </Material>
    <Material name="lambert1" materialId="10" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="zhze4_mat" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
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      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
      <CustomParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
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      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="zhze4.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      <Shape shapeId="2" name="zhze4_vis" clipDistance="300" nodeId="58" materialIds="12" castsShadows="true" receiveShadows="true">
        <TransformGroup name="attachable" nodeId="59">
          <TransformGroup name="attacherJoint" translation="0 0.57 -0.8" rotation="90 -65 -90" nodeId="60"/>
          <TransformGroup name="ptoInputNode" translation="2.067 0.248 -0.801" rotation="-9.9 88.6 0" nodeId="61"/>
          <TransformGroup name="ptoDetachNode" translation="0.756214 0.0191628 -0.833035" rotation="-9.9 88.6 0" nodeId="62"/>
        </TransformGroup>
        <TransformGroup name="hydraulics" nodeId="72">
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            <Shape shapeId="4" name="reelArmHydraulicPunch" translation="0 0 0.298" clipDistance="300" nodeId="74" materialIds="12" castsShadows="true" receiveShadows="true"/>
          </Shape>
        </TransformGroup>
        <TransformGroup name="movingParts" nodeId="76">
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            <TransformGroup name="reelMoverRot" translation="0 0.025 1.243" nodeId="78">
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                <Shape shapeId="6" name="reelMover" clipDistance="300" nodeId="80" materialIds="12" castsShadows="true" receiveShadows="true">
                  <TransformGroup name="reelsConfigurations" nodeId="81">
                    <TransformGroup name="reelsDefault" nodeId="82">
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                        <Shape shapeId="8" name="spike1_01" translation="-0.007 0.64 0" clipDistance="300" nodeId="84" materialIds="12" castsShadows="true" receiveShadows="true">
                          <Shape shapeId="9" name="hooks1_01" clipDistance="300" nodeId="85" materialIds="12" castsShadows="true" receiveShadows="true"/>
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                          <Shape shapeId="9" name="hooks1_02" clipDistance="300" nodeId="88" materialIds="12" castsShadows="true" receiveShadows="true"/>
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                          <Shape shapeId="9" name="hooks1_03" clipDistance="300" nodeId="91" materialIds="12" castsShadows="true" receiveShadows="true"/>
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                      </Shape>
                      <Shape shapeId="11" name="reelDefault02" translation="-0.015 0.024 0.106948" clipDistance="300" nodeId="99" materialIds="12" castsShadows="true" receiveShadows="true">
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                          <Shape shapeId="13" name="hooks2_04" clipDistance="300" nodeId="117" materialIds="12" castsShadows="true" receiveShadows="true"/>
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                    </TransformGroup>
                  </TransformGroup>
                  <TransformGroup name="upperDraftShaftRef" translation="2.154 0.024 0.033" nodeId="128"/>
                </Shape>
              </TransformGroup>
            </TransformGroup>
            <Shape shapeId="16" name="upperDraft" translation="2.159 0 0" rotation="-30 0 0" clipDistance="300" nodeId="129" materialIds="12" castsShadows="true" receiveShadows="true">
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              <Shape shapeId="19" name="upperDraftShaftShield" clipDistance="300" nodeId="132" materialIds="12" castsShadows="true" receiveShadows="true"/>
              <Shape shapeId="20" name="rotatingPart03" translation="-0.006 0.00388 0.65845" clipDistance="300" nodeId="133" materialIds="12" castsShadows="true" receiveShadows="true"/>
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          <Shape shapeId="24" name="mainDrum" translation="0 0.258 -0.427" clipDistance="300" nodeId="139" materialIds="12" castsShadows="true" receiveShadows="true"/>
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            <TransformGroup name="bladesRef" translation="0.02 0 0" nodeId="145"/>
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            <TransformGroup name="bladesDraftRef" translation="0.02 0 0" nodeId="147"/>
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        <TransformGroup name="rotatingParts" nodeId="148">
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        <TransformGroup name="ai" nodeId="155">
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        <TransformGroup name="testAreas" nodeId="171">
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</i3D>
