<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="reeee4" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="25" filename="$data/shared/default_normal.dds"/>
    <File fileId="13" filename="Textures/cutter/blades_diffuse.dds"/>
    <File fileId="14" filename="Textures/cutter/blades_normal.dds"/>
    <File fileId="15" filename="Textures/cutter/blades_specular.dds"/>
    <File fileId="2" filename="Textures/cutter/zhze4_normal.dds"/>
    <File fileId="3" filename="Textures/cutter/zhze4_specular.dds"/>
    <File fileId="8" filename="Textures/cutter/zhzeSunflowerModules_normal.dds"/>
    <File fileId="9" filename="Textures/cutter/zhzeSunflowerModules_specular.dds"/>
    <File fileId="16" filename="Textures/other/belts_diffuse.dds"/>
    <File fileId="17" filename="Textures/other/belts_normal.dds"/>
    <File fileId="18" filename="Textures/other/belts_specular.dds"/>
    <File fileId="10" filename="Textures/other/chains_diffuse.dds"/>
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    <File fileId="12" filename="Textures/other/chains_specular.dds"/>
    <File fileId="24" filename="Textures/other/decals2_diffuse.dds"/>
    <File fileId="26" filename="Textures/other/decals2_specular.dds"/>
    <File fileId="21" filename="Textures/other/grid_diffuse.png"/>
    <File fileId="22" filename="Textures/other/grid_normal.png"/>
    <File fileId="23" filename="Textures/other/grid_specular.png"/>
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      <Normalmap fileId="17" bumpDepth="0"/>
      <Glossmap fileId="18"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="offsetUV" value="0 0 0 0"/>
    </Material>
    <Material name="blades_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="13"/>
      <Normalmap fileId="14" bumpDepth="0"/>
      <Glossmap fileId="15"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat4" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat5" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat6" value="0.4423 0.4423 0.4423 8"/>
      <CustomParameter name="colorMat7" value="0.4423 0.4423 0.4423 8"/>
    </Material>
    <Material name="chainsSK_mat" materialId="6" customShaderId="4" customShaderVariation="uvScroll_colorMask">
      <Texture fileId="10"/>
      <Normalmap fileId="11" bumpDepth="0"/>
      <Glossmap fileId="12"/>
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      <CustomParameter name="colorMat7" value="0.6388 0.6388 0.6388 8"/>
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      <Texture fileId="24"/>
      <Normalmap fileId="25"/>
      <Glossmap fileId="26"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
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    </Material>
    <Material name="grid_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
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      <Normalmap fileId="22" bumpDepth="0"/>
      <Glossmap fileId="23"/>
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    </Material>
    <Material name="lambert1" materialId="10" diffuseColor="0.839216 1 0 1">
    </Material>
    <Material name="lambert1" materialId="11" diffuseColor="0.447059 0.447059 0.447059 1" customShaderId="4">
      <CustomParameter name="RDT" value="1 1 20 20"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="lambert1" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="zhze4_mat" materialId="14" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="2" bumpDepth="0"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="zhze4sunflower.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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        <TransformGroup name="attachable" nodeId="54">
          <TransformGroup name="attacherJoint" translation="0 0.57 -0.8" rotation="90 -65 -90" nodeId="55"/>
          <TransformGroup name="ptoInputNode" translation="2.067 0.248 -0.801" rotation="-9.9 88.6 0" nodeId="56"/>
          <TransformGroup name="ptoDetachNode" translation="0.756214 0.0191628 -0.833035" rotation="-9.9 88.6 0" nodeId="57"/>
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        </TransformGroup>
        <TransformGroup name="movingParts" nodeId="71">
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            <TransformGroup name="reelMoverRot" translation="0 0.025 1.243" nodeId="73">
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                <Shape shapeId="6" name="reelMover" clipDistance="300" nodeId="75" materialIds="14" castsShadows="true" receiveShadows="true">
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                  <TransformGroup name="upperDraftShaftRef" translation="2.154 0.024 0.033" nodeId="77"/>
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              <Shape shapeId="11" name="upperDraftShaftShield" clipDistance="300" nodeId="81" materialIds="14" castsShadows="true" receiveShadows="true"/>
              <Shape shapeId="12" name="rotatingPart03" translation="-0.006 0.00388 0.65845" clipDistance="300" nodeId="82" materialIds="14" castsShadows="true" receiveShadows="true"/>
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          <TransformGroup name="bladesRefRot" translation="2.044 0.00926913 0.165" nodeId="93">
            <TransformGroup name="bladesRef" translation="0.02 0 0" nodeId="94"/>
          </TransformGroup>
          <TransformGroup name="bladesDraftRefRot" translation="2.133 0.0188856 0.210286" nodeId="95">
            <TransformGroup name="bladesDraftRef" translation="0.02 0 0" nodeId="96"/>
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        <TransformGroup name="testAreas" translation="0 0.031 1.435" nodeId="116">
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</i3D>
