<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="pallet">
    <storeData>
        <name>$l10n_silageAdditiveTank</name>
        <functions>
            <function>$l10n_function_silageAdditive</function>
        </functions>
        <specs>
            <capacity>1000</capacity>
            <fillTypes>SILAGEADDITIVE</fillTypes>
        </specs>
        <image>silageAdditive/store_silageAdditiveTank.png</image>
        <price>4810</price>
        <allowLeasing>false</allowLeasing>
        <canBeSold>false</canBeSold>
        <rotation>0</rotation>
        <brand>PIONEER</brand>
        <category>pallets</category>
        <financeCategory>PURCHASE_FERTILIZER</financeCategory>
    </storeData>

    <base>
        <filename>silageAdditive/liquidTank.i3d</filename>
        <size width="2" length="2" lengthOffset="0" />
        <input allowed="false"/>
        <canBeReset>false</canBeReset>
        <components>
            <component centerOfMass="0 0.1 0" solverIterationCount="10" mass="100" />
        </components>
    </base>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits removeVehicleIfEmpty="true">
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="SILAGEADDITIVE" capacity="1000" startFillType="SILAGEADDITIVE" startFillLevel="1000">
                        <fillRootNode node="0>" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillTriggerVehicle triggerNode="fillTrigger" fillUnitIndex="1" litersPerSecond="0.5"/>
	

    <dynamicMount triggerNode="dynamicMountTrigger" />

    <dischargeable requiresTipOcclusionArea="false" />

    <tensionBeltObject>
        <meshNodes>
            <meshNode node="fertilizerTank_vis"/>
        </meshNodes>
    </tensionBeltObject>

    <i3dMappings>
        <i3dMapping id="dynamicMountTrigger" node="0>0|0" />
        <i3dMapping id="fillTrigger" node="0>0|1" />
        <i3dMapping id="fertilizerTank_vis" node="0>2|0" />
        <i3dMapping id="materialHerbicide" node="0>2|1" />
    </i3dMappings>
</vehicle>
