<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="fertilizingSowingMachine">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Ghost Seeder +75 Ceres Master 3570 gamemods channel</name>
        <specs>
            <neededPower>108</neededPower>
            <workingWidth>3.57</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_sowingMachine</function>
            <function>$l10n_function_sowingMachineDirect</function>
        </functions>
        <image>store_ceresMaster3570.png</image>
        <price>39000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>STARA</brand>
        <category>seeders</category>
        <shopTranslationOffset>0 0.132 0</shopTranslationOffset>
        <shopRotationOffset>2.755 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>4399244</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>1192200</indexBufferMemoryUsage>
        <textureMemoryUsage>15729048</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sowingMachine</typeDesc>
        <filename>ceresMaster3570.i3d</filename>
        <size width="5.8" length="5.1"/>
        <speedLimit value="18"/>
        <components>
            <component centerOfMass="0 0.7 -0.5" solverIterationCount="10" mass="3900"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <turnedOn name="DEFAULT_IMPLEMENT_ON"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
            <turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/trelleborg/TH400/400_70R20.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.7" repr="wheelLeft"  forcePointRatio="0.3" initialCompression="40" suspTravel="0.05" spring="80" damper="20" rotationDamping="0.001"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TH400/400_70R20.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.7" repr="wheelRight" forcePointRatio="0.3" initialCompression="40" suspTravel="0.05" spring="80" damper="20" rotationDamping="0.001"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor>STARA_ORANGE</rimColor>

        <hubs>
            <color0>STARA_GREEN</color0>
            <color1>STARA_GREEN</color1>
            <hub linkNode="wheelLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.335 0.335 0.335" />
            <hub linkNode="wheelRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.335 0.335 0.335" />
        </hubs>
    </wheels>

    <speedRotatingParts>
        <speedRotatingPart shaderNode="DiscsGround01_uvRot" radius="-0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscGround01Small_uvRot" radius="-0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscGround01Small_uvRot1" radius="0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscsGround01Small_uvScroll" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 15" />
        <speedRotatingPart shaderNode="DiscsGround01Small_uvScroll1" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 -15" />
        <speedRotatingPart shaderNode="DiscsGround02_uvRot" radius="0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscsGround02_uvRot1" radius="-0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscsGround02_uvRot2" radius="0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscsGround02_uvRot3" radius="-0.193" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="DiscsGround02_uvScroll" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 31" />
        <speedRotatingPart shaderNode="DiscsGround02_uvScroll1" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 -31" />
        <speedRotatingPart node="bar01" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
        <speedRotatingPart shaderNode="Discs01_uvRot" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="Discs01Small_uvRot1" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="chain0102" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 5" />
        <speedRotatingPart shaderNode="Discs0102Side_uvScroll" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 5" />
        <speedRotatingPart shaderNode="Discs0102_uvRot1" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="bar02" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
        <speedRotatingPart shaderNode="Discs02Small_uvRot" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="Discs02_uvRot" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="bar03" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
        <speedRotatingPart shaderNode="Discs22" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="chain02" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 -5" />
        <speedRotatingPart shaderNode="DiscsSide_uvScroll" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 -5" />
        <speedRotatingPart shaderNode="DiscsSide_uvRot" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="bar04" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
        <speedRotatingPart shaderNode="Discs25" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="Discs26" radius="-0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="Discs27" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="bar05" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
        <speedRotatingPart shaderNode="bar05_uvScroll" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 5" />
        <speedRotatingPart shaderNode="bar05_uvRot" radius="0.22" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart node="bar06" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
        <speedRotatingPart shaderNode="discs_smallY" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="discs_mediumY" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="discs_largeY" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="discsConn" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 5" />
        <speedRotatingPart shaderNode="discsConnCap" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="chain" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" useRotation="false" scrollScale="0 5" />
        <speedRotatingPart node="bar07" radius="0.495" foldMinLimit="0" foldMaxLimit="0.5" groundReferenceNodeIndex="1" wheelIndex="1" />
    </speedRotatingParts>

    <attachable allowFoldingWhileAttached="false">
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" jointType="trailerLow" attacherHeight="0.6"/>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce>0.8</brakeForce>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="hydraulicIn01"  length="1" diameter="0.02" straighteningFactor="0.5">
           <objectChange node="hydraulicIn01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulicOut01" length="1" diameter="0.02" straighteningFactor="0.5">
            <objectChange node="hydraulicOut01_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>

    <powerConsumer forceNode="ceresMaster3570_main_component1" maxForce="13" neededMaxPtoPower="0"/>
    <groundReferenceNodes>
        <groundReferenceNode node="groundRefNode" threshold="0.2" depthNode="depthNode"/>
    </groundReferenceNodes>

    <workAreas>
        <workArea type="sowingMachine" functionName="processSowingMachineArea">
            <area startNode="start" widthNode="width" heightNode="height"/>
            <groundReferenceNode index="1"/>
            <folding minLimit="0" maxLimit="0.1"/>
        </workArea>
    </workAreas>

    <workParticles>
        <particle>
            <node node="soilEmitter" refNodeIndex="1" particleType="SOIL"/>
            <node node="smokeEmitter" refNodeIndex="1" particleType="SOIL_SMOKE"/>
            <node node="soilChunkEmitter" refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false"/>
            <node node="soilBigChunkEmitter" refNodeIndex="1" particleType="SOIL_BIG_CHUNKS" worldSpace="false"/>
        </particle>
    </workParticles>

    <sprayer fillUnitIndex="2" unloadInfoIndex="2" loadInfoIndex="2"/>

    <foldable>
        <foldingParts startMoveDirection="1" foldMiddleAnimTime="1.0" turnOnFoldMaxLimit="1.0" turnOnFoldMinLimit="0.0" >
            <foldingPart animationName="folding" speedScale="1" />
        </foldingParts>
    </foldable>

    <turnOnVehicle turnOffIfNotAllowed="true"></turnOnVehicle>

    <animations>
        <animation name="folding">
            <part node="axis" startTime="0" endTime="1" startRot="0 0 0" endRot="-15 0 0"/>
        </animation>
        <animation name="openCover">
            <part node="cover1" startTime="0" endTime="1" endRot="170 0 0" startRot="0 0 0"/>
           <part node="cover3" startTime="0" endTime="1" endRot="170 0 0" startRot="0 0 0"/>

        </animation>
        <animation name="openCover2">
            <part node="cover2" startTime="0" endTime="1" endRot="90 0 0" startRot="0 0 0"/>
            <part node="cover4" startTime="0" endTime="1" endRot="90 0 0" startRot="0 0 0"/>
        </animation>
        <animation name="moveSupport">
            <part node="support" startTime="0" endTime="0.1" startTrans="-0.044 0.743 0.208" endTrans="-0.044 0.35 0.208" />
            <!--part node="axis" startTime="0" endTime="0.1" startRot="-15 0 0" endRot="-15 0 0" /-->
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <!-- folding -->
            <movingTool node="axis" wheelIndices="1 2" isActiveDirty="true" playSound="true">
                <dependentPart node="hydraulicAxis" />
            </movingTool>
        </movingTools>
        <movingParts>
            <!-- folding -->
            <movingPart node="hydraulicAxis" referencePoint="hydraulicAxis_ref" referenceFrame="hydraulicAxis_ref" isActiveDirty="true">
                <translatingPart node="hydraulicAxisPunch" />
            </movingPart>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="10" offset="0 0 0" />
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="seeds" capacity="10000">
                        <exactFillRootNode node="exactFillRootNode" extraEffectDistance="0.6"/>
                    </fillUnit>
                    <fillUnit unit="$l10n_unit_literShort" fillTypes="fertilizer" capacity="10000">
                        <exactFillRootNode node="exactFillRootNodeFertilizer" extraEffectDistance="0.4"/>
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <fillVolume>
        <fillVolumeConfigurations>
            <fillVolumeConfiguration>
                <volumes>
                    <volume node="fillVolumeLeft" maxDelta="0.05" maxAllowedHeapAngle="20" fillUnitIndex="1"/>
                    <volume node="fillVolumeRight" maxDelta="0.05" maxAllowedHeapAngle="20" fillUnitIndex="1"/>
                    <volume node="fillVolumeBackLeft" maxDelta="0.05" maxAllowedHeapAngle="20" fillUnitIndex="2"/>
                    <volume node="fillVolumeBackRight" maxDelta="0.05" maxAllowedHeapAngle="20" fillUnitIndex="2"/>
                </volumes>
            </fillVolumeConfiguration>
        </fillVolumeConfigurations>
    </fillVolume>

    <cultivator>
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="0>" />
        </sounds>
        <directionNode node="ceresMaster3570_main_component1" />
        <onlyActiveWhenLowered value="true"/>
    </cultivator>

    <sowingMachine fillUnitIndex="1">
       <seedFruitTypes>wheat barley rape grass poplar sugarBeet maize potato sunflower soybean sugarCane cotton</seedFruitTypes>
        <useDirectPlanting value="true"/>
        <needsActivation value="true"/>
		  <aiNeedsLowering value="true"/>
    <onlyActiveWhenLowered value="true"/>
    <needsActivation value="true"/>
   
    <allowFillFromAir value="true"/>
 <allowFillFromAir value="true"/>
    <startFillLevel>20000</startFillLevel>
        <sounds>
            <work template="DEFAULT_SOWING_WORK" linkNode="ceresMaster3570_main_component1" />
            <airBlower template="DEFAULT_SOWING_AIR_BLOWER" linkNode="ceresMaster3570_main_component1" />
        </sounds>
    </sowingMachine>

    <cover>
        <coverConfigurations>
            <coverConfiguration>
                <cover openAnimation="openCover" openOnBuy="false" fillUnitIndices="1"/>
                <cover openAnimation="openCover2" openOnBuy="false" fillUnitIndices="2"/>
            </coverConfiguration>
        </coverConfigurations>
    </cover>
	  <aiNeedsLowering value="true"/>
    <onlyActiveWhenLowered value="true"/>
    <needsActivation value="true"/>
    <useDirectPlanting>true</useDirectPlanting>
    <allowFillFromAir value="true"/>
 <allowFillFromAir value="true"/>
    <startFillLevel>20000</startFillLevel>
    <ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="AreaLeftMarker" rightNode="AreaRightMarker" backNode="AreaBackMarker"/>
        <sizeMarkers leftNode="sizeLeftMarker" rightNode="sizeRightMarker" backNode="sizeBackMarker"/>
        <collisionTrigger node="aiCollisionTrigger"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation radius="5"/>
        <toolReverserDirectionNode node="sizeBackMarker"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-2.5" maxX="2.5" minZ="-2.0" maxZ="0" yOffset="0.3" />
    </foliageBending>

    <baseMaterial>
        <material name="staraCeresMaster3570_mat" baseNode="ceresMaster3570">
            <shaderParameter name="colorMat1" value="STARA_GREEN"/>
            <shaderParameter name="colorMat5" value="STARA_GREEN"/>
            <shaderParameter name="colorMat6" value="STARA_ORANGE"/>
        </material>
    </baseMaterial>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>

    <i3dMappings>
        <i3dMapping id="ceresMaster3570_main_component1" node="0>" />
        <i3dMapping id="ceresMaster3570" node="0>0" />
        <i3dMapping id="axis" node="0>0|0|0" />
        <i3dMapping id="hydraulicAxis_ref" node="0>0|0|0|0" />
        <i3dMapping id="wheelLeft" node="0>0|0|0|1" />
        <i3dMapping id="wheelRight" node="0>0|0|0|2" />
        <i3dMapping id="attacherJoint" node="0>0|1|0" />
        <i3dMapping id="support" node="0>0|1|1" />
        <i3dMapping id="hydraulicIn01" node="0>0|1|2|0" />
        <i3dMapping id="hydraulicIn01_detached" node="0>0|1|2|0|0" />
        <i3dMapping id="hydraulicOut01" node="0>0|1|2|1" />
        <i3dMapping id="hydraulicOut01_detached" node="0>0|1|2|1|0" />
        <i3dMapping id="hydraulicAxis" node="0>0|2|0" />
        <i3dMapping id="hydraulicAxisPunch" node="0>0|2|0|0" />
        <i3dMapping id="DiscsGround01_uvRot" node="0>0|3|0|0" />
        <i3dMapping id="DiscGround01Small_uvRot" node="0>0|3|0|1" />
        <i3dMapping id="DiscGround01Small_uvRot1" node="0>0|3|0|2" />
        <i3dMapping id="DiscsGround01Small_uvScroll" node="0>0|3|0|3" />
        <i3dMapping id="DiscsGround01Small_uvScroll1" node="0>0|3|0|4" />
        <i3dMapping id="DiscsGround02_uvRot" node="0>0|3|1|0" />
        <i3dMapping id="DiscsGround02_uvRot1" node="0>0|3|1|1" />
        <i3dMapping id="DiscsGround02_uvRot2" node="0>0|3|1|2" />
        <i3dMapping id="DiscsGround02_uvRot3" node="0>0|3|1|3" />
        <i3dMapping id="DiscsGround02_uvScroll" node="0>0|3|1|4" />
        <i3dMapping id="DiscsGround02_uvScroll1" node="0>0|3|1|5" />
        <i3dMapping id="bar01" node="0>0|3|2|0" />
        <i3dMapping id="Discs01_uvRot" node="0>0|3|2|1" />
        <i3dMapping id="Discs01Small_uvRot1" node="0>0|3|2|2" />
        <i3dMapping id="chain0102" node="0>0|3|2|3" />
        <i3dMapping id="Discs0102Side_uvScroll" node="0>0|3|2|4" />
        <i3dMapping id="Discs0102_uvRot1" node="0>0|3|2|5" />
        <i3dMapping id="bar02" node="0>0|3|2|6" />
        <i3dMapping id="Discs02Small_uvRot" node="0>0|3|2|7" />
        <i3dMapping id="Discs02_uvRot" node="0>0|3|2|8" />
        <i3dMapping id="bar03" node="0>0|3|3|0" />
        <i3dMapping id="Discs22" node="0>0|3|3|1" />
        <i3dMapping id="chain02" node="0>0|3|3|2" />
        <i3dMapping id="DiscsSide_uvScroll" node="0>0|3|3|3" />
        <i3dMapping id="DiscsSide_uvRot" node="0>0|3|3|4" />
        <i3dMapping id="bar04" node="0>0|3|4|0" />
        <i3dMapping id="Discs25" node="0>0|3|4|1" />
        <i3dMapping id="Discs26" node="0>0|3|4|2" />
        <i3dMapping id="Discs27" node="0>0|3|4|3" />
        <i3dMapping id="bar05" node="0>0|3|5|0" />
        <i3dMapping id="bar05_uvScroll" node="0>0|3|5|1" />
        <i3dMapping id="bar05_uvRot" node="0>0|3|5|2" />
        <i3dMapping id="bar06" node="0>0|3|5|3" />
        <i3dMapping id="discs_smallY" node="0>0|3|5|4" />
        <i3dMapping id="discs_mediumY" node="0>0|3|5|5" />
        <i3dMapping id="discs_largeY" node="0>0|3|5|6" />
        <i3dMapping id="discsConn" node="0>0|3|5|7" />
        <i3dMapping id="discsConnCap" node="0>0|3|5|8" />
        <i3dMapping id="chain" node="0>0|3|5|9" />
        <i3dMapping id="bar07" node="0>0|3|5|10" />
        <i3dMapping id="cover1" node="0>0|4|0" />
        <i3dMapping id="cover2" node="0>0|4|1" />
        <i3dMapping id="cover3" node="0>0|4|2" />
        <i3dMapping id="cover4" node="0>0|4|3" />
        <i3dMapping id="exactFillRootNode" node="0>0|5|0" />
        <i3dMapping id="fillVolumeLeft" node="0>0|5|1|0" />
        <i3dMapping id="fillVolumeRight" node="0>0|5|2|0" />
        <i3dMapping id="fillVolumeBackLeft" node="0>0|5|3|0" />
        <i3dMapping id="fillVolumeBackRight" node="0>0|5|4|0" />
        <i3dMapping id="exactFillRootNodeFertilizer" node="0>0|5|5" />
        <i3dMapping id="start" node="0>0|6|0|0" />
        <i3dMapping id="width" node="0>0|6|0|1" />
        <i3dMapping id="height" node="0>0|6|0|2" />
        <i3dMapping id="groundRefNode" node="0>0|6|0|3" />
        <i3dMapping id="depthNode" node="0>0|6|0|4" />
        <i3dMapping id="AreaLeftMarker" node="0>0|6|1|0" />
        <i3dMapping id="AreaRightMarker" node="0>0|6|1|1" />
        <i3dMapping id="AreaBackMarker" node="0>0|6|1|2" />
        <i3dMapping id="sizeLeftMarker" node="0>0|6|2|0" />
        <i3dMapping id="sizeRightMarker" node="0>0|6|2|1" />
        <i3dMapping id="sizeBackMarker" node="0>0|6|2|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|6|3" />
        <i3dMapping id="soilEmitter" node="0>0|7|0|0" />
        <i3dMapping id="smokeEmitter" node="0>0|7|0|1" />
        <i3dMapping id="soilChunkEmitter" node="0>0|7|0|2" />
        <i3dMapping id="soilBigChunkEmitter" node="0>0|7|0|3" />
    </i3dMappings>
</vehicle>
