<?xml version="1.0" encoding="utf-8"?>

<CustomShader version="4">
    <Parameters>
        <Parameter name="number"      target="number"      type="float"  defaultValue="-1 0 0 0"/>
        <Parameter name="numberColor" target="numberColor" type="float3" defaultValue="0.0009 0.0021 0.0144 1"/>
    </Parameters>
    <LodLevel startDistance="0">
        <CodeInjections>
          <CodeInjection position="MATERIALINFO">
<![CDATA[
    uniform float number;
    uniform float3 numberColor;
]]>
          </CodeInjection>
            <CodeInjection position = "POST_ALBEDO_FS">
<![CDATA[
    albedo.xyz *= numberColor.rgb;
]]>
            </CodeInjection>          
			<CodeInjection position="POST_SET_TEXCOORDS_VS">
<![CDATA[
#if defined(ALBEDO_MAP) || defined(EMISSIVE_MAP)
    float2 uv = getDefaultTexCoords(In);
    uv.y += (number + 1) / 11;
    Out.defaultTexCoords = uv;
#endif
]]>
        	</CodeInjection>
     	  </CodeInjections>
    </LodLevel>
</CustomShader>