<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator">
    <annotation>Copyright (C) STv-Modding, All Rights Reserved.</annotation>
	
	<storeData>
        <name>            
		    <en>Carrier XL 625</en>
        </name>
        <specs>
            <neededPower>180</neededPower>
            <workingWidth>6.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_cultivator</function>
        </functions>
        <image>store.png</image>
        <price>36000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>VADERSTAD</brand>
        <category>discHarrows</category>
		<shopTranslationOffset>0 0.1 0</shopTranslationOffset>
        <vertexBufferMemoryUsage>1724508</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>309630</indexBufferMemoryUsage>
        <textureMemoryUsage>30714752</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
	
	<base>
        <typeDesc>$l10n_typeDesc_cultivator</typeDesc>
        <filename>lemkenHeliodor600.i3d</filename>
        <size width="3.5" length="6.5"/>
        <speedLimit value="18"/>
        <components>
            <component centerOfMass="0 0.8 0.5" solverIterationCount="10" mass="3300"/>
            <component solverIterationCount="10" mass="650"/>
            <joint component1="1" component2="2" node="jointAttacherCol" rotLimit="0 0 0" transLimit="0 0 0" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
        </schemaOverlay>
    </base>
	
	<wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/500_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="mainWheelLeft" forcePointRatio="0.3" initialCompression="45" suspTravel="0.05" spring="50" damper="20"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/TwinRadial/500_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="mainWheelRight" forcePointRatio="0.3" initialCompression="45" suspTravel="0.05" spring="50" damper="20"/>
					</wheel>
                    <wheel>
                        <physics restLoad="0.91" repr="dummyLeft"  forcePointRatio="0.2" radius="0.27" width="0.5" initialCompression="50" suspTravel="0.1" spring="60" damper="20" frictionScale="1.5" mass="0.2"  />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.89" repr="dummyRight" forcePointRatio="0.2" radius="0.27" width="0.5" initialCompression="50" suspTravel="0.1" spring="60" damper="20" frictionScale="1.5" mass="0.2"  />
                    </wheel>
                </wheels>
            </wheelConfiguration>            
			<wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/trelleborg/T404/500_60R22_5.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="mainWheelLeft" forcePointRatio="0.3" initialCompression="45" suspTravel="0.05" spring="50" damper="20"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/T404/500_60R22_5.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="mainWheelRight" forcePointRatio="0.3" initialCompression="45" suspTravel="0.05" spring="50" damper="20"/>
					</wheel>
                    <wheel>
                        <physics restLoad="0.91" repr="dummyLeft"  forcePointRatio="0.2" radius="0.27" width="0.5" initialCompression="50" suspTravel="0.1" spring="60" damper="20" frictionScale="1.5" mass="0.2"  />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.89" repr="dummyRight" forcePointRatio="0.2" radius="0.27" width="0.5" initialCompression="50" suspTravel="0.1" spring="60" damper="20" frictionScale="1.5" mass="0.2"  />
                    </wheel>
                </wheels>
            </wheelConfiguration>	
			<wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0">
                <wheels>
                    <wheel filename="$data/shared/wheels/trelleborg/AW309/500_50R17.xml" isLeft="true" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="mainWheelLeft" forcePointRatio="0.3" initialCompression="45" suspTravel="0.05" spring="50" damper="20"/>
                    </wheel>
                    <wheel filename="$data/shared/wheels/trelleborg/AW309/500_50R17.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics restLoad="1.3" repr="mainWheelRight" forcePointRatio="0.3" initialCompression="45" suspTravel="0.05" spring="50" damper="20"/>
					</wheel>
                    <wheel>
                        <physics restLoad="0.91" repr="dummyLeft"  forcePointRatio="0.2" radius="0.27" width="0.5" initialCompression="50" suspTravel="0.1" spring="60" damper="20" frictionScale="1.5" mass="0.2"  />
                    </wheel>
                    <wheel>
                        <physics restLoad="0.89" repr="dummyRight" forcePointRatio="0.2" radius="0.27" width="0.5" initialCompression="50" suspTravel="0.1" spring="60" damper="20" frictionScale="1.5" mass="0.2"  />
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
		
		<hubs>
            <color0>VAEDERSTAD_RED1</color0>
            <color1>VAEDERSTAD_RED1</color1>
            <hub linkNode="mainWheelLeft"  filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="true"  scale="0.3 0.3 0.3" />
            <hub linkNode="mainWheelRight" filename="$data/shared/wheels/hubs/hub_n10_5.xml" isLeft="false" scale="0.3 0.3 0.3" />
        </hubs>
		
    </wheels>
	
	<rimColorConfigurations useDefaultColors="true" price="300" defaultColorIndex="0">
		<rimColorConfiguration name="JAUNE" color="VAEDERSTAD_YELLOW1"/>
	</rimColorConfigurations>
	
	<speedRotatingParts>
        <speedRotatingPart node="leftDrumFront"  radius="0.27" wheelIndex="4"  foldMinLimit="0" foldMaxLimit="0.4"/> 
        <speedRotatingPart node="rightDrumFront" radius="0.27" wheelIndex="4"  foldMinLimit="0" foldMaxLimit="0.4"/>
		<speedRotatingPart node="leftDrumBack"   radius="0.27" wheelIndex="3"  foldMinLimit="0" foldMaxLimit="0.4"/>
        <speedRotatingPart node="rightDrumBack"  radius="0.27" wheelIndex="3"  foldMinLimit="0" foldMaxLimit="0.4"/>
        <speedRotatingPart shaderNode="leftDiscs1"  radius="0.254" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="leftDiscs2"  radius="0.254" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="rightDiscs1" radius="0.254" groundReferenceNodeIndex="1" />
        <speedRotatingPart shaderNode="rightDiscs2" radius="0.254" groundReferenceNodeIndex="1" />
    </speedRotatingParts>
	
	<lights>
        <sharedLight linkNode="rear2ChamberLight_03_left"   filename="$data/shared/assets/lights/lizard/rear2ChamberLight_03_left.xml" />
        <sharedLight linkNode="rear2ChamberLight_03_left01"   filename="$data/shared/assets/lights/lizard/frontLightCone_01.xml" />
        <sharedLight linkNode="rear2ChamberLight_03_right"  filename="$data/shared/assets/lights/lizard/rear2ChamberLight_03_right.xml" />
        <sharedLight linkNode="rear2ChamberLight_03_right01"  filename="$data/shared/assets/lights/lizard/frontLightCone_01.xml" />
        <sharedLight linkNode="redTriangle_02_right"  filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
        <sharedLight linkNode="redTriangle_02_left"  filename="$data/shared/assets/reflectors/lizard/redTriangle_02.xml" />
		<realLights>
            <low>
                <turnLightLeft  node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </low>
            <high>
				<light node="backLightsHigh" lightTypes="0" />
                <brakeLight node="backLightsHigh" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightBack" />
            </high>
        </realLights>
    </lights>
    
	<connectionHoses>
		<hose inputAttacherJointIndices="1" type="electric" node="electricFront" length="1.05" diameter="0.01" straighteningFactor="0.2" >
            <objectChange node="electric_detached" visibilityActive="false" visibilityInactive="true"/>
        </hose>		
		<hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulic01_in" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic01_in_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulic01_out" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic01_out_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulic02_in" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic02_in_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulic02_out" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic02_out_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>        
		<hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulic03_in" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic03_in_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>			
		<hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulic03_out" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic03_out_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>		
		<hose inputAttacherJointIndices="1" type="hydraulicIn" node="hydraulic04_in" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic04_in_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>		
		<hose inputAttacherJointIndices="1" type="hydraulicOut" node="hydraulic04_out" length="1.0" diameter="0.015" straighteningFactor="0.2" >
            <objectChange node="hydraulic04_out_cover" visibilityActive="false" visibilityInactive="true"/>
        </hose>
    </connectionHoses>
	
	<attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="attacherJoint" rootNode="attacherCol_main_component1" jointType="implement" allowsJointRotLimitMovement="false" allowsLowering="true" > 
                <distanceToGround lower="0.38" upper="1.1"/>
            </inputAttacherJoint>
        </inputAttacherJoints>
        <support animationName="moveSupport"/>
        <brakeForce>0.5</brakeForce>
    </attachable>
	
	<powerConsumer forceNode="heliodor9_main_component0" maxForce="27" neededMaxPtoPower="0"/>
	
	<groundReferenceNodes>
        <groundReferenceNode node="heliodor9_main_component0" threshold="0.05" depthNode="depthNode1" />
    </groundReferenceNodes>
	
	<workAreas>
        <workArea type="cultivator" functionName="processCultivatorArea" needsSetIsTurnedOn="false">
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight"/>
            <groundReferenceNode index="1"/>
			<folding minLimit="0" maxLimit="0.01"/>
        </workArea>
    </workAreas>
	
	<workParticles>
        <particle>
            <node node="soilEmitShape1"   refNodeIndex="1" particleType="SOIL_CHUNKS" worldSpace="false" />
            <node node="dustEmitterShape" refNodeIndex="1" particleType="SOIL_SMOKE" />
            <node node="soilEmitShape"    refNodeIndex="1" particleType="SOIL" />
        </particle>
		<particleAnimation>
            <node node="soilAnimation"    refNodeIndex="1" materialType="SOIL" />
        </particleAnimation>
    </workParticles>

	<cultivator>
        <sounds>
            <work template="DEFAULT_CULTIVATOR_WORK" linkNode="heliodor9_main_component0" />
        </sounds>
		<directionNode node="heliodor9_main_component0"/>
        <onlyActiveWhenLowered value="false"/>
    </cultivator>
	
	<foldable>
        <foldingParts startMoveDirection="1">
            <foldingPart animationName="folding" speedScale="0.75"/>
        </foldingParts>
    </foldable>
	
	<animations>
        <animation name="folding">
            <part node="axis" startTime="0" endTime="4" startRot="20 0 0" endRot="-20 0 0"/>
            <part node="leftArm" startTime="4" endTime="8.5" startRot="0 0 0"   endRot="0 0 90"/>
            <part node="rightArm" startTime="4" endTime="8.7" startRot="0 0 0"   endRot="0 0 -90"/>
            <part node="hook" startTime="7.5" endTime="8" startRot="0 0 0" endRot="0 0 14"/>
            <part node="hook" startTime="8.5" endTime="9" startRot="0 0 14" endRot="0 0 0"/>
        </animation>
        <animation name="moveSupport">
			<part componentJointIndex="1"  startTime="0" endTime="0.5"  startRotLimit="0 100 0" endRotLimit="0 0 0"/>
            <part node="supportArm" startTime="0" duration="0.3" startTrans="0.13 0.5 2.12" endTrans="0.13 -0.08 2.12" />
        </animation>
    </animations>
	
	<cylindered>
        <movingTools>
           <movingTool node="supportArm">
                <dependentPart node="drawBarRot"/>
           </movingTool>
           <movingTool node="axis" wheelIndices="1 2" playSound="true">
                <dependentPart node="axisHydraulic"/>
           </movingTool>
           <movingTool node="leftArm" wheelIndices="3" playSound="true">
               <dependentPart node="leftArmHydr"/>
           </movingTool>
           <movingTool node="rightArm" wheelIndices="4" playSound="true">
               <dependentPart node="rightArmHydr"/>
           </movingTool>
           <movingTool node="hook" playSound="true">
               <dependentPart node="hookHydr"/>
               <dependentPart node="hookSpring"/>
           </movingTool>
           <movingTool node="leftDrumArm" wheelIndices="3">
               <dependentPart node="leftDrumHydr"/>
           </movingTool>
           <movingTool node="rightDrumArm" wheelIndices="4">
               <dependentPart node="rightDrumHydr"/>
           </movingTool>
        </movingTools>
        
		<movingParts>
           <movingPart node="drawBarRot" referencePoint="attacherJoint" referenceFrame="heliodor9_main_component0" isActiveDirty="true" limitedAxis="2"/>
           <movingPart node="axisHydraulic" referencePoint="axisHydraulicRef" referenceFrame="heliodor9_main_component0">
              <translatingPart node="axisHydraulicPunch"/>
           </movingPart>
           <movingPart node="leftArmHydr" referencePoint="leftArmHydrRef" referenceFrame="leftArmHydrRef">
              <translatingPart node="leftArmHydrPunch"/>
           </movingPart>
           <movingPart node="rightArmHydr" referencePoint="rightArmHydrRef" referenceFrame="rightArmHydrRef">
             <translatingPart node="rightArmHydrPunch"/>
           </movingPart>
           <movingPart node="leftDrumHydr" referencePoint="leftDrumHydrRef" referenceFrame="leftDrumHydrRef">
              <translatingPart node="leftDrumHydrPunch"/>
           </movingPart>
           <movingPart node="rightDrumHydr" referencePoint="rightDrumHydrRef" referenceFrame="rightDrumHydrRef">
              <translatingPart node="rightDrumHydrPunch"/>
           </movingPart>
           <movingPart node="hookHydr" referencePoint="hookHydrRef" referenceFrame="hookHydrRef">
              <translatingPart node="hookHydrPunch"/>
           </movingPart>
           <movingPart node="hookSpring" referencePoint="hookSpringRef" referenceFrame="hookSpringRef" scaleZ="true"/>
        </movingParts>
        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="heliodor9_main_component0"/>
        </sounds>
    </cylindered>
	
	<ai>
        <needsLowering value="true"/>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
        <allowTurnBackward value="false"/>
        <turningRadiusLimitation rotationJointNode="jointAttacherCol" wheelIndices="0 1"/>
        <toolReverserDirectionNode node="aiMarkerBack"/>
    </ai>
    
	<foliageBending> 
        <bendingNode minX="-3" maxX="3" minZ="1.3" maxZ="-1.8" yOffset="0" />
    </foliageBending>
	
	<baseMaterial>
        <material name="lemkenHeliodor_mat" baseNode="lemken_vis">
            <shaderParameter name="colorMat0" value="VAEDERSTAD_RED1"/>
			<shaderParameter name="colorMat1" value="VAEDERSTAD_YELLOW1"/>
        </material>
    </baseMaterial>

	<wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="6" fieldMultiplier="2"/>
	
	<i3dMappings>
        <i3dMapping id="heliodor9_main_component0" node="0>" />
		<i3dMapping id="attacherCol_main_component1" node="1>" />
		<i3dMapping id="lemken_vis" node="0>0" />
		<i3dMapping id="backLightsHigh" node="0>0|2|2|0|0" />
        <i3dMapping id="turnLightLeftBack" node="0>0|2|2|1|0|0" />
        <i3dMapping id="turnLightRightBack" node="0>0|2|2|1|1|0" />
        <i3dMapping id="leftDrumBack" node="0>0|3|2|1" />
        <i3dMapping id="rightDrumBack" node="0>0|4|2|1" />
        <i3dMapping id="leftDrumFront" node="0>0|3|2|0" />
        <i3dMapping id="rightDrumFront" node="0>0|4|2|0" />
        <i3dMapping id="jointAttacherCol" node="0>0|0" />
        <i3dMapping id="drawBarRot" node="0>0|1" />
        <i3dMapping id="mainWheelLeft" node="0>0|2|0|0" />
        <i3dMapping id="mainWheelRight" node="0>0|2|0|1" />
		<i3dMapping id="leftArm" node="0>0|3" />
		<i3dMapping id="leftArmHydrRef" node="0>0|3|0" />
		<i3dMapping id="leftArmHydr" node="0>0|5|1" />
		<i3dMapping id="leftArmHydrPunch" node="0>0|5|1|0" />
		<i3dMapping id="rightArm" node="0>0|4" />
		<i3dMapping id="rightArmHydrRef" node="0>0|4|0" />
		<i3dMapping id="rightArmHydr" node="0>0|5|2" />
		<i3dMapping id="rightArmHydrPunch" node="0>0|5|2|0" />
		<i3dMapping id="hook" node="0>0|4|3|0" />
		<i3dMapping id="hookHydr" node="0>0|4|3|1" />
		<i3dMapping id="hookHydrRef" node="0>0|4|3|0|0" />
		<i3dMapping id="hookHydrPunch" node="0>0|4|3|1|0" />
		<i3dMapping id="hookSpring" node="0>0|4|3|2" />
		<i3dMapping id="hookSpringRef" node="0>0|4|3|0|1" />
		<i3dMapping id="leftDrumArm" node="0>0|3|2" />
		<i3dMapping id="leftDrumHydr" node="0>0|3|3" />
		<i3dMapping id="leftDrumHydrPunch" node="0>0|3|3|0" />
		<i3dMapping id="leftDrumHydrRef" node="0>0|3|2|3" />
		<i3dMapping id="rightDrumArm" node="0>0|4|2" />
		<i3dMapping id="rightDrumHydr" node="0>0|4|5" />
		<i3dMapping id="rightDrumHydrRef" node="0>0|4|2|3" />
		<i3dMapping id="rightDrumHydrPunch" node="0>0|4|5|0" />
        <i3dMapping id="workAreaStart" node="0>0|8|0" />
        <i3dMapping id="workAreaWidth" node="0>0|8|1" />
        <i3dMapping id="workAreaHeight" node="0>0|8|2" />
        <i3dMapping id="soilAnimation" node="0>0|10|0|0" />
        <i3dMapping id="soilEmitShape" node="0>0|10|0|1" />
        <i3dMapping id="dustEmitterShape" node="0>0|10|0|2" />
        <i3dMapping id="soilEmitShape1" node="0>0|10|0|3" />
        <i3dMapping id="depthNode1" node="0>0|10|1" />
        <i3dMapping id="leftDiscs1" node="0>0|3|1|0" />
        <i3dMapping id="leftDiscs2" node="0>0|3|1|1" />
		<i3dMapping id="rightDiscs1" node="0>0|4|1|0" />
        <i3dMapping id="rightDiscs2" node="0>0|4|1|1" />
        <i3dMapping id="axis" node="0>0|2" />
        <i3dMapping id="axisHydraulicRef" node="0>0|2|1" />
        <i3dMapping id="axisHydraulic" node="0>0|5|0" />
        <i3dMapping id="axisHydraulicPunch" node="0>0|5|0|0" />
        <i3dMapping id="supportArm" node="0>0|6" />
        <i3dMapping id="aiMarkerLeft" node="0>0|9|0|0" />
        <i3dMapping id="aiMarkerRight" node="0>0|9|0|1" />
        <i3dMapping id="aiMarkerBack" node="0>0|9|0|2" />
        <i3dMapping id="aiCollisionTrigger" node="0>0|9|2" />
		<i3dMapping id="dummyLeft" node="0>0|3|2|2" />
        <i3dMapping id="dummyRight" node="0>0|4|2|2" />
		<i3dMapping id="attacherJoint" node="1>0" />
		<i3dMapping id="rear2ChamberLight_03_left" node="0>0|2|2|2|0" />
        <i3dMapping id="rear2ChamberLight_03_right" node="0>0|2|2|2|1" />
        <i3dMapping id="rear2ChamberLight_03_left01" node="0>0|7|2|0" />
        <i3dMapping id="rear2ChamberLight_03_right01" node="0>0|7|2|1" />
        <i3dMapping id="redTriangle_02_left" node="0>0|2|2|2|2" />
        <i3dMapping id="redTriangle_02_right" node="0>0|2|2|2|3" />
        <i3dMapping id="electricFront" node="0>0|12|0|8" />
        <i3dMapping id="electric_detached" node="0>0|12|1|8" />
        <i3dMapping id="hydraulic01_in" node="0>0|12|0|0" />
        <i3dMapping id="hydraulic01_in_cover" node="0>0|12|1|0" />        
		<i3dMapping id="hydraulic01_out" node="0>0|12|0|1" />
        <i3dMapping id="hydraulic01_out_cover" node="0>0|12|1|1" />		
		<i3dMapping id="hydraulic02_in" node="0>0|12|0|2" />
        <i3dMapping id="hydraulic02_in_cover" node="0>0|12|1|2" />		
		<i3dMapping id="hydraulic02_out" node="0>0|12|0|3" />
        <i3dMapping id="hydraulic02_out_cover" node="0>0|12|1|3" />		
		<i3dMapping id="hydraulic03_in" node="0>0|12|0|4" />
        <i3dMapping id="hydraulic03_in_cover" node="0>0|12|1|4" />		
		<i3dMapping id="hydraulic03_out" node="0>0|12|0|5" />
        <i3dMapping id="hydraulic03_out_cover" node="0>0|12|1|5" />		
		<i3dMapping id="hydraulic04_in" node="0>0|12|0|6" />
        <i3dMapping id="hydraulic04_in_cover" node="0>0|12|1|6" />		
		<i3dMapping id="hydraulic04_out" node="0>0|12|0|7" />
        <i3dMapping id="hydraulic04_out_cover" node="0>0|12|1|7" />		
 </i3dMappings>
 </vehicle>