<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="liebherrL538" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.1.0"/>
  </Asset>

  <Files>
    <File fileId="29" filename="Schrift.dds"/>
    <File fileId="8" filename="liebherrDecal_diffuse.png"/>
    <File fileId="25" filename="liebherrGrid_diffuse.png"/>
    <File fileId="26" filename="liebherrL538Grid_normal.png"/>
    <File fileId="27" filename="liebherrL538Grid_specular.png"/>
    <File fileId="18" filename="liebherrL538Interior_normal.png"/>
    <File fileId="19" filename="liebherrL538Interior_specular.png"/>
    <File fileId="30" filename="liebherrL538Parts_normal.png"/>
    <File fileId="31" filename="liebherrL538Parts_specular.png"/>
    <File fileId="23" filename="liebherrL538Right_Arm_decals_diffuse.png"/>
    <File fileId="11" filename="liebherrL538_normal.png"/>
    <File fileId="12" filename="liebherrL538_specular.png"/>
    <File fileId="2" filename="liebherrLights_normal.png"/>
    <File fileId="3" filename="liebherrLights_specular.png"/>
    <File fileId="24" filename="$data/shaders/dashboardLightsShader.xml"/>
    <File fileId="15" filename="$data/shaders/mirrorShader.xml"/>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="21" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="22" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="20" filename="$data/shared/assets/assetLibraryStickers_diffuse.png"/>
    <File fileId="9" filename="$data/shared/default_normal.png"/>
    <File fileId="10" filename="$data/shared/default_specular.png"/>
    <File fileId="16" filename="$data/shared/window_diffuse.png"/>
    <File fileId="17" filename="$data/shared/window_specular.png"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="liebherrL538Parts_mat" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="30"/>
      <Glossmap fileId="31"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.1 0.1 0.1 0"/>
      <CustomParameter name="colorMat1" value="0.44 0.44 0.44 0"/>
      <CustomParameter name="colorMat2" value="0 0 0 0"/>
      <CustomParameter name="colorMat3" value="1 0 0 0"/>
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      <CustomParameter name="colorMat5" value="0.33 0.33 0.33 1"/>
      <CustomParameter name="colorMat6" value="0.1 0.1 0.1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="liebherrDecal_mat" materialId="6" alphaBlending="true" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="liebherrL538_mat" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="11"/>
      <Glossmap fileId="12"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="liebherrL538Interior_mat" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="colorMask">
      <Normalmap fileId="18"/>
      <Glossmap fileId="19"/>
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      <CustomParameter name="colorMat6" value="0.014 0.014 0.014 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="liebherrGrid_mat" materialId="9" alphaBlending="true" customShaderId="4" customShaderVariation="colorMask">
      <Texture fileId="25"/>
      <Normalmap fileId="26"/>
      <Glossmap fileId="27"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
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    <Material name="assetLibraryStickers_mat" materialId="10" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="20"/>
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      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="liebherrLights_mat" materialId="11" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
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      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
    </Material>
    <Material name="liebherrLights_mat1" materialId="12" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="staticLight">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="1 1 1 2"/>
      <CustomParameter name="colorMat1" value="0.5 0 0 2"/>
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      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="lightControl" value="0 0 0 0"/>
      <CustomParameter name="blinkOffset" value="0 0 1 0"/>
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    <Material name="assetLibraryDecals_mat" materialId="13" customShaderId="4" customShaderVariation="Decal">
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="10"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
    </Material>
    <Material name="liebherrL538Right_Arm_decals_mat" materialId="14" customShaderId="24">
      <Texture fileId="23"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <Custommap name="mEmissiveMap" fileId="23"/>
      <CustomParameter name="lightControl" value="0.3 0 0 0"/>
    </Material>
    <Material name="mirrorsBigDecal" materialId="15" diffuseColor="0 0 0 1" specularColor="0 1 1" customShaderId="15">
      <Reflectionmap lodDistanceScaling="0.5" viewDistanceScaling="0.5" type="planar" scaling="1" refractiveIndex="10" bumpScale="0.1" shapesObjectMask="4294967295" lightsObjectMask="4294967295"/>
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    </Material>
    <Material name="window_mat" materialId="16" alphaBlending="true" customShaderId="4" customShaderVariation="Window">
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      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
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    <Material name="liebherrDecal_mat1" materialId="17" customShaderId="24">
      <Texture fileId="8"/>
      <Normalmap fileId="9"/>
      <Glossmap fileId="10"/>
      <Custommap name="mEmissiveMap" fileId="8"/>
      <CustomParameter name="lightControl" value="0.3 0 0 0"/>
    </Material>
    <Material name="adStrip" materialId="18">
      <Texture fileId="29"/>
    </Material>
    <Material name="Default" materialId="19" diffuseColor="1 0 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="liebherrL538.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
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      <TransformGroup name="wheels" nodeId="106">
        <TransformGroup name="wheelLeftBack" translation="0.966845 0.765572 -1.44881" nodeId="107"/>
        <TransformGroup name="wheelRightBack" translation="-0.9668 0.7656 -1.4488" nodeId="108"/>
      </TransformGroup>
      <TransformGroup name="cameras" nodeId="109">
        <TransformGroup name="outdoorCameraTarget_deprecated" translation="0 2.3164 0.313027" rotation="-24 180 0" nodeId="110">
          <Camera name="outdoorCamera1" translation="-0.0299471 0.263148 8.20853" rotation="-1.37436 0.585492 0.258924" nodeId="111" fov="54.4322" nearClip="0.3" farClip="5000" orthographicHeight="1"/>
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        <Camera name="indoorCamera1" translation="0 3.04985 -0.409781" rotation="-18 180 0" nodeId="112" fov="75" nearClip="0.1" farClip="5000" orthographicHeight="1"/>
        <TransformGroup name="cameraRaycastNode1" translation="1.13687e-15 2.23103 -2.93107" nodeId="113"/>
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        <Shape shapeId="2" name="shadowFocusBox" translation="0 2.41242 -0.19887" visibility="false" clipDistance="150" nodeId="116" materialIds="4" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
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      <TransformGroup name="lights" nodeId="117">
        <TransformGroup name="workLights" nodeId="118">
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          <TransformGroup name="wheelChock1" translation="-0.898086 1.73031 0.904039" rotation="108.632 0 0" nodeId="317"/>
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        </TransformGroup>
        <Shape shapeId="82" name="front_vis" translation="0 0 1.13418" clipDistance="300" nodeId="319" materialIds="5" castsShadows="true" receiveShadows="true" skinBindNodeIds="319 217 223 244 245 246 248 285 286 289 296 297 298 299"/>
        <TransformGroup name="front_vis2" translation="0 0 1.13418" nodeId="320"/>
        <Shape shapeId="83" name="decalsFront_decal" translation="0 0 1.13418" clipDistance="50" nodeId="321" materialIds="6" castsShadows="true" receiveShadows="true" decalLayer="1"/>
        <Shape shapeId="84" name="Rem_Dec_decal" translation="0 1.13285 0.403003" clipDistance="50" nodeId="322" materialIds="10" castsShadows="true" receiveShadows="true" decalLayer="1"/>
      </TransformGroup>
      <TransformGroup name="wheelChock01" translation="0.900337 1.61899 1.12749" rotation="34.8253 180 0" nodeId="323"/>
      <TransformGroup name="wheelChock02" translation="-0.9 1.61899 1.12749" rotation="34.8253 180 0" nodeId="324"/>
    </Shape>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="234">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="236">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="255">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="313">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
    <UserAttribute nodeId="314">
      <Attribute name="liw" type="boolean" value="false"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
