

toplights:
example of 6 white lights and 2 orange lights: for every light there needs to be a line of code and a different nr sequence

		<sharedLight linkNode="toplampwit1" filename="toplamp_wit.xml" />
		<sharedLight linkNode="toplampwit2" filename="toplamp_wit.xml" />
		<sharedLight linkNode="toplampwit3" filename="toplamp_wit.xml" />
		<sharedLight linkNode="toplampwit4" filename="toplamp_wit.xml" />
		<sharedLight linkNode="toplampwit5" filename="toplamp_wit.xml" />
		<sharedLight linkNode="toplampwit6" filename="toplamp_wit.xml" />
		<sharedLight linkNode="toplamporanje1" filename="toplamp_oranje.xml" />
		<sharedLight linkNode="toplamporanje2" filename="toplamp_oranje.xml" />

		<i3dMapping id="toplampwit1" node=".>..|..|" />
		<i3dMapping id="toplampwit2" node=".>..|..|" />
		<i3dMapping id="toplampwit3" node=".>..|..|" />
		<i3dMapping id="toplampwit4" node=".>..|..|" />
		<i3dMapping id="toplampwit5" node=".>..|..|" />
		<i3dMapping id="toplampwit6" node=".>..|..|" />
		<i3dMapping id="toplamporanje1" node=".>..|..|" />
		<i3dMapping id="toplamporanje2" node=".>..|..|" />
hella 3000

		<defaultLight shaderNode="hella1" lightTypes="3"/>
		<i3dMapping id="hella1" node="0>0|9|3|0|18|0|0" />

hella2 

			<defaultLight shaderNode="r1" lightTypes="0 3"/>
			<defaultLight shaderNode="r2" lightTypes="0 3"/>
			<defaultLight shaderNode="h1" lightTypes="0 2"/>
			<defaultLight shaderNode="h2" lightTypes="0 2"/>
			
		    <i3dMapping id="r1" node="0>2|6|16|0|1" />
	        <i3dMapping id="r2" node="0>2|6|17|0|1" />
		    <i3dMapping id="h1" node="0>2|6|16|0|0" />
		    <i3dMapping id="h2" node="0>2|6|17|0|0" />			


worklights
<sharedLight linkNode="werklamp_1"     					filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
<sharedLight linkNode="werklamp_2"     					filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />

		<i3dMapping id="werklicht1" node=".>..|..|." />
		<i3dMapping id="werklicht2" node=".>..|..|." />
		<i3dMapping id="werklamp_1" node=".>..|..|." />
		<i3dMapping id="werklamp_2" node=".>..|..|." />


	<high>
		<light node="werklicht1"    lightTypes="2"/>
		<light node="werklicht2"    lightTypes="2"/>
	<high/>


exhaust effects make smoke black

<exhaustEffects>
    <exhaustEffect index="0>8|0" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0 0 0 10" maxRpmColor="0 0 0 10" ....
</exhaustEffects>

beacons
       the node must be like you named it in GE

	   <beaconLights>
            <beaconLight node="beaconLightLeft" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
            <beaconLight node="beaconLightRight" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
            <beaconLight node="beaconLightLeft2" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
            <beaconLight node="beaconLightRight2" filename="$data/shared/assets/beaconLights/lizard/beaconLight07.xml"/>
		</beaconLights>
		
        <i3dMapping id="beaconLightLeft" node=".>..|..|"/>
        <i3dMapping id="beaconLightRight" node=".>..|..|"/>
		<i3dMapping id="beaconLightLeft2" node=".>..|..|"/>
        <i3dMapping id="beaconLightRight2" node=".>..|..|"/>