<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="nivaSK5">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
            <en>SK-5 Niva</en> 
            <de>SK-5 Niva</de> 			
            <ru>СК-5 Нива</ru>		
		</name>	
        <specs>
            <power>120</power>
            <maxSpeed>25</maxSpeed>
            <combination>ZHZE-4, ZHZE-5, PSP-1.5, PPK-4, CutterTrailer</combination>
        </specs>
        <functions>
            <function>$l10n_function_combine</function>
            <function>$l10n_function_combineNeedsCutter</function>
        </functions>
        <image>store/store_rsmNivaSK5.png</image>
        <price>53800</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>ROSTSELMASH</brand>
        <category>harvesters</category>
        <shopTranslationOffset>0 -0.08 0</shopTranslationOffset>
        <shopRotationOffset>-0.395 0 0</shopRotationOffset>		
        <vertexBufferMemoryUsage>7145456</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1165020</indexBufferMemoryUsage>
        <textureMemoryUsage>31807320</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_combine</typeDesc>
        <filename>rsmNivaSK5.i3d</filename>
        <size width="3.9" length="6.7" lengthOffset="-1.5" />
        <components>
            <component centerOfMass="0 0.85 0.1" solverIterationCount="10" mass="4773" />
            <component centerOfMass="0 0 0" solverIterationCount="10" mass="2914" />
            <joint component1="1" component2="2" node="backAxisJoint" rotLimit="0 0 8" transLimit="0 0 0" maxRotDriveForce="0 0 20" rotDriveRotation="- - 0" rotDriveSpring="0 0 30" rotDriveDamping="0 0 25" breakable="false"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>

    <powerConsumer ptoRpm="105" neededMaxPtoPower="10"/>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels autoRotateBackSpeed="1.7">
                    <wheel filename="wheels/wheelsFront_rsmNivaSK5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.8" repr="wheelLeft"  forcePointRatio="0.5" frictionScale="2" initialCompression="20" suspTravel="0.2" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/wheelsFront_rsmNivaSK5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.8" repr="wheelRight" forcePointRatio="0.5" frictionScale="2" initialCompression="20" suspTravel="0.2" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/wheelsBack_rsmNivaSK5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="3.1" repr="axisBackLeft"  driveNode="wheelBackLeft"  forcePointRatio="0.5" frictionScale="2" initialCompression="50" suspTravel="0.15" spring="39" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/wheelsBack_rsmNivaSK5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics tipOcclusionAreaGroupId="1" rotSpeed="-1" restLoad="3.1" repr="axisBackRight" driveNode="wheelBackRight" forcePointRatio="0.5" frictionScale="2" initialCompression="50" suspTravel="0.15" spring="39" damper="40"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>		
		
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="48" rotMax="45" rotCenterWheel1="1" rotCenterWheel2="2" />
        </ackermannSteeringConfigurations>
    </wheels>
	
    <rimColorConfigurations useDefaultColors="false" price="0" >
        <rimColorConfiguration name="White" color="0.603 0.603 0.603 6"/>	
        <rimColorConfiguration name="Red01" color="0.28 0.031 0.025 6"/>
        <rimColorConfiguration name="Red02" color="0.5 0.085 0.05 6"/>	
        <rimColorConfiguration name="Red03" color="0.347 0.085 0.05 6"/>	
        <rimColorConfiguration name="Green01" color="0.23 0.3 0.08 6"/>
        <rimColorConfiguration name="Green02" color="0.01 0.32 0.12 6"/>			
        <rimColorConfiguration name="Black" color="0.035 0.035 0.035 6"/>
        <rimColorConfiguration name="Gray" color="0.126 0.126 0.126 6"/>
        <rimColorConfiguration name="Beige" color="0.75 0.683 0.44 6"/>		
    </rimColorConfigurations>	
	
    <dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulic01_inAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />
        <dynamicallyLoadedPart node="1|0" linkNode="hydraulic01_outAdapter"  filename="$data/shared/connectionHoses/connectors.i3d" />		
    </dynamicallyLoadedParts>		
	
    <speedRotatingParts>
        <speedRotatingPart node="rotatingPart03" radius="0.1"/>
    </speedRotatingParts>	
	
    <lights>
        <sharedLight linkNode="frontLightLeft"  lightTypes="0"   filename="lights/workingLightNiva.xml" />
        <sharedLight linkNode="frontLightRight" lightTypes="0"   filename="lights/workingLightNiva.xml" />
        <sharedLight linkNode="BackLight"       lightTypes="1"   filename="lights/workingLightNiva.xml" />
        <sharedLight linkNode="PipeLight"       lightTypes="2"   filename="lights/workingLightNiva.xml" />

        <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"             lightTypes="0" excludedLightTypes="3" />
                <light node="dashboardLights"           lightTypes="0" />				
                <light node="workLightBackLow"          lightTypes="1"/>
                <light node="highBeamLow"               lightTypes="3" />
            </low> 
            <high>
                <light node="frontLightHigh"            lightTypes="0" excludedLightTypes="3" />
                <light node="dashboardLights"           lightTypes="0" />				
                <light node="workLightBackLow"          lightTypes="1"/>				
                <light node="workLightFrontPipeHigh"    lightTypes="2"/>
				<light node="highBeamHigh"              lightTypes="3"/>
            </high>
        </realLights>

        <sounds>
            <switchLight template="SWITCH_01"  />
        </sounds>			
    </lights>		

    <enterable isTabbable="true" >
        <enterReferenceNode node="exitPoint" />
        <exitPoint node="exitPoint" />

        <cameras>
            <camera node="outdoorCamera" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" translation="0 0 8" rotation="-25 180 0" >
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera" rotation="-25 180 0" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <characterNode node="playerSkin" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="playerRightFootTarget" />
            <target ikChain="leftFoot"  targetNode="playerLeftFootTarget" />
            <target ikChain="rightArm"  targetNode="playerRightHandTarget" />
            <target ikChain="leftArm"   targetNode="playerLeftHandTarget" />
        </characterNode>

        <characterTargetNodeModifier node="playerRightFootTarget" transitionTime="0.1" >
            <state node="playerRightFootTargetBrake" referenceNode="brakePedal" />
        </characterTargetNodeModifier>		
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="65"  fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.45" wheelIndex1="1" wheelIndex2="2" /> <!-- front left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.60" wheelIndex1="3" wheelIndex2="4" /> <!-- back left-right -->
                    <differential torqueRatio="0.5" maxSpeedRatio="1.25" differentialIndex1="1" differentialIndex2="2" /> <!-- front-back -->
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
		
        <motorConfigurations>
            <motorConfiguration name="SMD" hp="120" price="0">
                <motor torqueScale="0.762" minRpm="850" maxRpm="2200" minSpeed="0.01" maxForwardSpeed="25" maxBackwardSpeed="15" brakeForce="6" lowBrakeForceScale="0.22" >
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="37.8" maxForwardGearRatio="250" minBackwardGearRatio="55" maxBackwardGearRatio="200" />
            </motorConfiguration>
        </motorConfigurations>		

        <exhaustEffects>
            <exhaustEffect node="exhaustParticle" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.03" maxRpmScale="0.2" xzRotationsOffset="40 0" xzRotationsForward="20 80" xzRotationsBackward="20 -80" xzRotationsLeft="20 80" xzRotationsRight="20 -80" />
        </exhaustEffects>
		
        <animationNodes>
            <animationNode node="airFilterCleaner" rotSpeed="950" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart23" rotSpeed="1500" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart24" rotSpeed="1500" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart22" rotSpeed="1100" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
        </animationNodes>

        <exhaustFlap node="exhaustFlap" maxRot="95"/>
        <brakeCompressor capacity="2000" fillSpeed="250" />
        <motorStartDuration>4100</motorStartDuration>

        <sounds externalSoundFile="sounds/rsmNivaSK5.xml" />

        <dashboards>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarTemperature" minValueAnim="0" maxValueAnim="110" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarOilPress01" minValueAnim="0" maxValueAnim="50" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ANIMATION" valueType="motorTemperature" animName="loadingBarOilPress02" minValueAnim="0" maxValueAnim="50" groups="MOTOR_ACTIVE"/>
        </dashboards>	
    </motorized>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="sk5_main_component1" />
        </sounds>

        <steeringWheel node="steeringWheel" indoorRotation="360" outdoorRotation="30" />		

        <dashboards>
            <dashboard displayType="ROT"     valueType="accelerationAxis" node="gasHandle"   minRot="0 0 0" maxRot="-42 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>	
            <dashboard displayType="ROT"     valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="26 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
        </dashboards>		
    </drivable>

    <attacherJoints comboDuration="2">	
        <attacherJoint jointType="cutter" node="attacherJointCutter" jointPositionOffset="0 0 -1.203" lowerTransLimit="0 0 0" lowerRotLimit="0 0 15" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
            <distanceToGround lower="0.91" upper="1.12" />
            <rotationNode node="attacherJointCutterRot" lowerRotation="49 0 0" upperRotation="25 0 0" />
            <bottomArm rotationNode="attacherJointFrontArmBottom" referenceNode="referencePointFrontBottom" startRotation="15 0 0"/>
            <schema position="1 0" rotation="0" invertX="true" />
            <attachSound template="HEADER_ATTACH_01" linkNode="attacherJointCutter" />
        </attacherJoint>		
        <attacherJoint jointType="cutterHarvester" node="attacherJointCutter" jointPositionOffset="0 0 -1.203" lowerTransLimit="0 0 0" lowerRotLimit="0 0 15" lockDownRotLimit="true" moveTime="2.5" comboTime="0">
            <distanceToGround lower="0.91" upper="1.19" />
            <rotationNode node="attacherJointCutterRot" lowerRotation="49 0 0" upperRotation="20 0 0" />
            <bottomArm rotationNode="attacherJointFrontArmBottom" referenceNode="referencePointFrontBottom" startRotation="15 0 0"/>
            <schema position="1 0" rotation="0" invertX="true" />
            <attachSound template="HEADER_ATTACH_01" linkNode="attacherJointCutter" />
            <objectChange node="ArmBottom" visibilityActive="false"  visibilityInactive="true"/>			
        </attacherJoint>		
        <attacherJoint jointType="frontloader" node="pipePunAttacherJoint">
            <schema position="1 0" rotation="0" invertX="false" />
            <objectChange node="pun5PipeModification" visibilityActive="true" visibilityInactive="false" />
            <objectChange node="attacherStrap" visibilityActive="true" visibilityInactive="false" />
            <objectChange node="pun5Default" visibilityActive="false" visibilityInactive="true" />			
            <objectChange node="effectPunModification" visibilityActive="false" visibilityInactive="true" />		
        </attacherJoint>

		<attacherJointConfigurations title="$l10n_configuration_trailerDeviceNivaSK">
            <attacherJointConfiguration name="$l10n_configuration_noTrailerDevice" price="0">
                <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 80 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="ATTACH_01" linkNode="sk5_main_component1" />
                </attacherJoint>
                <objectChange node="attacherDefault" visibilityActive="false"/>
                <objectChange node="attacherModification" visibilityActive="false"/>				
            </attacherJointConfiguration>
            <attacherJointConfiguration name="$l10n_configuration_trailerDeviceStandard" price="0">
                <attacherJoint node="trailerAttacherJoint" jointType="trailer" lowerRotLimit="10 80 50" upperRotationOffset="0" allowsJointLimitMovement="false" canTurnOnImplement="false" comboTime="1">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="ATTACH_01" linkNode="sk5_main_component1" />
                </attacherJoint>
                <objectChange node="attacherDefault" visibilityActive="true"/>
                <objectChange node="attacherModification" visibilityActive="false"/>	
            </attacherJointConfiguration>
            <attacherJointConfiguration name="$l10n_configuration_trailerDevicePun5" price="0">
                <attacherJoint node="trailerAttacherJointPun" jointType="semitrailer" upperRotationOffset="0" allowsJointLimitMovement="false" allowsLowering="false" lowerRotLimit="10 80 50" comboTime="1">
                    <schema position="1 0" rotation="0" invertX="false" />
                    <attachSound template="ATTACH_01" linkNode="sk5_main_component1" />
                </attacherJoint>				
                <objectChange node="attacherDefault" visibilityActive="false"/>
                <objectChange node="attacherModification" visibilityActive="true"/>
            </attacherJointConfiguration>
        </attacherJointConfigurations>		
		
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="attacherJointHydraulicPunch" />
        </sounds>
    </attacherJoints>
	
    <connectionHoses>
        <target attacherJointIndices="1" type="hydraulicIn" node="hydraulic01_in" >
            <objectChange node="hydraulic01_inDetached" visibilityActive="false" visibilityInactive="true"/>
        </target>
        <target attacherJointIndices="1" type="hydraulicOut" node="hydraulic01_out" >
            <objectChange node="hydraulic01_outDetached" visibilityActive="false" visibilityInactive="true"/>
        </target>		
    </connectionHoses>	

    <powerTakeOffs>
        <output attacherJointIndices="1" outputNode="ptoOutputLeft" ptoName="LEFT_PTO"/>
    </powerTakeOffs>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="combine" capacity="3000" >
                        <exactFillRootNode node="exactFillRootNode"/>
                        <alarmTriggers>
                            <alarmTrigger minFillLevel="1" maxFillLevel="1" turnOffInTrigger="true"/>
                        </alarmTriggers>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="300" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.02" maxAllowedHeapAngle="10" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>

        <unloadInfos>
            <unloadInfo>
                <node node="unloadInfo" width="0.4" length="0.4" />
            </unloadInfo>
        </unloadInfos>

        <loadInfos>
            <loadInfo>
                <node node="loadInfo" width="0.4" length="0.4" />
            </loadInfo>
        </loadInfos>
    </fillVolume>

    <animations>
        <animation name="loadingBarTemperature">
            <part node="waterTemp_indicatorRot" startTime="0" endTime="1" startRot="0 159 0" endRot="0 179 0"/>
        </animation>			
        <animation name="loadingBarOilPress01">
            <part node="oilPress_indicatorRot01"  startTime="0" endTime="1" startRot="0 19 0" endRot="0 -8 0" />
        </animation>			
        <animation name="loadingBarOilPress02">		
            <part node="oilPress_indicatorRot02"  startTime="0" endTime="1" startRot="0 19 0" endRot="0 -15 0" />
        </animation>					
	
        <animation name="foldPipe">
            <part node="pipe"   startTime="0" endTime="4.5" startRot="0 0 0" endRot="0 -82 0" />
            <part node="pipeHood_red"   startTime="4.3" endTime="5" startRot="6 0 0" endRot="-272 0 0" />			
            <part node="pipeHood_black"   startTime="4.3" endTime="5" startRot="6 0 0" endRot="-272 0 0" />			
        </animation>	
		
        <animation name="startStopAnim">
			<part node="threshingStartHandle"  startTime="0"  duration="0.2"  startRot="0 0 0"  endRot="-17 0 0"/>
			<part node="cutterTurnOnHandle"  startTime="0.2"  duration="0.3"  startRot="0 0 0"  endRot="-25 0 0"/>
			<part node="cutterHandleDraft"  startTime="0.2"  duration="0.3"  startTrans="0 0 0"  endTrans="0 0.03 0"/>
			<part node="grainLossSwitch"  startTime="0.5"  duration="0.1"  startRot="30 0 80"  endRot="-30 0 80"/>
			<part node="grainLossSensitivityHandle"  startTime="0.6"  duration="0.1"  startRot="0 0 80"  endRot="0 45 80"/>	
			<part node="drumRpm_indicatorRot"  startTime="0"  duration="1"  startRot="0 0 0"  endRot="0 125 0"/>
			<part node="grainLoss_indicatorRot"  startTime="0"  duration="1"  startRot="0 0 0"  endRot="0 44 0"/>			
        </animation>		

        <animation name="toggleChopper">
            <part node="pun5ChopperModification"  startTime="0"    endTime="0.03" visibility="false" />
            <part node="pun5ChopperModification"  startTime="0.03" endTime="0.06"  visibility="true" />
            <part node="punDefault"  startTime="0"    endTime="0.03" visibility="true" />
            <part node="punDefault"  startTime="0.03" endTime="0.06"  visibility="false" />		
            <part node="stackerDoorBottom02"  startTime="0"    endTime="0.03" visibility="false" />
            <part node="stackerDoorBottom02"  startTime="0.03" endTime="0.06"  visibility="true" />			
        </animation>	
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="attacherJointFrontArmBottom" playSound="false">
                <dependentPart node="attacherJointHydraulic" />
            </movingTool>
            <movingTool node="pipe" playSound="true">
                <dependentPart node="pipeHydraulic" />
            </movingTool>
            <movingTool node="variator" playSound="false">
                <dependentPart node="gearHydraulic" />
            </movingTool>
            <movingTool node="shakerRotStacker" playSound="false">
                <dependentPart node="tractionShakerLeft" />
                <dependentPart node="tractionShakerRight" />				
            </movingTool>				
        </movingTools>

        <movingParts>
            <movingPart node="attacherJointHydraulic" referencePoint="attacherJointHydraulicRef" referenceFrame="attacherJointHydraulicRef">
                <translatingPart node="attacherJointHydraulicPunch" />
            </movingPart>
            <movingPart node="pipeHydraulic" referencePoint="pipeHydraulicRef" referenceFrame="pipeHydraulicRef">
                <translatingPart node="pipeHydraulicPunch" />
            </movingPart>			
            <movingPart node="axisBackRightHydraulic" referencePoint="axisBackRightHydraulicRef" referenceFrame="axisBackRightHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisBackRightHydraulicPunch" />
            </movingPart>			
			
            <movingPart node="gearHydraulic" referencePoint="hydraulicGearRef" referenceFrame="hydraulicGearRef">
                <translatingPart node="gearHydraulicPunch" />
            </movingPart>

            <movingPart node="shakerMove01" referencePoint="shaker01Ref" referenceFrame="sk5_main_component1" isActiveDirty="true"/>
            <movingPart node="shakerMove02" referencePoint="shaker02Ref" referenceFrame="sk5_main_component1" isActiveDirty="true"/>
			
            <movingPart node="hydraulicSeat" referencePoint="hydraulicSeatRef" referenceFrame="hydraulicSeatRef" isActiveDirty="true"/>		

            <movingPart node="seatHydraulic" referencePoint="seatHydraulicRef" referenceFrame="sk5_main_component1">
                <translatingPart node="seatHydraulicPunch" />
            </movingPart>	

            <movingPart node="tractionShakerLeft" referencePoint="shakerMoveLeftRef" localReferencePoint="shakerMoveLeft" referenceFrame="tractionShakerLeftRefFrame"/>
            <movingPart node="tractionShakerRight" referencePoint="shakerMoveRightRef" localReferencePoint="shakerMoveRight" referenceFrame="tractionShakerRightRefFrame"/>		
            <movingPart node="shakerMoveLeft" referencePoint="shakerMoveLeftRef" referenceFrame="refFrameShakerMoveLeft" isActiveDirty="true"/>
            <movingPart node="shakerMoveRight" referencePoint="shakerMoveRightRef" referenceFrame="refFrameShakerMoveRight" isActiveDirty="true"/>		
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="sk5_main_component1"/>
        </sounds>
    </cylindered>

    <honk>
        <sound template="HONK_MF_HARVESTER" linkNode="sk5_main_component1" />
    </honk>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <turnedAnimation name="startStopAnim" />
    </turnOnVehicle>

    <workAreas>
        <workArea type="combineSwath" functionName="processCombineSwathArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workArea01Start" widthNode="workArea01Width" heightNode="workArea01Height" />
        </workArea>
        <workArea type="combineChopper" functionName="processCombineChopperArea" requiresGroundContact="false" disableBackwards="false">
            <area startNode="workArea02Start" widthNode="workArea02Width" heightNode="workArea02Height" />
        </workArea>
    </workAreas>

    <combine fillUnitIndex="1" allowThreshingDuringRain="false">
        <swath available="true" workAreaIndex="2" />
        <chopper available="true" workAreaIndex="1" animName="toggleChopper" animSpeedScale="1"/>
        <processing toggleTime="4.0" />
        <chopperEffect>
            <effectNode effectNode="chopperEffect" materialType="chopper" materialTypeId="1" delay="0" />
            <effectNode effectNode="chopperEffectDef" materialType="chopper" materialTypeId="1" delay="0" />
            <effectNode effectNode="chopperEffectStacker" materialType="chopper" materialTypeId="1" delay="0" />
            <effectNode effectNode="chopperEffectStackerMiddle" materialType="chopper" materialTypeId="1" delay="0" />						
            <effectNode effectClass="ParticleEffect" effectNode="chopperEmitter"           particleType="chopper" worldSpace="false" emitCountScale="1.7"/>
            <effectNode effectClass="ParticleEffect" effectNode="chopperSmokeEmitter"      particleType="smoke" />
            <effectNode effectClass="ParticleEffect" effectNode="chopperSmokeEmitterDef"   particleType="smoke" />			
            <effectNode effectClass="ParticleEffect" effectNode="chopperSmokeEmitterStacker"   particleType="smoke" />			
        </chopperEffect>			
        <strawEffect>
            <effectNode effectNode="strawEffect" materialType="chopper" materialTypeId="1" delay="0" />
            <effectNode effectNode="strawEffectPun_01" materialType="chopper" materialTypeId="1" delay="0" />
            <effectNode effectNode="strawEffectPun_02" materialType="chopper" materialTypeId="1" delay="0" />			
            <effectNode effectNode="strawEffectStacker" materialType="chopper" materialTypeId="1" delay="0" />
            <effectNode effectNode="strawEffectStackerMiddle" materialType="chopper" materialTypeId="1" delay="0" />			
            <effectNode effectClass="ParticleEffect" effectNode="strawEffectSmoke"         particleType="smoke" />
            <effectNode effectClass="ParticleEffect" effectNode="strawEffectSmokeStacker"         particleType="smoke" />
        </strawEffect>		
		
        <animationNodes>
            <animationNode node="shakerRot" rotSpeed="-900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart01"   rotSpeed="-900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart02"   rotSpeed="-1200" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart04"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart05"   rotSpeed="-1100" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart06"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart07"   rotSpeed="-1100" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart08"   rotSpeed="-1150" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart09"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart10"   rotSpeed="-1150" rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart11"   rotSpeed="-900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart12"   rotSpeed="-900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart13"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart14"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart15"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart16"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart17"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart18"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart19"   rotSpeed="-900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart20"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart21"   rotSpeed="-900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />	
            <animationNode node="punRotatingPart01"   rotSpeed="-1200"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="punRotatingPart02"   rotSpeed="1600"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="punRotatingPart03"   rotSpeed="-1600"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="punRotatingPart04"   rotSpeed="-1500"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="punRotatingPart05"   rotSpeed="1600"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="shakerRotStacker"    rotSpeed="750"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="stackerRotatingPart01" rotSpeed="750"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />			
            <animationNode node="stackerRotatingPart02" rotSpeed="750"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />			
            <animationNode node="stackerRotatingPart04" rotSpeed="-900"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />			
            <animationNode node="entryRoller01"   rotSpeed="600"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="powerRot"        rotSpeed="1600"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart1"   rotSpeed="900"   rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
            <animationNode node="rotatingPart2"   rotSpeed="1600"  rotAxis="1" turnOnFadeTime="4" turnOffFadeTime="3" />
			
            <animationNode class="ScrollingAnimation" node="belt02" scrollSpeed="2" turnOnFadeTime="4" turnOffFadeTime="3"/>	
            <animationNode class="ScrollingAnimation" node="belt03" scrollSpeed="-2.5" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt04" scrollSpeed="2" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt05" scrollSpeed="2" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt06" scrollSpeed="-2.1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt07" scrollSpeed="-2.1" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt08" scrollSpeed="-2.4" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="belt09" scrollSpeed="-2" turnOnFadeTime="4" turnOffFadeTime="3"/>		
            <animationNode class="ScrollingAnimation" node="punBelt01" scrollSpeed="-1.7" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="punBelt02" scrollSpeed="-1.7" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="punBelt03" scrollSpeed="-1.7" turnOnFadeTime="4" turnOffFadeTime="3"/>	
            <animationNode class="ScrollingAnimation" node="stackerBelt" scrollSpeed="1.5" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="stackerChain" scrollSpeed="1.5" turnOnFadeTime="4" turnOffFadeTime="3"/>			
            <animationNode class="ScrollingAnimation" node="attacherChain" scrollSpeed="2" turnOnFadeTime="4" turnOffFadeTime="3"/>			
            <animationNode class="ScrollingAnimation" node="chain01" scrollSpeed="-2" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="chain02" scrollSpeed="2" turnOnFadeTime="4" turnOffFadeTime="3"/>
            <animationNode class="ScrollingAnimation" node="chain03" scrollSpeed="2" turnOnFadeTime="4" turnOffFadeTime="3"/>
        </animationNodes>		

        <!-- WORK SOUNDS -->	
        <sounds>
			<start file="sounds/harvester_rsm_nivaSK5_start.wav" innerRadius="25" outerRadius="100.0" >
                <volume indoor="0.45" outdoor="0.85"/>
                <pitch outdoor="1.0"/>
                <lowpassGain indoor="0.75"/>
            </start>
            <work file="sounds/harvester_rsm_nivaSK4_work.wav" innerRadius="25" outerRadius="100.0">
                <volume indoor="0.45" outdoor="0.85"/>
                <pitch outdoor="1.0"/>
                <lowpassGain indoor="0.75"/>
            </work>
            <stop file="sounds/harvester_rsm_nivaSK5_stop.wav" innerRadius="25" outerRadius="100.0">
                <volume indoor="0.45" outdoor="0.75"/>
                <pitch outdoor="1.0"/>
                <lowpassGain indoor="0.75"/>
            </stop>
		</sounds>		
    </combine>

    <pipe unloadInfoIndex="1" foldMinState="1" foldMaxState="1" >
        <dischargeNode index="1" />
        <states num="2" unloading="2" />
        <animation name="foldPipe" speedScale="1" />
        <unloadingTriggers>
            <unloadingTrigger node="trailerTrigger" />
        </unloadingTriggers>
        <animationNodes>
            <animationNode node="unloadingAuger01" rotSpeed="400"   rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="2" />
            <animationNode node="unloadingAuger02" rotSpeed="400"   rotAxis="3" turnOnFadeTime="3" turnOffFadeTime="2" />	
        </animationNodes>
    </pipe>

    <dischargeable>
        <dischargeNode node="pipeRaycastNode" emptySpeed="130" fillUnitIndex="1" maxDistance="8">
            <info width="0.4" length="0.4" useRaycastHitPosition="true"/>

            <effects>
                <effectNode effectClass="PipeEffect" effectNode="pipeEffect"      materialType="pipe"  materialTypeId="1" delay="0"   maxBending="0.75" positionUpdateNodes="pipeEffectSmoke" extraDistance="0.1"/>
                <effectNode                          effectNode="pipeEffectSmoke" materialType="smoke" materialTypeId="1" delay="0.1" alignToWorldY="true"/>
            </effects>
        </dischargeNode>
    </dischargeable>

    <suspensions>
        <suspension node="seatBase"          weight="150" minTranslation="0.0 -0.15 0.0" maxTranslation="0.0 0.15 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90"  minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <dashboard>
        <groups>
            <group name="MOTOR_ACTIVE" isMotorStarting="true" isMotorRunning="true"/>
        </groups>
    </dashboard>

    <ai>
        <collisionTrigger node="aiCollisionTrigger" />
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.8" minZ="-3.15" maxZ="3.1" yOffset="0.7" />
    </foliageBending>
	
    <baseMaterial>
        <material name="sk1_mat" baseNode="sk5">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>			
        </material>	
        <material name="sk2_mat" baseNode="sk5_vis01">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>			
        </material>		
        <material name="sk3_mat" baseNode="pipe">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>			
        </material>	
        <material name="sk4_mat" baseNode="attacherDefault">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>			
        </material>	
        <material name="engine_mat" baseNode="sk5_vis02">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>			
        </material>	
        <material name="interior1_mat" baseNode="steeringWheel">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>	
            <shaderParameter name="colorMat4" value="0.116 0.116 0.116 29"/>	
            <shaderParameter name="colorMat5" value="0.05 0.05 0.05 1"/>				
        </material>			
        <material name="interior2_mat" baseNode="seatBase">
            <shaderParameter name="colorMat0" value="0.12 0.16 0.15 6"/>
            <shaderParameter name="colorMat1" value="0.126 0.126 0.126 7"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>	
            <shaderParameter name="colorMat4" value="0.603 0.603 0.603 6"/>	
            <shaderParameter name="colorMat5" value="0.4 0.04 0.04 1"/>		
            <shaderParameter name="colorMat6" value="0.072 0.21 0.494 1"/>				
        </material>			
        <material name="stacker_mat" baseNode="stacker_vis">
            <shaderParameter name="colorMat0" value="0.35 0.031 0.025 6"/>
            <shaderParameter name="colorMat1" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat2" value="0.191 0.191 0.191 6"/>
            <shaderParameter name="colorMat3" value="0.035 0.035 0.035 6"/>			
        </material>			
        <material name="decalNivaSK1" baseNode="decalsDefault01"> 
            <shaderParameter name="colorMat0" value="0.603 0.603 0.603 6"/>
            <shaderParameter name="colorMat1" value="0.35 0.031 0.025 6"/>	
            <shaderParameter name="colorMat2" value="0.603 0.603 0.603 6"/>			
        </material>		
        <material name="decalNivaSK3" baseNode="number01">
            <shaderParameter name="colorMat0" value="0.603 0.603 0.603 6"/>			
        </material>			
    </baseMaterial>	
		
    <bodyNivaSKMaterialConfigurations>
        <bodyNivaSKMaterialConfiguration name="Red01" color="0.28 0.031 0.025 6"/>
        <bodyNivaSKMaterialConfiguration name="Red02" color="0.5 0.085 0.05 6"/>	
        <bodyNivaSKMaterialConfiguration name="Red03" color="0.347 0.085 0.05 6"/>	
        <bodyNivaSKMaterialConfiguration name="Green01" color="0.23 0.3 0.08 6"/>
        <bodyNivaSKMaterialConfiguration name="Green02" color="0.01 0.32 0.12 6"/>
        <material name="sk1_mat" shaderParameter="colorMat0" />
        <material name="sk2_mat" shaderParameter="colorMat0" />
        <material name="sk3_mat" shaderParameter="colorMat0" />		
		<material name="sk4_mat" shaderParameter="colorMat0" />	
		<material name="stacker_mat" shaderParameter="colorMat0" />			
		<material name="interior1_mat" shaderParameter="colorMat0" />			
        <material name="decalNivaSK1" shaderParameter="colorMat1" />		
    </bodyNivaSKMaterialConfigurations>
	
    <cabinNivaSKMaterialConfigurations>
        <cabinNivaSKMaterialConfiguration name="White" color="0.603 0.603 0.603 6"/> 
        <cabinNivaSKMaterialConfiguration name="Beige" color="0.75 0.683 0.44 6"/>		
        <cabinNivaSKMaterialConfiguration name="Red01" color="0.28 0.031 0.025 6"/>
        <cabinNivaSKMaterialConfiguration name="Red02" color="0.5 0.085 0.05 6"/>	
        <cabinNivaSKMaterialConfiguration name="Red03" color="0.347 0.085 0.05 6"/>	
        <cabinNivaSKMaterialConfiguration name="Green01" color="0.23 0.3 0.08 6"/>
        <cabinNivaSKMaterialConfiguration name="Green02" color="0.01 0.32 0.12 6"/>
        <material name="sk2_mat" shaderParameter="colorMat1" />
        <material name="interior1_mat" shaderParameter="colorMat1" />	
    </cabinNivaSKMaterialConfigurations>	
	
    <decalsNivaSKMaterialConfigurations>
        <decalsNivaSKMaterialConfiguration name="White" color="0.603 0.603 0.603 6"/> 	
        <decalsNivaSKMaterialConfiguration name="Yellow" color="0.98 0.43 0.01 6"/> 
        <decalsNivaSKMaterialConfiguration name="Beige" color="0.75 0.683 0.44 6"/>
        <material name="decalNivaSK1" shaderParameter="colorMat0" />	
        <material name="decalNivaSK3" shaderParameter="colorMat0" />		
    </decalsNivaSKMaterialConfigurations>		
	
    <latticeNivaSKConfigurations title="$l10n_configuration_latticeNivaSK">
        <latticeNivaSKConfiguration name="$l10n_configuration_functionOffNivaSK">
            <objectChange node="latticeDefault" visibilityActive="true" />
            <objectChange node="latticeModification" visibilityActive="false" />			
        </latticeNivaSKConfiguration>	
        <latticeNivaSKConfiguration name="$l10n_configuration_functionOnNivaSK">
            <objectChange node="latticeDefault" visibilityActive="false" />
            <objectChange node="latticeModification" visibilityActive="true" />				
        </latticeNivaSKConfiguration>
    </latticeNivaSKConfigurations>	

    <chopperEquipmentNivaSKConfigurations title="$l10n_configuration_chopperEquipmentNivaSK">
        <chopperEquipmentNivaSKConfiguration name="$l10n_configuration_chopperEquipmentStandard">
            <objectChange node="strawHoodDefault" visibilityActive="true" />			
            <objectChange node="chopperEffectDefault" visibilityActive="true" />
            <objectChange node="effectDefault" visibilityActive="true" />				
            <objectChange node="pun5Modification" visibilityActive="false" />	
            <objectChange node="chopperEffectModification" visibilityActive="false" />			
            <objectChange node="effectPunModification" visibilityActive="false" />				
            <objectChange node="stackerModification" visibilityActive="false" />				
            <objectChange node="chopperEffectStackerModification" visibilityActive="false" />
            <objectChange node="effectStackerModification" visibilityActive="false" />						
            <objectChange node="pun5Col" compoundChildActive="false" />
            <objectChange node="stackerCol" compoundChildActive="false" />	
            <objectChange node="colPipePun" compoundChildActive="false" />			
        </chopperEquipmentNivaSKConfiguration>	
        <chopperEquipmentNivaSKConfiguration name="$l10n_configuration_chopperEquipmentPUN5">
            <objectChange node="strawHoodDefault" visibilityActive="false" />
            <objectChange node="chopperEffectDefault" visibilityActive="false" />
            <objectChange node="effectDefault" visibilityActive="false" />				
            <objectChange node="pun5Modification" visibilityActive="true" />
            <objectChange node="chopperEffectModification" visibilityActive="true" />			
            <objectChange node="effectPunModification" visibilityActive="true" />				
            <objectChange node="stackerModification" visibilityActive="false" />				
            <objectChange node="chopperEffectStackerModification" visibilityActive="false" />
            <objectChange node="effectStackerModification" visibilityActive="false" />							
            <objectChange node="strawHoodCol" compoundChildActive="false" />
            <objectChange node="stackerCol" compoundChildActive="false" />			
        </chopperEquipmentNivaSKConfiguration>
        <chopperEquipmentNivaSKConfiguration name="$l10n_configuration_chopperEquipmentStacker">
            <objectChange node="strawHoodDefault" visibilityActive="false" />
            <objectChange node="chopperEffectDefault" visibilityActive="false" />
            <objectChange node="effectDefault" visibilityActive="false" />					
            <objectChange node="pun5Modification" visibilityActive="false" />	
            <objectChange node="chopperEffectModification" visibilityActive="false" />			
            <objectChange node="effectPunModification" visibilityActive="false" />				
            <objectChange node="stackerModification" visibilityActive="true" />				
            <objectChange node="chopperEffectStackerModification" visibilityActive="true" />
            <objectChange node="effectStackerModification" visibilityActive="true" />										
            <objectChange node="strawHoodCol" compoundChildActive="false" />
            <objectChange node="pun5Col" compoundChildActive="false" />	
            <objectChange node="colPipePun" compoundChildActive="false" />			
        </chopperEquipmentNivaSKConfiguration>		
    </chopperEquipmentNivaSKConfigurations>	

    <shieldsNivaSKConfigurations title="$l10n_configuration_shieldsNivaSK">
        <shieldsNivaSKConfiguration name="$l10n_configuration_functionOnNivaSK">
            <objectChange node="shieldsDefault" visibilityActive="true" />	
            <objectChange node="shieldsModification" visibilityActive="false" />			
        </shieldsNivaSKConfiguration>	
        <shieldsNivaSKConfiguration name="$l10n_configuration_functionOffNivaSK">
            <objectChange node="shieldsDefault" visibilityActive="false" />	
            <objectChange node="shieldsModification" visibilityActive="true" />			
        </shieldsNivaSKConfiguration>
    </shieldsNivaSKConfigurations>		
	
    <designConfigurations title="$l10n_configuration_number">
        <designConfiguration name="$l10n_configuration_no_number" price="0">
            <objectChange node="numberDefault" visibilityActive="true" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />			
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number01" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="true" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number02" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="true" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number03" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="true" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>	
        <designConfiguration name="$l10n_configuration_number04" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="true" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number05" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="true" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number06" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="true" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number07" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="true" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>	
        <designConfiguration name="$l10n_configuration_number08" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="true" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>	
        <designConfiguration name="$l10n_configuration_number09" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="true" />
            <objectChange node="number10" visibilityActive="false" />		
        </designConfiguration>
        <designConfiguration name="$l10n_configuration_number10" price="0">
            <objectChange node="numberDefault" visibilityActive="false" />
            <objectChange node="number01" visibilityActive="false" />
            <objectChange node="number02" visibilityActive="false" />
            <objectChange node="number03" visibilityActive="false" />
            <objectChange node="number04" visibilityActive="false" />
            <objectChange node="number05" visibilityActive="false" />
            <objectChange node="number06" visibilityActive="false" />
            <objectChange node="number07" visibilityActive="false" />
            <objectChange node="number08" visibilityActive="false" />
            <objectChange node="number09" visibilityActive="false" />
            <objectChange node="number10" visibilityActive="true" />		
        </designConfiguration>		
    </designConfigurations>	
	
    <yearNivaSKConfigurations title="$l10n_configuration_yearNivaSK">
        <yearNivaSKConfiguration name="$l10n_configuration_standard1972">
            <objectChange node="steering_column1972" visibilityActive="true" />
            <objectChange node="steering_column1994" visibilityActive="false" />			
            <objectChange node="steeringWheelRot" translationActive="1.279 2.863 2.576" translationInactive="1.281 2.885 2.669" rotationActive="-55 0 0" rotationInactive="-11.7 0 0"/>	
            <objectChange node="playerLeftHandTarget" translationActive="0.189 -0.002 -0.065" translationInactive="0.143 -0.002 -0.133" rotationActive="-17.415 -2.99 -99.443" rotationInactive="-0.21 -32.303 -87.674"/>					
            <objectChange node="decalsDefault01" visibilityActive="true" />
            <objectChange node="decalsDefault02" visibilityActive="true" />			
            <objectChange node="decalsDefault03" visibilityActive="false" />			
            <objectChange node="horn_white" visibilityActive="true" />			
            <objectChange node="horn_black" visibilityActive="false" />			
            <objectChange node="cabDetail" visibilityActive="false" />			
            <objectChange node="pipeHood_red" visibilityActive="true" />			
            <objectChange node="pipeHood_black" visibilityActive="false" />	
        </yearNivaSKConfiguration>
        <yearNivaSKConfiguration name="$l10n_configuration_design1994">
            <objectChange node="steering_column1972" visibilityActive="false" />
            <objectChange node="steering_column1994" visibilityActive="true" />	
            <objectChange node="steeringWheelRot" translationActive="1.281 2.885 2.669" translationInactive="1.279 2.863 2.576" rotationActive="-11.7 0 0" rotationInactive="-55 0 0"/>	
            <objectChange node="playerLeftHandTarget" translationActive="0.143 -0.002 -0.133" translationInactive="0.189 -0.002 -0.065" rotationActive="-0.21 -32.303 -87.674" rotationInactive="-17.415 -2.99 -99.443"/>			
            <objectChange node="decalsDefault01" visibilityActive="false" />
            <objectChange node="decalsDefault02" visibilityActive="false" />			
            <objectChange node="decalsDefault03" visibilityActive="true" />			
            <objectChange node="horn_white" visibilityActive="false" />			
            <objectChange node="horn_black" visibilityActive="true" />			
            <objectChange node="cabDetail" visibilityActive="true" />			
            <objectChange node="pipeHood_red" visibilityActive="false" />			
            <objectChange node="pipeHood_black" visibilityActive="true" />				
        </yearNivaSKConfiguration>
    </yearNivaSKConfigurations>		

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="sk5_main_component1" node="0>" />
        <i3dMapping id="sk5_axis_component2" node="1>" />
        <i3dMapping id="sk5" node="0>0" />
        <i3dMapping id="wheelLeft" node="0>0|0|0" />
        <i3dMapping id="wheelRight" node="0>0|0|1" />
        <i3dMapping id="backAxisJoint" node="0>0|0|2" />
        <i3dMapping id="outdoorCameraTarget" node="0>0|1|0" />
        <i3dMapping id="outdoorCamera" node="0>0|1|0|0" />
        <i3dMapping id="indoorCamera" node="0>0|1|1" />
        <i3dMapping id="cameraRaycastNode1" node="0>0|1|2" />
        <i3dMapping id="cameraRaycastNode2" node="0>0|1|3" />
        <i3dMapping id="cameraRaycastNode3" node="0>0|1|4" />
        <i3dMapping id="shadowFocusBox" node="0>0|1|5" />		
        <i3dMapping id="frontLightLeft" node="0>0|2|0|0" />	
        <i3dMapping id="frontLightRight" node="0>0|2|0|1" />			
        <i3dMapping id="BackLight" node="0>0|2|0|2" />	
        <i3dMapping id="PipeLight" node="0>0|2|0|3" />	
        <i3dMapping id="frontLightLow" node="0>0|2|1|0" />	
        <i3dMapping id="frontLightHigh" node="0>0|2|1|1" />	
        <i3dMapping id="highBeamLow" node="0>0|2|1|2" />	
        <i3dMapping id="highBeamHigh" node="0>0|2|1|3" />	
        <i3dMapping id="dashboardLights" node="0>0|2|1|4" />		
        <i3dMapping id="workLightBackLow" node="0>0|2|2|0" />	
        <i3dMapping id="workLightFrontPipeHigh" node="0>0|2|2|1" />			
        <i3dMapping id="exitPoint" node="0>0|3" />
        <i3dMapping id="cabin" node="0>0|4" />
        <i3dMapping id="steeringWheelRot" node="0>0|4|0" />
        <i3dMapping id="steeringWheel" node="0>0|4|0|0" />
        <i3dMapping id="playerLeftHandTarget" node="0>0|4|0|0|0" />
        <i3dMapping id="playerRightHandTarget" node="0>0|4|5|4|0" />
        <i3dMapping id="seatBase" node="0>0|4|1" />
        <i3dMapping id="playerSkin" node="0>0|4|1|0" />
        <i3dMapping id="hydraulicSeatRef" node="0>0|4|1|1" />		
        <i3dMapping id="waterTemp_indicatorRot" node="0>0|4|2|0" />
        <i3dMapping id="oilPress_indicatorRot01" node="0>0|4|2|1" />		
        <i3dMapping id="oilPress_indicatorRot02" node="0>0|4|2|2" />		
        <i3dMapping id="amperage_indicatorRot" node="0>0|4|2|3" />		
        <i3dMapping id="drumRpm_indicatorRot" node="0>0|4|2|4|0" />		
        <i3dMapping id="grainLoss_indicatorRot" node="0>0|4|2|5|0" />								
        <i3dMapping id="characterTargets" node="0>0|4|3" />
        <i3dMapping id="playerLeftFootTarget" node="0>0|4|3|0" />
        <i3dMapping id="playerRightFootTarget" node="0>0|4|3|1" />
        <i3dMapping id="clutchPedal" node="0>0|4|4|0" />
        <i3dMapping id="playerLeftFootTargetClutch" node="0>0|4|4|0|0" />
        <i3dMapping id="brakePedal" node="0>0|4|4|1" />
        <i3dMapping id="playerRightFootTargetBrake" node="0>0|4|4|1|0" />
        <i3dMapping id="gasHandle" node="0>0|4|5|0" />
        <i3dMapping id="gearboxHandle" node="0>0|4|5|1" />
        <i3dMapping id="handBrake" node="0>0|4|5|2" />
        <i3dMapping id="handbrakeHandle01" node="0>0|4|5|3|0" />
        <i3dMapping id="threshingStartHandle" node="0>0|4|5|4" />
        <i3dMapping id="cutterTurnOnHandle" node="0>0|4|5|5|0" />
        <i3dMapping id="cutterHandleDraft" node="0>0|4|5|5|1" />
        <i3dMapping id="hydraulicHandleTrailer" node="0>0|4|5|6|0" />
        <i3dMapping id="hydraulicHandleSpeed" node="0>0|4|5|6|1" />
        <i3dMapping id="hydraulicHandleDrum" node="0>0|4|5|6|2" />
        <i3dMapping id="hydraulicHandleCutter" node="0>0|4|5|6|3" />
        <i3dMapping id="hydraulicHandleClean" node="0>0|4|5|6|4" />
        <i3dMapping id="hydraulicHandleReelTrans1" node="0>0|4|5|6|5" />
        <i3dMapping id="hydraulicHandleReelTrans2" node="0>0|4|5|6|6" />
        <i3dMapping id="startButton" node="0>0|4|6|0" />
        <i3dMapping id="lightStateButton1" node="0>0|4|6|1|0" />
        <i3dMapping id="lightStateButton2" node="0>0|4|6|2|0" />
        <i3dMapping id="lightStateButton3" node="0>0|4|6|3|0" />
        <i3dMapping id="grainLossSensitivityHandle" node="0>0|4|6|4" />
        <i3dMapping id="switch" node="0>0|4|6|5" />
        <i3dMapping id="heatingSwitch" node="0>0|4|6|6" />
        <i3dMapping id="fanSwitch" node="0>0|4|6|7" />
        <i3dMapping id="turnLightsSwitch" node="0>0|4|6|8" />
        <i3dMapping id="lightStateSwitch2" node="0>0|4|6|9" />
        <i3dMapping id="switch" node="0>0|4|6|10" />
        <i3dMapping id="honkSwitch" node="0>0|4|6|11" />	
        <i3dMapping id="grainLightSwitch" node="0>0|4|6|12" />
        <i3dMapping id="indoorLightSwitch" node="0>0|4|6|13" />
        <i3dMapping id="grainLossSwitch" node="0>0|4|6|14" />
        <i3dMapping id="hydraulicSeat" node="0>0|4|7|0|0|0|0" />
        <i3dMapping id="seatHydraulicRef" node="0>0|4|7|0|0|0|0|0" />
        <i3dMapping id="seatHydraulic" node="0>0|4|7|0|0|0|1" />
        <i3dMapping id="seatHydraulicPunch" node="0>0|4|7|0|0|0|1|0" />		
        <i3dMapping id="steering_column1972" node="0>0|4|7|0|1|0" />		
        <i3dMapping id="steering_column1994" node="0>0|4|7|0|1|1" />				
        <i3dMapping id="attacherJointCutterRot" node="0>0|5|0|0" />
        <i3dMapping id="attacherJointCutter" node="0>0|5|0|0|0" />
        <i3dMapping id="attacherJointFrontArmBottom" node="0>0|5|0|1" />
        <i3dMapping id="ArmBottom" node="0>0|5|0|1|0" />
        <i3dMapping id="referencePointFrontBottom" node="0>0|5|0|1|0|0" />
        <i3dMapping id="attacherJointHydraulicRef" node="0>0|5|0|1|0|1" />
        <i3dMapping id="ptoOutputLeft" node="0>0|5|0|1|0|2" />
        <i3dMapping id="entryRoller01" node="0>0|5|0|1|0|3|0" />
        <i3dMapping id="powerRot" node="0>0|5|0|1|0|3|1" />
        <i3dMapping id="rotatingPart1" node="0>0|5|0|1|0|3|2" />
        <i3dMapping id="rotatingPart2" node="0>0|5|0|1|0|3|3" />
        <i3dMapping id="attacherChain" node="0>0|5|0|1|0|3|4" />
        <i3dMapping id="attacherDefault" node="0>0|5|1|0" />
        <i3dMapping id="trailerAttacherJoint" node="0>0|5|1|0|1" />	
        <i3dMapping id="attacherModification" node="0>0|5|1|1" />
        <i3dMapping id="attacherStrap" node="0>0|5|1|1|0" />
        <i3dMapping id="trailerAttacherJointPun" node="0>0|5|1|1|0|0" />		
        <i3dMapping id="pipePunAttacherJoint" node="0>0|5|1|2" />		
        <i3dMapping id="hydraulic01_in" node="0>0|5|2|0" />	
        <i3dMapping id="hydraulic01_inDetached" node="0>0|5|2|0|0" />	
        <i3dMapping id="hydraulic01_inAdapter" node="0>0|5|2|0|0|0" />	
        <i3dMapping id="hydraulic01_out" node="0>0|5|2|1" />	
        <i3dMapping id="hydraulic01_outDetached" node="0>0|5|2|1|0" />	
        <i3dMapping id="hydraulic01_outAdapter" node="0>0|5|2|1|0|0" />					
        <i3dMapping id="aiCollisionTrigger" node="0>0|6|0" />
        <i3dMapping id="exhaustParticle" node="0>0|7|0|0" />
        <i3dMapping id="exhaustFlap" node="0>0|7|0|1|0" />		
        <i3dMapping id="chopperEffectDefault" node="0>0|7|1|0" />
        <i3dMapping id="chopperEffectDef" node="0>0|7|1|0|0" />
        <i3dMapping id="chopperSmokeEmitterDef" node="0>0|7|1|0|1" />		
        <i3dMapping id="chopperEffectModification" node="0>0|7|1|1" />
        <i3dMapping id="chopperEmitter" node="0>0|7|1|1|0" />
        <i3dMapping id="chopperSmokeEmitter" node="0>0|7|1|1|1" />
        <i3dMapping id="chopperEffect" node="0>0|7|1|1|2" />	
        <i3dMapping id="chopperEffectStackerModification" node="0>0|7|1|2" />		
        <i3dMapping id="chopperEffectStacker" node="0>0|7|1|2|0" />			
        <i3dMapping id="chopperEffectStackerMiddle" node="0>0|7|1|2|1" />	
        <i3dMapping id="chopperSmokeEmitterStacker" node="0>0|7|1|2|2" />					
        <i3dMapping id="effectDefault" node="0>0|7|2|0" />
        <i3dMapping id="strawEffect" node="0>0|7|2|0|0" />
        <i3dMapping id="strawEffectSmoke" node="0>0|7|2|0|1" />
        <i3dMapping id="effectPunModification" node="0>0|7|2|1" />
        <i3dMapping id="strawEffectPun_01" node="0>0|7|2|1|0" />
        <i3dMapping id="strawEffectPun_02" node="0>0|7|2|1|1" />
        <i3dMapping id="effectStackerModification" node="0>0|7|2|2" />
        <i3dMapping id="strawEffectStacker" node="0>0|7|2|2|0" />
        <i3dMapping id="strawEffectStackerMiddle" node="0>0|7|2|2|1" />
        <i3dMapping id="strawEffectSmokeStacker" node="0>0|7|2|2|2" />				
        <i3dMapping id="unloadingAugerRot" node="0>0|8|0" />
        <i3dMapping id="pipe" node="0>0|8|0|0" />
        <i3dMapping id="unloadingAuger01" node="0>0|8|0|0|0|0" />
        <i3dMapping id="pipeEffect" node="0>0|8|0|0|1|0" />
        <i3dMapping id="pipeEffectSmoke" node="0>0|8|0|0|1|1" />	
        <i3dMapping id="pipeRaycastNode" node="0>0|8|0|0|2" />
        <i3dMapping id="pipeHydraulicRef" node="0>0|8|0|0|3" />
        <i3dMapping id="pipeHood_red" node="0>0|8|0|0|4|0" />
        <i3dMapping id="pipeHood_black" node="0>0|8|0|0|4|1" />		
        <i3dMapping id="shakerRot" node="0>0|8|1|0" />
        <i3dMapping id="shaker01Ref" node="0>0|8|1|0|0" />
        <i3dMapping id="shaker02Ref" node="0>0|8|1|0|1" />
        <i3dMapping id="shakerMove01" node="0>0|8|1|1" />
        <i3dMapping id="shakerMove02" node="0>0|8|1|2" />
        <i3dMapping id="rotatingPart01" node="0>0|8|2|0" />	
        <i3dMapping id="rotatingPart02" node="0>0|8|2|1" />			
        <i3dMapping id="rotatingPart03" node="0>0|8|2|2" />
        <i3dMapping id="rotatingPart04" node="0>0|8|2|3" />	
        <i3dMapping id="rotatingPart05" node="0>0|8|2|4" />	
        <i3dMapping id="rotatingPart06" node="0>0|8|2|5" />	
        <i3dMapping id="rotatingPart07" node="0>0|8|2|6" />	
        <i3dMapping id="rotatingPart08" node="0>0|8|2|7" />	
        <i3dMapping id="rotatingPart09" node="0>0|8|2|8" />	
        <i3dMapping id="rotatingPart10" node="0>0|8|2|9" />	
        <i3dMapping id="rotatingPart11" node="0>0|8|2|10" />	
        <i3dMapping id="rotatingPart12" node="0>0|8|2|11" />	
        <i3dMapping id="rotatingPart13" node="0>0|8|2|12" />	
        <i3dMapping id="rotatingPart14" node="0>0|8|2|13" />	
        <i3dMapping id="rotatingPart15" node="0>0|8|2|14" />	
        <i3dMapping id="rotatingPart16" node="0>0|8|2|15" />	
        <i3dMapping id="rotatingPart17" node="0>0|8|2|16" />	
        <i3dMapping id="rotatingPart18" node="0>0|8|2|17" />	
        <i3dMapping id="rotatingPart19" node="0>0|8|2|18" />	
        <i3dMapping id="rotatingPart20" node="0>0|8|2|19" />	
        <i3dMapping id="rotatingPart21" node="0>0|8|2|20" />		
        <i3dMapping id="variator" node="0>0|8|2|21" />
        <i3dMapping id="rotatingPart22" node="0>0|8|2|21|0" />
        <i3dMapping id="hydraulicGearRef" node="0>0|8|2|21|1" />
        <i3dMapping id="rotatingPart23" node="0>0|8|2|22" />	
        <i3dMapping id="rotatingPart24" node="0>0|8|2|23" />	
        <i3dMapping id="unloadingAuger02" node="0>0|8|2|24|0" />
        <i3dMapping id="airFilterCleaner" node="0>0|8|3" />			
        <i3dMapping id="belt02" node="0>0|8|4|1" />	
        <i3dMapping id="belt03" node="0>0|8|4|2" />	
        <i3dMapping id="belt04" node="0>0|8|4|3" />	
        <i3dMapping id="belt05" node="0>0|8|4|4" />	
        <i3dMapping id="belt06" node="0>0|8|4|5" />	
        <i3dMapping id="belt07" node="0>0|8|4|6" />	
        <i3dMapping id="belt08" node="0>0|8|4|7" />	
        <i3dMapping id="belt09" node="0>0|8|4|8" />	
        <i3dMapping id="chain01" node="0>0|8|4|9" />	
        <i3dMapping id="chain02" node="0>0|8|4|10" />	
        <i3dMapping id="chain03" node="0>0|8|4|11" />					
        <i3dMapping id="attacherJointHydraulic" node="0>0|9|0" />
        <i3dMapping id="attacherJointHydraulicPunch" node="0>0|9|0|0" />
        <i3dMapping id="pipeHydraulic" node="0>0|9|1" />
        <i3dMapping id="pipeHydraulicPunch" node="0>0|9|1|0" />
        <i3dMapping id="gearHydraulic" node="0>0|9|2" />
        <i3dMapping id="gearHydraulicPunch" node="0>0|9|2|0" />		
        <i3dMapping id="fillVolume" node="0>0|11|0" />
        <i3dMapping id="loadInfo" node="0>0|11|1" />
        <i3dMapping id="unloadInfo" node="0>0|11|2" />
        <i3dMapping id="exactFillRootNode" node="0>0|11|3" />
        <i3dMapping id="trailerTrigger" node="0>0|11|4" />
        <i3dMapping id="workArea01Start" node="0>0|12|0|0" />
        <i3dMapping id="workArea01Width" node="0>0|12|0|1" />	
        <i3dMapping id="workArea01Height" node="0>0|12|0|2" />
        <i3dMapping id="workArea02Start" node="0>0|12|1|0" />
        <i3dMapping id="workArea02Width" node="0>0|12|1|1" />
        <i3dMapping id="workArea02Height" node="0>0|12|1|2" />		
        <i3dMapping id="latticeDefault" node="0>0|13|0|0" />
        <i3dMapping id="latticeModification" node="0>0|13|0|1" />		
        <i3dMapping id="numberDefault" node="0>0|13|1|0" />	
        <i3dMapping id="number01" node="0>0|13|1|1" />	
        <i3dMapping id="number02" node="0>0|13|1|2" />	
        <i3dMapping id="number03" node="0>0|13|1|3" />	
        <i3dMapping id="number04" node="0>0|13|1|4" />	
        <i3dMapping id="number05" node="0>0|13|1|5" />	
        <i3dMapping id="number06" node="0>0|13|1|6" />	
        <i3dMapping id="number07" node="0>0|13|1|7" />	
        <i3dMapping id="number08" node="0>0|13|1|8" />	
        <i3dMapping id="number09" node="0>0|13|1|9" />	
        <i3dMapping id="number10" node="0>0|13|1|10" />		
        <i3dMapping id="strawHoodDefault" node="0>0|13|2|0" />
        <i3dMapping id="strawHood_vis" node="0>0|13|2|0|0" />
        <i3dMapping id="pun5Modification" node="0>0|13|2|1" />
        <i3dMapping id="pun5_vis" node="0>0|13|2|1|0" />
        <i3dMapping id="punRotatingPart01" node="0>0|13|2|1|0|0|0" />
        <i3dMapping id="punRotatingPart02" node="0>0|13|2|1|0|0|1" />
        <i3dMapping id="punRotatingPart03" node="0>0|13|2|1|0|0|2" />
        <i3dMapping id="punRotatingPart04" node="0>0|13|2|1|0|0|3" />
        <i3dMapping id="punRotatingPart05" node="0>0|13|2|1|0|0|4" />
        <i3dMapping id="punBelt01" node="0>0|13|2|1|0|1|0" />
        <i3dMapping id="punBelt02" node="0>0|13|2|1|0|1|1" />
        <i3dMapping id="punBelt03" node="0>0|13|2|1|0|1|2" />
        <i3dMapping id="pun5Default" node="0>0|13|2|1|0|2" />
        <i3dMapping id="punDefault" node="0>0|13|2|1|0|2|0" />		
        <i3dMapping id="pun5ChopperModification" node="0>0|13|2|1|0|3" />
        <i3dMapping id="pun5PipeModification" node="0>0|13|2|1|0|4" />		
        <i3dMapping id="stackerModification" node="0>0|13|2|2" />
        <i3dMapping id="stacker_vis" node="0>0|13|2|2|0" />
        <i3dMapping id="shakerRotStacker" node="0>0|13|2|2|0|0|0|0" />
        <i3dMapping id="shakerMoveLeftRef" node="0>0|13|2|2|0|0|0|0|0" />
        <i3dMapping id="shakerMoveRightRef" node="0>0|13|2|2|0|0|0|0|1" />
        <i3dMapping id="tractionShakerLeft" node="0>0|13|2|2|0|0|0|1" />
        <i3dMapping id="shakerMoveLeft" node="0>0|13|2|2|0|0|0|1|0" />
        <i3dMapping id="refFrameShakerMoveLeft" node="0>0|13|2|2|0|0|0|1|1" />
        <i3dMapping id="tractionShakerRight" node="0>0|13|2|2|0|0|0|2" />
        <i3dMapping id="shakerMoveRight" node="0>0|13|2|2|0|0|0|2|0" />
        <i3dMapping id="refFrameShakerMoveRight" node="0>0|13|2|2|0|0|0|2|1" />
        <i3dMapping id="tractionShakerLeftRefFrame" node="0>0|13|2|2|0|0|0|3" />
        <i3dMapping id="tractionShakerRightRefFrame" node="0>0|13|2|2|0|0|0|4" />
        <i3dMapping id="stackerRotatingPart01" node="0>0|13|2|2|0|0|1|0" />
        <i3dMapping id="stackerRotatingPart02" node="0>0|13|2|2|0|0|1|1" />
        <i3dMapping id="stackerRotatingPart04" node="0>0|13|2|2|0|0|1|2" />
        <i3dMapping id="stackerBelt" node="0>0|13|2|2|0|0|3|0" />
        <i3dMapping id="stackerChain" node="0>0|13|2|2|0|0|3|1" />		
        <i3dMapping id="stackerDoorBottom01" node="0>0|13|2|2|0|1|0|0|0" />
        <i3dMapping id="stackerDoorBottom02" node="0>0|13|2|2|0|1|0|0|1" />				
        <i3dMapping id="shieldsDefault" node="0>0|13|3|0" />
        <i3dMapping id="shieldsModification" node="0>0|13|3|1" />
        <i3dMapping id="decalsDefault01" node="0>0|13|4|0" />
        <i3dMapping id="decalsDefault02" node="0>0|13|4|1" />
        <i3dMapping id="decalsDefault03" node="0>0|13|4|2" />
        <i3dMapping id="horn_white" node="0>0|13|4|3" />
        <i3dMapping id="horn_black" node="0>0|13|4|4" />
        <i3dMapping id="cabDetail" node="0>0|13|4|5" />		
        <i3dMapping id="sk5_vis01" node="0>0|14|0" />
        <i3dMapping id="sk5_vis02" node="0>0|14|1" />	
        <i3dMapping id="strawHoodCol" node="0>1|5" />
        <i3dMapping id="pun5Col" node="0>1|6" />
        <i3dMapping id="stackerCol" node="0>1|7" />		
        <i3dMapping id="colPipePun" node="0>1|8" />			
        <i3dMapping id="backAxis" node="1>0" />
        <i3dMapping id="axisBackLeft" node="1>0|0" />
        <i3dMapping id="wheelBackLeft" node="1>0|0|0" />
        <i3dMapping id="axisBackRight" node="1>0|1" />
        <i3dMapping id="wheelBackRight" node="1>0|1|0" />
        <i3dMapping id="axisBackRightHydraulicRef" node="1>0|1|1" />	
        <i3dMapping id="axisBackRightHydraulic" node="1>0|2" />
        <i3dMapping id="axisBackRightHydraulicPunch" node="1>0|2|0" />
    </i3dMappings>
</vehicle>
