<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="untitled" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.1.0"/>
    </Asset>
    <Files>
        <File fileId="3" filename="Program Files (x86)/Steam/steamapps/common/Farming Simulator 19/data/shaders/vehicleShader.xml"/>
        <File fileId="2" filename="Textures/NZA_specular.dds"/>
    </Files>
    <Materials>
        <Material name="lambert1" materialId="5" diffuseColor="0.494118 0.494118 0.494118 1"/>
        <Material name="lambert1" materialId="8" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="3" customShaderVariation="colorMask">
            <Glossmap fileId="2"/>
            <CustomParameter name="RDT" value="1 0 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.511 0 0.004 0"/>
            <CustomParameter name="colorMat1" value="1 0.688 0.0023 0"/>
            <CustomParameter name="colorMat2" value="0.03 0.03 0.03 0"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="support.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <Shape shapeId="1" name="Support" translation="0.117 0.1 1.391" clipDistance="300" nodeId="151" materialIds="8" castsShadows="true" receiveShadows="true">
            <Shape shapeId="2" name="supportCol" translation="-0.0416118 0.00333473 0" compoundChild="true" collisionMask="8194" density="0.001" nodeId="152" materialIds="5" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </Shape>
    </Scene>
</i3D>
