<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="effect_materialHolder" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="2" filename="$data/particleSystems/fx_grain_normal.png"/>
    <File fileId="4" filename="$data/shaders/windrowUnloadingShader.xml"/>
  </Files>


  <Materials>
    <Material name="fx_grain_mat" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" specularColor="0.00784314 1 0.00784314" alphaBlending="true" customShaderId="4" customShaderVariation="WATER">
      <Normalmap fileId="2"/>
      <CustomParameter name="fadeProgress" value="1 1 0 0"/>
      <CustomParameter name="UVScaleSpeed" value="4 -4 1 7"/>
      <CustomParameter name="MaskChannels" value="0.1 0.7 0.1 0"/>
      <CustomParameter name="ColorAlpha" value="0.85 0.95 1.1 2"/>
      <CustomParameter name="alphaRemap" value="0 1 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="sprayer_effect_materialHolder.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="washer" nodeId="7">
      <Shape shapeId="1" name="water" clipDistance="10" nodeId="8" materialIds="4" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="8">
      <Attribute name="fillType" type="string" value="SILAGEADDITIVE"/>
      <Attribute name="materialIndex" type="string" value="1"/>
      <Attribute name="materialType" type="string" value="sprayer"/>
      <Attribute name="onCreate" type="scriptCallback" value="MaterialUtil.onCreateMaterial"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
