<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<placeable>
    <storeData>
  <name>
   <en>Wooden shed</en>
   <de>Holzschuppen</de>
   <pl>Drewniany Garaż</pl>
   <de>Holzgarage</de>
  </name>	     
        <functions>
            <function>$l10n_function_decoration</function>
        </functions>
        <image>store.dds</image>
        <price>3000</price>
        <dailyUpkeep>5</dailyUpkeep>
        <lifetime>1000</lifetime>
        <rotation>0</rotation>
        <brand>LIZARD</brand>
        <species>placeable</species>
        <category>Sheds</category>
        <vertexBufferMemoryUsage>241808</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>43776</indexBufferMemoryUsage>
        <textureMemoryUsage>7216520</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <placeableType>placeable</placeableType>
    <filename>garaz.i3d</filename>
     <placement testSizeX="0.1" testSizeZ="0.1" sizeX="0.1" sizeZ="0.1" useRandomYRotation="false" useManualYRotation="true"/>
    <clearAreas>
        <clearArea startNode="5|0" widthNode="5|0|0" heightNode="5|0|1"/>
    </clearAreas>
	<leveling requireLeveling="true" maxSmoothDistance="10" maxSlope="75" maxEdgeAngle="30">
        <levelAreas>
            <levelArea startNode="5|0" widthNode="5|0|0" heightNode="5|0|1" groundType="gravel"/>
        </levelAreas>
    </leveling>
    <seasons>
	    <admirers>
            <snowAdmirer node="4|0" />
        </admirers>
        <maskAreas>
            <maskArea startNode="6|0" widthNode="6|0|0" heightNode="6|0|1" />
        </maskAreas>
    </seasons>
	
	<animatedObjects>
	   <animatedObject saveId="drzwi" >
            <animation duration="2">
                <part node="1|0|2|4">
				    <keyFrame time="0.0" translation="0.019 0.065 1.276" rotation="0 0 0" />
					<keyFrame time="0.1" translation="0.019 0.065 1.276" rotation="0 0 40" />
                    <keyFrame time="0.2" translation="0.019 0.065 1.183" rotation="0 0 40"/>
                    <keyFrame time="0.3" translation="0.019 0.065 1.183" rotation="0 0 0"/>
                </part>
				<part node="1|0">
                    <keyFrame time="0.4" rotation="0 0 0"/>
					<keyFrame time="1" rotation="0 120 0"/>
                </part>     
            </animation>
            <controls triggerNode="0|31" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" />        	
       </animatedObject>
	   
	    <animatedObject saveId="Light01" >
            <animation duration="1">
                 <part node="7|1|0">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.1" visibility="true" />
                </part>
                 <part node="7|2|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 -23.446"/>
                </part>
            </animation>    
                 <controls triggerNode="7|0" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="action_lightOut" />
    </animatedObject>
	
	<animatedObject saveId="Light02" >
            <animation duration="1">
                 <part node="8|0">
                    <keyFrame time="0.0" visibility="false" />
                    <keyFrame time="0.1" visibility="true" />
                </part>
                 <part node="7|4|0">
                    <keyFrame time="0.0" rotation="0 0 0"/>
                    <keyFrame time="0.1" rotation="0 0 -23.446"/>
                </part>
            </animation>    
                 <controls triggerNode="7|3" posAction="ACTIVATE_HANDTOOL" posText="action_lightOn" negText="action_lightOut" />
    </animatedObject>
	   
    </animatedObjects>
	
	<tipOcclusionUpdateArea sizeX="11" sizeZ="14" />
    <Attribute name="collisionHeight" type="float" value="3"/>
</placeable>