<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="nmcBackhoeSnowplow">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
    <storeData>
        <name>
			<en>Backhoe Snowplow</en>
			<de>Baggerlader Schneepflug</de>
		</name>
        <specs>
            <workingWidth>3.6</workingWidth>
			<combination>Huddig 1260E</combination>
        </specs>
        <functions>
            <function>$l10n_function_snowPlow</function>
        </functions>
        <image>store_nmcBackhoeSnowplow.dds</image>
        <price>2199</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>NMC</brand>
        <category>misc</category>
        <vertexBufferMemoryUsage>156432</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>27636</indexBufferMemoryUsage>
        <textureMemoryUsage>3495520</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_snowPlow</typeDesc>
        <filename>nmcBackhoeSnowplow.i3d</filename>
        <size width="4" length="1"/>
        <speedLimit value="25"/>
        <components>
            <component centerOfMass="0 0.2 0.7" solverIterationCount="10" mass="300"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="NMC_huddigBackhoe" />
        </inputAttacherJoints>
    </attachable>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="snow" capacity="50000" showInShop="false" showOnHud="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <snowPlow fillUnitIndex="1" pickUpDirection="1">
        <nodes>
            <node node="snowPickupNode" rotDependentNode="nmcBackhoeSnowplow" rotThreshold="7" width="3.6" minDropWidth="5" maxDropWidth="7" tipOffset="0.45"/>
        </nodes>
        <effects>
            <effectNode effectNode="effectMesh" materialType="unloading" materialTypeId="1" maxBending="0.8"/>
            <effectNode effectClass="ParticleEffect" effectNode="emitShape" particleType="SNOW" emitCountScale="2" worldSpace="false"/>
            <effectNode effectClass="ParticleEffect" effectNode="emitShapeChunks" particleType="SNOW_CHUNKS" emitCountScale="2" worldSpace="false"/>
            <effectNode effectClass="ParticleEffect" effectNode="emitShapeChunksBig" particleType="SNOW_BIG_CHUNKS" emitCountScale="1" worldSpace="false"/>
            <effectNode effectClass="ParticleEffect" effectNode="emitShapeSmoke" particleType="SNOW_SMOKE" emitCountScale="10"/>
            <effectNode effectClass="ParticleEffect" effectNode="emitShapeSmoke1" particleType="SNOW_SMOKE" emitCountScale="5"/>
        </effects>
        <sounds>
            <work file="sounds/snowplow.wav" innerRadius="5.0" outerRadius="10.0" fadeOut="0.1">
                <volume indoor="0.5" outdoor="1.5" >
                    <modifier type="SPEED" value="0.50" modifiedValue="0.0" />
                    <modifier type="SPEED" value="5.00" modifiedValue="1.0" />
                </volume>
                <pitch indoor="1.0" outdoor="1.0" >
                    <modifier type="SPEED" value="0.00" modifiedValue="0.8" />
                    <modifier type="SPEED" value="10.0" modifiedValue="1.05" />
                </pitch>
                <lowpassGain indoor="0.7" outdoor="1.0" />
            </work>
        </sounds>
    </snowPlow>
	<designConfigurations>
        <designConfiguration name="$l10n_configuration_option1" price="0">
			<objectChange node="standard" visibilityActive="true" visibilityInactive="false"/>
		</designConfiguration>
		<designConfiguration name="$l10n_configuration_option2" price="0">
			<objectChange node="ripper" visibilityActive="true" visibilityInactive="false"/>
		</designConfiguration>
    </designConfigurations>
	<baseMaterial>
        <material name="nmcBackhoeSnowplow_mat" baseNode="nmcBackhoeSnowplow">
            <shaderParameter name="colorMat0" value="SHARED_BLACK2"/>
            <shaderParameter name="colorMat1" value="0 0.4047 0.7519"/>
        </material>
    </baseMaterial>
	<baseMaterialConfigurations price="90" useDefaultColors="true">
		<baseMaterialConfiguration name="STANDARD" color="SHARED_BLACK2" material="0"/>
		<material name="nmcBackhoeSnowplow_mat" shaderParameter="colorMat0" />
	</baseMaterialConfigurations>
	<designMaterialConfigurations price="300" useDefaultColors="true" >
        <designMaterialConfiguration name="OLOFSFORS BLUE" color="0 0.4047 0.7519" material="0" />
		<material name="nmcBackhoeSnowplow_mat" shaderParameter="colorMat1"/>
    </designMaterialConfigurations>
	<tensionBeltObject>
        <meshNodes>
            <meshNode node="nmcBackhoeSnowplow"/>
        </meshNodes>
    </tensionBeltObject>
	<foliageBending>
        <bendingNode minX="-1.8" maxX="1.8" minZ="0.12" maxZ="0.5" yOffset="0.5" />
    </foliageBending>
    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="4" fieldMultiplier="2"/>
    <i3dMappings>
		<i3dMapping id="nmcBackhoeSnowplow_main_component1" node="0>" />
		<i3dMapping id="attacherJoint" node="0>0" />
		<i3dMapping id="collisions" node="0>1" />
		<i3dMapping id="colPart1" node="0>1|0" />
		<i3dMapping id="colPart2" node="0>1|1" />
		<i3dMapping id="colPart3" node="0>1|2" />
		<i3dMapping id="colPart4" node="0>1|3" />
		<i3dMapping id="nmcBackhoeSnowplow" node="0>2" />
		<i3dMapping id="decals" node="0>2|0" />
		<i3dMapping id="effectMesh" node="0>2|1" />
		<i3dMapping id="emitShape" node="0>2|2" />
		<i3dMapping id="emitShapeChunks" node="0>2|3" />
		<i3dMapping id="emitShapeChunksBig" node="0>2|4" />
		<i3dMapping id="emitShapeSmoke" node="0>2|5" />
		<i3dMapping id="emitShapeSmoke1" node="0>2|6" />
		<i3dMapping id="ripper" node="0>2|7" />
		<i3dMapping id="snowPickupNode" node="0>2|8" />
		<i3dMapping id="standard" node="0>2|9" />
	</i3dMappings>
</vehicle>
