<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="trailer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>
	
	<storeData>
        <name>		
		<en>9509</en>
		</name>
        <functions>
            <function>$l10n_function_tipper</function>
        </functions>
        <image>stores/store2.png</image>
        <price>34350</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>NEFAZ</brand>
        <category>trailers</category>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_tipper</typeDesc>
        <filename>nefaz_9509.i3d</filename>
        <size width="3.5" length="7" lengthOffset="0"/>
		
        <components>
            <component centerOfMass="0 0.58 0" solverIterationCount="10" mass="7600"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
	
	<wheels>
	    <wheelConfigurations>
		    <wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN">
			    <wheels autoRotateBackSpeed="1.7">
				    <wheel filename="wheels/wheels_polupricep.xml" configId="trailer" isLeft="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheelBackLeft1" forcePointRatio="0.3" initialCompression="60" suspTravel="0.08" spring="65" damper="42" frictionScale="1" rotationDamping="0.002"/>
					</wheel>
					<wheel filename="wheels/wheels_polupricep.xml" configId="trailer" isLeft="true" hasTireTracks="true"  hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="L_002" driveNode="wheelBackLeft2"  forcePointRatio="0.3" initialCompression="60" suspTravel="0.08" spring="65" damper="42" />
                        <wheelChock parkingNode="wheelChock04" isInverted="true" />
				   </wheel>
					<wheel filename="wheels/wheels_polupricep.xml" configId="trailer" isLeft="true"  hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="L_003" driveNode="wheelBackLeft3"  forcePointRatio="0.3" initialCompression="60" suspTravel="0.08" spring="65" damper="42"/>
						<wheelChock parkingNode="wheelChock03" />
                    </wheel>
					
					<wheel filename="wheels/wheels_polupricep.xml" configId="trailer" isLeft="false" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="wheelBackRight1" forcePointRatio="0.3" initialCompression="60" suspTravel="0.08" spring="65" damper="42" frictionScale="1" rotationDamping="0.002"/>
                    </wheel>
					<wheel filename="wheels/wheels_polupricep.xml" configId="trailer" isLeft="false"  hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="R_002" driveNode="wheelBackRight2"  forcePointRatio="0.3" initialCompression="60" suspTravel="0.08" spring="65" damper="42"/>
                    </wheel>
					<wheel filename="wheels/wheels_polupricep.xml" configId="trailer" isLeft="false"  hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.2" repr="R_003" driveNode="wheelBackRight3"  forcePointRatio="0.3" initialCompression="60" suspTravel="0.08" spring="65" damper="42"/>
                    </wheel>
			    </wheels>
			</wheelConfiguration>
		</wheelConfigurations>
	</wheels>
	
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="semitrailer"/>
        </inputAttacherJoints>
        <brakeForce>0.6</brakeForce>
        <airConsumer usage="0.3" />
        <support animationName="moveSupport" />
    </attachable>
	
	<lights>
	    <reverseLights>
            <reverseLight shaderNode="reverseLightStatic1" />
			<reverseLight shaderNode="reverseLightStatic2" />
        </reverseLights>
		
		<turnLights>
            <turnLightLeft shaderNode="turnlightStaticLeft" />
            <turnLightRight shaderNode="turnlightStaticRight" />
        </turnLights>
		
		<brakeLights>
            <brakeLight shaderNode="brakeLightBack1" />
			<brakeLight shaderNode="brakeLightBack2" />
        </brakeLights>
		
		<defaultLights>
		    <defaultLight shaderNode="defaultLightBack1"        lightTypes="0" />
			<defaultLight shaderNode="defaultLightBack2"        lightTypes="0" />
		    <defaultLight shaderNode="defaultLightStatic"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="defaultLightStatic1"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic1"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic2"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic3"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic4"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic5"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic6"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic7"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic8"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic9"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic10"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="lightStatic11"        lightTypes="0" intensity="2"/>
			<defaultLight shaderNode="glass_static1"        lightTypes="0" />
			<defaultLight shaderNode="glass_static"        lightTypes="0" />
		</defaultLights>
		
		<realLights>
		    <low>
			
			</low>
			<high>
			    <light node="frontLightHigh"        lightTypes="0 1 2 3"/>
			    <light node="backLightsHigh1"       lightTypes="0"/>
				<light node="backLightsHigh1"       lightTypes="0"/>
				
				<brakeLight node="backLightsHigh1" />
			    <turnLightLeft node="turnLightLeftFront" />
                <turnLightRight node="turnLightRightFront" />
			    <reverseLight node="reverseLight" />
			</high>
		</realLights>
	
	</lights>
	
	<foliageBending>
        <bendingNode minX="-1.2" maxX="1.2" minZ="-3.3" maxZ="5.8" yOffset="0.6" />
    </foliageBending>

	<fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="48000" >
                        <exactFillRootNode node="exactFillRootNode" />
                        <autoAimTargetNode node="fillAutoAimTarget" startZ="6.0" endZ="1.5" invert="false" fillUnitIndex="1" startPercentage="25"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
	<foldable>
        <foldingParts startMoveDirection="1" posDirectionText="action_axisUp" negDirectionText="action_axisDown">
            <foldingPart animationName="folding" speedScale="1" />
        </foldingParts>
    </foldable>
	
	<animations>
	    <animation name="tipAnimationBack">
		    <part node="zamok"        startTime="0.0" endTime="0.5" startRot="0 0 0"   endRot="-40 0 0" />
		    <part node="bodyBack"     startTime="0.5" endTime="20" startRot="0 0 0"   endRot="-45 0 0" />
			<part node="bort"     startTime="1.5" endTime="20" startRot="0 0 0"   endRot="30 0 0" />
			<part node="effectGrainBack"     startTime="1.5" endTime="20" startRot="0 0 0"   endRot="45 0 0" />
			<!-- <part node="Bone002"     startTime="1" endTime="20" startRot="90 90 0"   endRot="-180 45 90" startTrans="1.088 1.022 -1.657" endTrans="1.089 1.241 -1.761" /> -->
		</animation>
		
		<animation name="folding">
			<part node="os_01"        startTime="0" endTime="1" startTrans="-0.667 0 0" endTrans="-0.667 0.113 -0.025" />
			<part node="os_01"        startTime="0" endTime="1" startRot="0 0 0"   endRot="12 0 0" />
			<part node="resor_L_01"        startTime="0" endTime="1" startRot="0 0 0"   endRot="-12 0 0" />
			<part node="resor_R_01"        startTime="0" endTime="1" startRot="0 0 0"   endRot="-12 0 0" />
		    <part node="podushka"        startTime="0" endTime="1" startScale="1 1 1"   endScale="1 0.442 1" />
        </animation>
		
		<animation name="toggleCover">
            <part node="cover_closed" startTime="0"    endTime="0.05" visibility="true" />
            <part node="cover_closed" startTime="0.05" endTime="0.1"  visibility="false" />
            <part node="cover_open"   startTime="0"    endTime="0.05" visibility="false" />
            <part node="cover_open"   startTime="0.05" endTime="0.1"  visibility="true" />
        </animation>
		
		<animation name="moveSupport">
            <part node="supportArm"  startTime="0"    endTime="0.2"  startTrans="0 0.93 1.933" endTrans="0 0.503 1.933" />
        </animation>
	</animations>
	
	<cover>
        <coverConfigurations>
            <coverConfiguration name="$l10n_configuration_valueYes" price="5000" openCoverWhileTipping="true">
                <cover openAnimation="toggleCover" fillUnitIndices="1" />
				<objectChange node="coverBase" visibilityActive="true" visibilityInactive="false"/>
            </coverConfiguration>
			<coverConfiguration name="$l10n_configuration_valueNo" price="0"/>
        </coverConfigurations>
    </cover>
	
	<cylindered>
	    <movingTools>
		    <movingTool node="os_01"  wheelIndices="1 4"/>

		    <movingTool node="bodyBack" playSound="true">
                <dependentPart node="bodyHydraulic" />   
            </movingTool>
		</movingTools>
		
		<movingParts>
		    <!-- tipHydraulic -->
            <movingPart node="bodyHydraulic" referencePoint="hydraulicBodyRef" referenceFrame="hydraulicBodyRef">
                <translatingPart node="bodyHydraulicPunch02" />
                <translatingPart node="bodyHydraulicPunch03" />
				<translatingPart node="bodyHydraulicPunch04" />
				<translatingPart node="bodyHydraulicPunch05" />
                <translatingPart node="bodyHydraulicPunch06" />
                <translatingPart node="bodyHydraulicPunch07" />
            </movingPart>
			
			<movingPart node="amortizator_L_01" referencePoint="L_at" referenceFrame="L_at" isActiveDirty="true" scaleZ="false">
                <translatingPart node="amortizator001_L" />
            </movingPart>
			<movingPart node="amortizator_R_01" referencePoint="R_at" referenceFrame="R_at" isActiveDirty="true" scaleZ="false">
                <translatingPart node="amortizator001_R" />
            </movingPart>
		</movingParts>
		
		<sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
	</cylindered>
	
	<fillVolume>
	    <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolume" maxDelta="0.13" maxAllowedHeapAngle="18" fillUnitIndex="1" />
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
		
		<unloadInfos>
            <unloadInfo>
                <node node="unloadInfoBack" width="1.5" length="1.0" />
            </unloadInfo>
        </unloadInfos>
		
		<heightNodes>
		    <heightNode>
                <refNode node="fillVolumeHeightNodesBack1" />
                <refNode node="fillVolumeHeightNodesBack2" />
                <node node="effectNodesBack" baseScale="1 1 1" transAxis="0 1 0" />
            </heightNode>
		</heightNodes>
	</fillVolume>
	
	<trailer>
        <trailerConfigurations>
            <trailerConfiguration>
                <trailer>
                    <tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1">
                        <animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.05"/>
                    </tipSide>
                </trailer>
            </trailerConfiguration>
        </trailerConfigurations>
    </trailer>
	
	<dischargeable>
		<dischargeNode node="dischargeNodeBack" emptySpeed="1830" fillUnitIndex="1" unloadInfoIndex="2" >
            <info width="2.5" length="0.5" zOffset="-1" />
            <effects>
                <effectNode effectClass="TipEffect">
                    <effectNode effectNode="effectParticleBack" effectClass="ParticleEffect" />
                    <effectNode effectNode="effectGrainBack" materialType="unloading" materialTypeId="1" fadeTime="0.5" extraDistanceNode="dischargeNodeBack" extraDistance="0.2"/>
                </effectNode>
                <effectNode effectNode="effectSmokeBack" materialType="smoke"     materialTypeId="1" fadeTime="0.5" />
            </effects>
        </dischargeNode>
	</dischargeable>
	
	<dynamicallyLoadedParts>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport01" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport02" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
		<dynamicallyLoadedPart node="0" linkNode="wheelChockSupport03" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChockSupport04" filename="$data/shared/assets/wheelChocks/wheelChockSupport01.i3d"/>
		<dynamicallyLoadedPart node="0" linkNode="wheelChock01" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
        <dynamicallyLoadedPart node="0" linkNode="wheelChock02" filename="$data/shared/assets/wheelChocks/wheelChock01.i3d"/>
    </dynamicallyLoadedParts>
	
	<connectionHoses>
	    <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="0.7" diameter="0.02">
            <objectChange node="cab_00" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="cab_01" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hydraulic01" visibilityActive="true" visibilityInactive="false"/>
        </hose>
		<hose inputAttacherJointIndices="1" type="hydraulicOut"  node="hydraulicIn02"  length="0.7" diameter="0.02">
            <objectChange node="cab_10" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="cab_11" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="hydraulic02" visibilityActive="true" visibilityInactive="false"/>
        </hose>
	
	    <hose inputAttacherJointIndices="1" type="electric" node="electricFront" length="0.8" diameter="0.02" straighteningFactor="0.5">
		    <objectChange node="cab_21" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="cab_20" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="electricMetal" visibilityActive="true" visibilityInactive="false"/>
	    </hose>
		
		<hose inputAttacherJointIndices="1" type="airDoubleYellow" node="airOut" length="0.7" diameter="0.03" straighteningFactor="0.5" minCenterPointOffset="-0.1 0 0" maxCenterPointOffset="0 0 0">
		    <objectChange node="cab_30" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="cab_31" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="airYellow" visibilityActive="true" visibilityInactive="false"/>
		</hose>
		<hose inputAttacherJointIndices="1" type="airDoubleRed" node="airIn" length="0.7" diameter="0.03" straighteningFactor="0.5" minCenterPointOffset="-0.1 0 0" maxCenterPointOffset="0 0 0">
		    <objectChange node="cab_40" visibilityActive="false" visibilityInactive="true"/>
			<objectChange node="cab_41" visibilityActive="true" visibilityInactive="false"/>
			<objectChange node="airRed" visibilityActive="true" visibilityInactive="false"/>
		</hose>
	</connectionHoses>
	
	<baseMaterial>
		<material name="platforma" baseNode="bodyBack">
            <shaderParameter name="colorMat0" value="0.8 0.3 0.02 6"/>
        </material>
	</baseMaterial>
	<designMaterialConfigurations price="0">
	    <designMaterialConfiguration name="$l10n_YellowDahlia" color="0.8 0.3 0.02 6"/>              <!-- Желтый георгин -->
        <designMaterialConfiguration name="$l10n_Blue"         color="0 0.117 0.41 6" price="0"/>    <!-- Синий -->
        <designMaterialConfiguration name="$l10n_Orange"       color="0.7 0.1 0.019 6" price="0"/>   <!-- Оранжевый -->
		<designMaterialConfiguration name="$l10n_Gray"         color="0.27 0.34 0.36 6"  price="0"/>     <!-- Серый -->
        <material name="platforma"   shaderParameter="colorMat0" />
	</designMaterialConfigurations>
    
	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
    <i3dMappings>
	    <i3dMapping id="podushka" node="0>0|0|0" />
	    <i3dMapping id="os_01" node="0>0|1|0|0|0" />
	    <i3dMapping id="amortizator_R_01" node="0>1|1|1" />
		<i3dMapping id="amortizator001_R" node="0>1|1|1|0" />
		<i3dMapping id="amortizator_L_01" node="0>1|1|0" />
		<i3dMapping id="amortizator001_L" node="0>1|1|0|0" />
		<i3dMapping id="L_at" node="0>0|1|0|0|0|2" />
		<i3dMapping id="R_at" node="0>0|1|0|0|0|3" />
		<i3dMapping id="resor_L_01" node="0>0|0|1|0|0" />
		<i3dMapping id="resor_R_01" node="0>0|0|1|1|0" />
		
	    <i3dMapping id="coverBase" node="0>3|0|15" />
        <i3dMapping id="cover_open" node="0>3|0|15|0" />
        <i3dMapping id="cover_closed" node="0>3|0|15|1" />
	
	    <i3dMapping id="wheelChockSupport01" node="0>3|0|12" />
		<i3dMapping id="wheelChock01" node="0>3|0|12|0" />
		<i3dMapping id="wheelChockSupport02" node="0>3|0|13" />
		<i3dMapping id="wheelChock02" node="0>3|0|13|0" />
		<i3dMapping id="wheelChockSupport03" node="0>0|0|4" />
		<i3dMapping id="wheelChock03" node="0>0|0|4|0" />
		<i3dMapping id="wheelChockSupport04" node="0>0|0|5" />
		<i3dMapping id="wheelChock04" node="0>0|0|5|0" />
		
	    <i3dMapping id="hydraulic02" node="0>6|6" />
		<i3dMapping id="hydraulic01" node="0>6|5" />
	    <i3dMapping id="hydraulicIn01" node="0>6|5|0" />
		<i3dMapping id="cab_01" node="0>6|0|1" />
		<i3dMapping id="cab_00" node="0>6|0|0" />
		<i3dMapping id="hydraulicIn02" node="0>6|6|0" />
		<i3dMapping id="cab_11" node="0>6|1|2" />
		<i3dMapping id="cab_10" node="0>6|1|1" />
		<i3dMapping id="electricFront" node="0>6|7|0" />
		<i3dMapping id="cab_21" node="0>6|2|2" />
		<i3dMapping id="cab_20" node="0>6|2|1" />
		<i3dMapping id="electricMetal" node="0>6|7" />
		<i3dMapping id="airOut" node="0>6|8|0" />
		<i3dMapping id="cab_31" node="0>6|3|1" />
		<i3dMapping id="cab_30" node="0>6|3|0" />
		<i3dMapping id="airYellow" node="0>6|8" />
		<i3dMapping id="airIn" node="0>6|9|0" />
		<i3dMapping id="cab_41" node="0>6|4|1" />
		<i3dMapping id="cab_40" node="0>6|4|0" />
		<i3dMapping id="airRed" node="0>6|9" />
	
	    <i3dMapping id="effectParticleBack" node="0>3|0|5|0|1|0" />
	    <i3dMapping id="fillVolume" node="0>3|0|4|0" />
	    <i3dMapping id="exactFillRootNode" node="0>3|0|4|3" />
		<i3dMapping id="fillAutoAimTarget" node="0>3|0|4|4" />
		<i3dMapping id="bodyBack" node="0>3|0" />
		<i3dMapping id="bodyHydraulic" node="0>2|0" />
		<i3dMapping id="hydraulicBodyRef" node="0>3|0|3" />
		<i3dMapping id="bodyHydraulicPunch01" node="0>2|0|0" />
		<i3dMapping id="bodyHydraulicPunch02" node="0>2|0|0|0" />
		<i3dMapping id="bodyHydraulicPunch03" node="0>2|0|0|0|0" />
		<i3dMapping id="bodyHydraulicPunch04" node="0>2|0|0|0|0|0" />
		<i3dMapping id="bodyHydraulicPunch05" node="0>2|0|0|0|0|0|0" />
		<i3dMapping id="bodyHydraulicPunch06" node="0>2|0|0|0|0|0|0|0" />
		<i3dMapping id="bodyHydraulicPunch07" node="0>2|0|0|0|0|0|0|0|0" />
		<i3dMapping id="fillVolumeHeightNodesBack1" node="0>3|0|4|1" />
		<i3dMapping id="fillVolumeHeightNodesBack2" node="0>3|0|4|2" />
		<i3dMapping id="effectNodesBack" node="0>3|0|5|0|0" />
		<i3dMapping id="dischargeNodeBack" node="0>5|0" />
		<!-- <i3dMapping id="effectGrainBack" node="0>3|0|5|1" /> -->
		<i3dMapping id="effectGrainBack" node="0>3|0|5|4" />
		<i3dMapping id="effectSmokeBack" node="0>3|0|5|0|0|0" />
		<i3dMapping id="zamok" node="0>3|0|1" />
		<i3dMapping id="bort" node="0>3|0|0" />
		<i3dMapping id="supportArm" node="0>0|0|2" />
		<i3dMapping id="unloadInfoBack" node="0>3|0|4|5|0" />
		<i3dMapping id="Bone002" node="0>3|0|5|2" />
		<i3dMapping id="supportCol" node="0>0|0|2|0" />
	
	    <i3dMapping id="nefaz" node="0>" />
		<i3dMapping id="attacherJoint" node="0>1|0" />
	
	    <!-- подвеска, колеса -->
	    <i3dMapping id="L_001" node="0>0|1|0|0" />
		<i3dMapping id="L_002" node="0>0|1|1|0" />
		<i3dMapping id="L_003" node="0>0|1|2|0" />
		<i3dMapping id="R_001" node="0>0|1|0" />
		<i3dMapping id="R_002" node="0>0|1|1" />
		<i3dMapping id="R_003" node="0>0|1|2" />
		<i3dMapping id="wheelBackLeft1" node="0>0|1|0|0|0|0" />
		<i3dMapping id="wheelBackLeft2" node="0>0|1|1|0|0|0" />
		<i3dMapping id="wheelBackLeft3" node="0>0|1|2|0|0|0" />
		<i3dMapping id="wheelBackRight1" node="0>0|1|0|0|0|1" />
		<i3dMapping id="wheelBackRight2" node="0>0|1|1|0|0|1" />
		<i3dMapping id="wheelBackRight3" node="0>0|1|2|0|0|1" />
		
		<!-- световые приборы -->
		<i3dMapping id="reverseLightStatic1" node="0>4|0|1|1" />
		<i3dMapping id="reverseLightStatic2" node="0>4|0|0|1" />
		<i3dMapping id="turnlightStaticLeft" node="0>4|0|1|0" />
		<i3dMapping id="turnlightStaticRight" node="0>4|0|0|0" />
		<i3dMapping id="brakeLightBack1" node="0>4|0|0|3" />
		<i3dMapping id="brakeLightBack2" node="0>4|0|1|3" />
		<i3dMapping id="defaultLightBack1" node="0>4|0|1|2" />
		<i3dMapping id="defaultLightBack2" node="0>4|0|0|2" />
		<i3dMapping id="defaultLightStatic" node="0>4|6|2|2" />
		<i3dMapping id="defaultLightStatic1" node="0>4|6|3|2" />
		<i3dMapping id="turnLightLeftFront" node="0>4|1|0" />
		<i3dMapping id="turnLightRightFront" node="0>4|1|1" />
		<i3dMapping id="reverseLight" node="0>4|2|0" />
		<i3dMapping id="backLightsHigh1" node="0>4|4|0" />
		<i3dMapping id="lightStatic" node="0>4|0|2|1" />
		<i3dMapping id="lightStatic1" node="0>4|0|3|1" />
		<i3dMapping id="lightStatic2" node="0>4|0|4|1" />
		<i3dMapping id="lightStatic3" node="0>4|0|5|1" />
		<i3dMapping id="lightStatic4" node="0>4|0|6|1" />
		<i3dMapping id="lightStatic5" node="0>4|0|7|1" />
		<i3dMapping id="lightStatic6" node="0>4|0|8|1" />
		<i3dMapping id="lightStatic7" node="0>4|0|9|1" />
		<i3dMapping id="lightStatic8" node="0>4|0|10|1" />
		<i3dMapping id="lightStatic9" node="0>4|0|11|1" />
		<i3dMapping id="lightStatic10" node="0>4|0|12|1" />
		<i3dMapping id="lightStatic11" node="0>4|0|13|1" />
		<i3dMapping id="glass_static1" node="0>4|6|4|0" />
		<i3dMapping id="glass_static" node="0>4|6|5|0" />
		<i3dMapping id="frontLightHigh" node="0>4|3|0" />
	   
    </i3dMappings>
</vehicle>
