<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="ManureSystemselfPropelledSprayer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>Condor</name>
        <specs>
            <workingWidth>36</workingWidth>
            <power>370</power>
            <maxSpeed>50</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>store_agrifacCondor.png</image>
        <price>489000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>AGRIFAC</brand>
        <category>sprayerVehicles</category>
        <shopTranslationOffset>0 0.18 0</shopTranslationOffset>
        <shopRotationOffset>0 0 0</shopRotationOffset>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>agrifacCondor.i3d</filename>
        <size width="5" length="13.5"/>
        <speedLimit value="25"/>
        <components>
            <component centerOfMass="0 0.6 0" solverIterationCount="10" mass="13000"/>
        </components>
        <schemaOverlay attacherJointPosition="0.5 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>

	<!-- manure system addon-->
	<manureSystem hasConnectors="true" hasPumpMotor="true" hasFillArm="true" hasFillArmReceiver="false"/>
	
	<manureSystemPumpMotor isStandalone="false" litersPerSecond="195" toReachMaxEfficiencyTime="1050">
		<sounds>
			<pump template="SLURRY_02">
				<pitch indoor="0.85" outdoor="0.75"/>
			</pump>
		</sounds>
	</manureSystemPumpMotor>
	
	<manureSystemConnectors>
		<connector type="couplingfertilizer" node="0>2|10|0"/>
	</manureSystemConnectors>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="MICHELIN">
                <wheels autoRotateBackSpeed="1.6">
                    <wheel filename="wheels/480_80R50_MICHELIN.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontLeftRot"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                    <wheel filename="wheels/480_80R50_MICHELIN.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontRightRot" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                    <wheel filename="wheels/480_80R50_MICHELIN.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackLeftRot"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                    <wheel filename="wheels/480_80R50_MICHELIN.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackRightRot"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_configuration_valueWheelNarrow" price="0" brand="TRELLEBORG">
                <wheels autoRotateBackSpeed="1.6">
                    <wheel filename="wheels/380_90R50_TRELLEBORG.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontLeftRot"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                    <wheel filename="wheels/380_90R50_TRELLEBORG.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontRightRot" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                    <wheel filename="wheels/380_90R50_TRELLEBORG.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackLeftRot"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                    <wheel filename="wheels/380_90R50_TRELLEBORG.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackRightRot"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                        <tire isCareWheel="true" />
                    </wheel>
                </wheels>
            </wheelConfiguration>
			<wheelConfiguration name="$l10n_configuration_valueDefault" price="0" brand="MICHELIN">
                <wheels autoRotateBackSpeed="1.6">
                    <wheel filename="wheels/520_85R42_MICHELIN.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontLeftRot"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/520_85R42_MICHELIN.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontRightRot" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/520_85R42_MICHELIN.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackLeftRot"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/520_85R42_MICHELIN.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackRightRot"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
			<wheelConfiguration name="$l10n_configuration_valueWheelBroad" price="0" brand="MICHELIN">
                <wheels autoRotateBackSpeed="1.6">
                    <wheel filename="wheels/650_75R38_MICHELIN.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontLeftRot"  driveNode="wheelFrontLeft"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/650_75R38_MICHELIN.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisFrontRightRot" driveNode="wheelFrontRight" forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/650_75R38_MICHELIN.xml" isLeft="true"  hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackLeftRot"   driveNode="wheelBackLeft"   forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                    <wheel filename="wheels/650_75R38_MICHELIN.xml" isLeft="false" hasTireTracks="true" hasParticles="true">
                        <physics rotSpeed="1" restLoad="3.9" repr="axisBackRightRot"  driveNode="wheelBackRight"  forcePointRatio="0.5" initialCompression="30" suspTravel="0.3" spring="40" damper="40"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>

        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="65" rotMax="35" rotCenter="0 0"/>
        </ackermannSteeringConfigurations>
    </wheels>

    <crabSteering>
        <steeringMode name="action_steeringModeFrontWheel" >
            <wheel index="1" offset="0" locked="false" />
            <wheel index="2" offset="0" locked="false" />
            <wheel index="3" offset="0" locked="true" />
            <wheel index="4" offset="0" locked="true" />
        </steeringMode>
        <steeringMode name="action_steeringModeAllWheel" >
            <wheel index="1" offset="0" />
            <wheel index="2" offset="0" />
            <wheel index="3" offset="0" />
            <wheel index="4" offset="0" />
        </steeringMode>
    </crabSteering>

    <lights>
        <sharedLight linkNode="worklight01" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight02" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight03" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight04" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight05" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight06" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
		<sharedLight linkNode="worklight07" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight08" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight09" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="worklight10" lightTypes="1" filename="$data/shared/assets/lights/lizard/workingLightOval_02.xml" />
        <sharedLight linkNode="reflector01" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml" />
        <sharedLight linkNode="reflector02" filename="$data/shared/assets/reflectors/lizard/redRound_01.xml" />

        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
        </states>

        <realLights>
            <low>
                <light node="frontLightLow"         lightTypes="0" excludedLightTypes="1 3" />
                <light node="worklightFrontLow"     lightTypes="1" />
                <light node="highBeamLow"           lightTypes="3" />
            </low>
            <high>
                <light node="frontLightHigh"        lightTypes="0" excludedLightTypes="1 3" />
                <light node="worklightFrontHigh"     lightTypes="1" />
                <light node="highBeamHigh"          lightTypes="3"/>
                <light node="backLightsHigh"        lightTypes="0"/>
                <brakeLight node="backLightsHigh" />
                <turnLightLeft node="turnLightLeftFront" />
                <turnLightLeft node="turnLightLeftBack" />
                <turnLightRight node="turnLightRightFront" />
                <turnLightRight node="turnLightRightBack" />
				<reverseLight node="reverseLight" />
            </high>
        </realLights>

        <beaconLights>
            <beaconLight node="beaconLight01" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLight02" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights>

        <defaultLights>
            <defaultLight shaderNode="backlightRed_static" lightTypes="0" />
            <defaultLight shaderNode="frontLight_static" lightTypes="0" />
            <brakeLight shaderNode="backlightRed_static" />
        </defaultLights>

        <turnLights>
            <turnLightLeft shaderNode="turnlightBackLeft_static" />
            <turnLightLeft shaderNode="turnlightLeft_static" />
            <turnLightRight shaderNode="turnlightBackRight_static" />
            <turnLightRight shaderNode="turnlightRight_static" />
        </turnLights>

        <brakeLights>
            <brakeLight shaderNode="backlightRed_static" />
        </brakeLights>
		
		<reverseLights>
            <reverseLight shaderNode="reverseLight_static" />
        </reverseLights>

        <sounds>
            <switchLight template="SWITCH_01"  />
            <turnLight template="SWITCH_TURNLIGHT"  />
        </sounds>

        <!--<dashboards>
             <dashboard displayType="EMITTER" valueType="lightState" node="interior_decal"  baseColor="GREY" emitColor="GREY"    intensity="0.5" lightTypes="0 1 2 3"                        groups="MOTOR_ACTIVE"/>
            <dashboard displayType="EMITTER" valueType="lightState" node="seatDecalLightUp"  baseColor="GREY" emitColor="GREY"    intensity="0.5" lightTypes="0 1 2 3"                        groups="MOTOR_ACTIVE"/>

            <dashboard displayType="emitter" valueType="turnLightLeft"  node="turnlightLeftDecal"      baseColor="BLACK" emitColor="GREEN" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightRight" node="turnlightRightDecal"     baseColor="BLACK" emitColor="GREEN" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="emitter" valueType="turnLightHazard" node="stickerHazardLightDecal"              baseColor="GREY" emitColor="RED" intensity="4" groups="MOTOR_ACTIVE"/>
        </dashboards>-->
    </lights>

    <sprayer fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1">
        <usageScales workingWidth="36" scale="1"/>
        <effects>
			<effectNode effectNode="effectCentre"   		  delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectLeftArm"   		  delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectLeftOuterArm"       delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectLeftOuterArm2"      delay="0"   materialType="sprayer" materialTypeId="1" />
			<effectNode effectNode="effectLeftOuterArmEnd"    delay="0"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectRightArm"           delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectRightOuterArm"      delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectRightOuterArm2"     delay="0"   materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="effectRightOuterArmEnd"   delay="0"   materialType="sprayer" materialTypeId="1" />
        </effects>
    </sprayer>

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
            <area startNode="workAreaStart" widthNode="workAreaWidth" heightNode="workAreaHeight" />
        </workArea>
    </workAreas>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work template="DEFAULT_SPRAYER" pitchOffset="0.75" linkNode="agrifacCondor_main_component_1" />
        </sounds>
        <turnedAnimation name="startStopAnim" />
    </turnOnVehicle>

    <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="agrifacCondor_main_component_1"/>

        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="6" transMax="40" translation="0 0 9.75" rotation="-10 180 0">
                <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
            </camera>
            <camera node="indoorCamera1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" positionSmoothingParameter="0.17" shadowFocusBox="shadowFocusBox"/>
        </cameras>

        <characterNode node="player_skin" cameraMinDistance="1.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="player_rightFoot" />
            <target ikChain="leftFoot"  targetNode="player_leftFoot" />
            <target ikChain="rightArm"  targetNode="player_rightHand" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="player_leftHand" />
        </characterNode>
		
        <characterTargetNodeModifier node="player_rightFoot" transitionTime="0.1" >
            <state node="playerRightFootTargetGasRef"   referenceNode="gasPedal"  />
			<state node="playerRightFootTargetBrakeRef"   referenceNode="brakePedal"/>
        </characterTargetNodeModifier>
		
         <!--<mirrors>
            <mirror node="realMirrors01" prio="1"/>
            <mirror node="realMirrors02" prio="1"/>
            <mirror node="realMirrors03" prio="2"/>
            <mirror node="realMirrors04" prio="3"/>
            <mirror node="realMirrors05" prio="3"/>
        </mirrors>-->

        <enterAnimation name="enterAnimation"/>

         <!--<dashboards>
            <dashboard displayType="NUMBER" valueType="operatingTime" numbers="numbersOperatingTime" numberColor="0.1 0.1 0.1 1" precision="1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="time"          numbers="numbersTime"          precision="2" groups="MOTOR_ACTIVE"/>
        </dashboards>-->
    </enterable>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="2" usage="111" fillType="diesel" />  <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>

        <motorConfigurations>
            <motorConfiguration name="Condor">
                <motor torqueScale="1.562" minRpm="850" maxRpm="2200" maxForwardSpeed="52" maxBackwardSpeed="20" brakeForce="16" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
                </motor>
                <transmission minForwardGearRatio="15.9" maxForwardGearRatio="200" minBackwardGearRatio="40" maxBackwardGearRatio="200" />
            </motorConfiguration>
        </motorConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.6" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.8" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.4" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <exhaustEffects>
            <exhaustEffect node="exhaustParticles" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.1" maxRpmColor="0.9 0.9 0.9 0.4" minRpmScale="0.1" maxRpmScale="0.55" xzRotationsOffset="0 0" xzRotationsForward="-20 0" xzRotationsBackward="150 0" xzRotationsLeft="0 -150" xzRotationsRight="0 150"/>
        </exhaustEffects>

        <motorStartDuration>1800</motorStartDuration>

        <sounds externalSoundFile="$data/sounds/vehicles/engine/hardi_rubicon/hardi_rubicon.xml" />

         <!--<dashboards>
            <dashboard displayType="ANIMATION" valueType="speedDir" animName="joystickMovement" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="rpm"   numbers="numbersRpm"   precision="0" numberColor="0.4508 0.6307 0.7157 1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="speed" numbers="numbersSpeed" precision="1" numberColor="0.4508 0.6307 0.7157 1" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="NUMBER" valueType="speed" numbers="numbersSpeed1" precision="1" numberColor="0.1 0.1 0.1 1" groups="MOTOR_ACTIVE"/>
        </dashboards>-->
    </motorized>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" />
        </sounds>

        <steeringWheel node="steeringWheel" indoorRotation="540" outdoorRotation="60" />

        <dashboards>
            <dashboard displayType="ROT" valueType="accelerationAxis" node="gasPedal"   minRot="0 0 0" maxRot="15 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="ROT" valueType="decelerationAxis" node="brakePedal" minRot="0 0 0" maxRot="25 0 0" doInterpolation="true" groups="MOTOR_ACTIVE"/>
            <!--<dashboard displayType="NUMBER"  valueType="cruiseControl" numbers="numbersSpeedCC"  numberColor="0.4508 0.6307 0.7157 1" precision="1" groups="MOTOR_ACTIVE"/>-->
        </dashboards>
    </drivable>

    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0.0" posDirectionText="action_foldOBJECT" negDirectionText="action_unfoldOBJECT" >
            <foldingPart animationName="folding" speedScale="1" />
        </foldingParts>
    </foldable>

    <animations>
        <animation name="enterAnimation">
            <part node="ladder"  startTime="2" endTime="4" startRot="0 0 0" endRot="0 0 160"/>
        </animation>

        <animation name="folding">
			<!--main arm-->
		    <part node="sprayerTopArm"    startTime="0" endTime="3.5" startRot="-30 0 0" endRot="2 0 0"/>
            <!-- right arm -->
			<part node="rightArmFolding"   startTime="3.5" endTime="12" startRot="0 0 0" endRot="0 90 0"/>
            <part node="rightOuterArmFolding"     startTime="3.5" endTime="12" startRot="0 0 0" endRot="0 -179 0"/>
			<part node="rightOuterArm2Folding"     startTime="3.5" endTime="12" startRot="0 0 0" endRot="0 179 0"/>
            <part node="rightOuterArmEndFolding" startTime="3.5" endTime="12" startRot="0 270 0" endRot="0 89 0"/>
			<part node="rightOuterArmPart" startTime="3.5" endTime="12" startRot="0 -133 0" endRot="0 -269 0"/>
			<part node="rightOuterArm2Part" startTime="3.5" endTime="12" startRot="0 -131.531 0" endRot="0 0 0"/>
            <!-- left arm -->
			<part node="leftArmFolding"   startTime="3.5" endTime="12" startRot="0 0 0" endRot="0 -90 0"/>
            <part node="leftOuterArmFolding"     startTime="3.5" endTime="12" startRot="0 -180 0" endRot="0 -1 0"/>
			<part node="leftOuterArm2Folding"     startTime="3.5" endTime="12" startRot="0 -90 0" endRot="0 -269 0"/>
            <part node="leftOuterArmEndFolding" startTime="3.5" endTime="12" startRot="0 0 0" endRot="0 179 0"/>
			<part node="leftOuterArmPart" startTime="3.5" endTime="12" startRot="0 133 0" endRot="0 269 0"/>
			<part node="leftOuterArm2Part" startTime="3.5" endTime="12" startRot="0 -46.858 0" endRot="0 -180 0"/>
        </animation>

        <animation name="wiperFrontAnimation">
            <part node="wiperFront"  startTime="0.0" endTime="0.6" startRot="0 0 0" endRot="-30 0 165" />
			<part node="wiperFront"  startTime="0.6" endTime="1.2" startRot="-30 0 165" endRot="0 0 330" />
        </animation>

        <animation name="wiperBackAnimation">
            <part node="wiperBack"  startTime="0.0" endTime="0.6" startRot="0 -15 0" endRot="0 -15 165" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="sprayerTopArm" playSound="true" foldMinLimit="0" foldMaxLimit="0.01">
                <controls axis="AXIS_SPRAYER_ARM" invertAxis="true" mouseSpeedFactor="0.4" iconName="SPRAYER_ARM_TRANSLATE_Y" />
                <rotation rotSpeed="25" rotAcceleration="120" rotMax="25" rotMin="-55" startRot="25" rotationAxis="1"/>
                <dependentPart node="sprayerTopArmHydraulic"/>
                <dependentPart node="lowerArm"/>
                <dependentPart node="backPart"/>
            </movingTool>
            <!-- steering hydraulics -->
            <movingTool node="axisBackLeftRot">
                <dependentPart node="axisFrontLeftHydraulic"/>
                <dependentPart node="axisFrontRightHydraulic"/>
                <dependentPart node="axisBackLeftHydraulic"/>
                <dependentPart node="axisBackRightHydraulic"/>
            </movingTool>
            <!-- left arm parts -->
            <movingTool node="leftOuterArmEnd">
                <dependentPart node="leftOuterArm2Hydraulic"/>
            </movingTool>
			
			<movingTool node="leftOuterArmPart">
                <dependentPart node="leftArmOuterHydraulic"/>
				<dependentPart node="leftOuterArmHydraulic2"/>
            </movingTool>
			
			<movingTool node="leftOuterArm2Part">
                <dependentPart node="leftOuterArm2Hydraulic2"/>
				<dependentPart node="leftOuterArmHydraulic"/>
            </movingTool>
			
			<movingTool node="leftOuterArmFolding">
                <dependentPart node="leftArmFoldingHydraulic"/>
            </movingTool>
			<!-- right arm parts -->
            <movingTool node="rightOuterArmEnd">
                <dependentPart node="rightOuterArm2Hydraulic"/>
            </movingTool>
			
			<movingTool node="rightOuterArmPart">
                <dependentPart node="rightArmOuterHydraulic"/>
				<dependentPart node="rightOuterArmHydraulic2"/>
            </movingTool>
			
			<movingTool node="rightOuterArm2Part">
                <dependentPart node="rightOuterArm2Hydraulic2"/>
				<dependentPart node="rightOuterArmHydraulic"/>
            </movingTool>
			
			<movingTool node="rightOuterArmFolding">
                <dependentPart node="rightArmFoldingHydraulic"/>
            </movingTool>
        </movingTools>

        <movingParts>
            <!-- wiper -->
            <movingPart node="wiperFront" referenceFrame="agrifacCondor_main_component_1"/>
			
            <!-- steering hydraulics -->
            <movingPart node="axisFrontLeftHydraulic" referencePoint="axisFrontLeftHydraulicRef" referenceFrame="axisFrontLeftHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisFrontLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisFrontRightHydraulic" referencePoint="axisFrontRightHydraulicRef" referenceFrame="axisFrontRightHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisFrontRightHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisBackLeftHydraulic" referencePoint="axisBackLeftHydraulicRef" referenceFrame="axisBackLeftHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisBackLeftHydraulicPunch"/>
            </movingPart>
            <movingPart node="axisBackRightHydraulic" referencePoint="axisBackRightHydraulicRef" referenceFrame="axisBackRightHydraulicRef" isActiveDirty="true">
                <translatingPart node="axisBackRightHydraulicPunch"/>
            </movingPart>
			
            <!-- main parts -->
            <movingPart node="backPart" referenceFrame="agrifacCondor_main_component_1"/>
			<movingPart node="lowerArm" referencePoint="lowerArmRef" referenceFrame="lowerArmRef"/>
			
            <movingPart node="sprayerTopArmHydraulic" referencePoint="sprayerTopArmHydraulicRef" referenceFrame="sprayerTopArmHydraulicRef">
                <translatingPart node="sprayerTopArmHydraulicPunch"/>
            </movingPart>

            <!-- left arm -->
            <movingPart node="leftArmFoldingHydraulic" referencePoint="leftArmFoldingHydraulicRef" referenceFrame="leftArmFoldingHydraulicRef">
                <translatingPart node="leftArmFoldingHydraulicPunch"/>
            </movingPart>
			
			<movingPart node="leftOuterArmHydraulic2" referencePoint="leftOuterArmHydraulic2Ref" referenceFrame="leftOuterArmHydraulic2Ref">
                <translatingPart node="leftOuterArmHydraulic2Punch"/>
            </movingPart>
			
			<movingPart node="leftArmOuterHydraulic" referencePoint="leftArmOuterHydraulicRef" referenceFrame="leftArmOuterHydraulicRef">
                <translatingPart node="leftArmOuterHydraulicPunch"/>
            </movingPart>
			
			<movingPart node="leftOuterArm2Hydraulic2" referencePoint="leftOuterArm2Hydraulic2Ref" referenceFrame="leftOuterArm2Hydraulic2Ref">
                <translatingPart node="leftOuterArm2Hydraulic2Punch"/>
            </movingPart>
			
			<movingPart node="leftOuterArmHydraulic" referencePoint="leftOuterArmHydraulicRef" referenceFrame="leftOuterArmHydraulicRef">
                <translatingPart node="leftOuterArmHydraulicPunch"/>
            </movingPart>
			
            <movingPart node="leftOuterArm2Hydraulic" referencePoint="leftOuterArm2HydraulicRef" referenceFrame="leftOuterArm2HydraulicRef">
                <translatingPart node="leftOuterArm2HydraulicPunch"/>
            </movingPart>
			
			<!-- right arm -->
            <movingPart node="rightArmFoldingHydraulic" referencePoint="rightArmFoldingHydraulicRef" referenceFrame="rightArmFoldingHydraulicRef">
                <translatingPart node="rightArmFoldingHydraulicPunch"/>
            </movingPart>
			
			<movingPart node="rightOuterArmHydraulic2" referencePoint="rightOuterArmHydraulic2Ref" referenceFrame="rightOuterArmHydraulic2Ref">
                <translatingPart node="rightOuterArmHydraulic2Punch"/>
            </movingPart>
			
			<movingPart node="rightArmOuterHydraulic" referencePoint="rightArmOuterHydraulicRef" referenceFrame="rightArmOuterHydraulicRef">
                <translatingPart node="rightArmOuterHydraulicPunch"/>
            </movingPart>
			
			<movingPart node="rightOuterArm2Hydraulic2" referencePoint="rightOuterArm2Hydraulic2Ref" referenceFrame="rightOuterArm2Hydraulic2Ref">
                <translatingPart node="rightOuterArm2Hydraulic2Punch"/>
            </movingPart>
			
			<movingPart node="rightOuterArmHydraulic" referencePoint="rightOuterArmHydraulicRef" referenceFrame="rightOuterArmHydraulicRef">
                <translatingPart node="rightOuterArmHydraulicPunch"/>
            </movingPart>
			
            <movingPart node="rightOuterArm2Hydraulic" referencePoint="rightOuterArm2HydraulicRef" referenceFrame="rightOuterArm2HydraulicRef">
                <translatingPart node="rightOuterArm2HydraulicPunch"/>
            </movingPart>
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" />
        </sounds>
    </cylindered>

    <suspensions>
        <suspension node="seat" weight="150" minTranslation="-0.02 -0.1 0.0" maxTranslation="0.02 0.1 0.0" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <wipers>
        <wiper animName="wiperFrontAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
        </wiper>
		<wiper animName="wiperBackAnimation" >
            <state animSpeed="0.75" animPause="2.0" />
        </wiper>
    </wipers>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="17" offset="0 0 0" />
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="9000"/>
                    <fillUnit unit="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="1000" canBeUnloaded="false" />
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <washable dirtDuration="300" washDuration="1" workMultiplier="2"/>

    <honk>
        <sound template="HONK_MF_BIG_TRACTOR"  />
    </honk>

    <ai>
        <areaMarkers leftNode="aiMarkerLeft" rightNode="aiMarkerRight" backNode="aiMarkerBack"/>
        <sizeMarkers leftNode="sizeMarkerLeft" rightNode="sizeMarkerRight" backNode="sizeMarkerBack"/>
        <collisionTrigger node="aiCollisionTrigger"/>
        <needsLowering value="false"/>
        <toolReverserDirectionNode node="sizeMarkerBack"/>
    </ai>

     <dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>


        <!--<default>
            <dashboard displayType="VISIBILITY" node="display01Decal"  groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="display02Decal"  groups="MOTOR_ACTIVE" />
            <dashboard displayType="VISIBILITY" node="numbersDashbord"  groups="MOTOR_ACTIVE" />
        </default>-->
    </dashboard>

    <foliageBending>
        <bendingNode minX="-1.5" maxX="1.5" minZ="-2.5" maxZ="3.5" yOffset="1.9" />
        <bendingNode minX="-0.75" maxX="0.75" minZ="-4.5" maxZ="-3" yOffset="1.9" />
    </foliageBending>


    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>

    <i3dMappings>
<i3dMapping id="agrifacCondor_main_component_1" node="0>" />
  <i3dMapping id="axisBackRightSpringRef" node="0>0|0|0" />
  <i3dMapping id="axisBackleftSpringRef" node="0>0|0|1" />
  <i3dMapping id="axisFrontLeftSpringRef" node="0>0|0|2" />
  <i3dMapping id="axleFrontRightSpringRef" node="0>0|0|3" />
  <i3dMapping id="axisBackLeftRot" node="0>0|1" />
  <i3dMapping id="axisBackLeftHydraulicRef" node="0>0|1|1" />
  <i3dMapping id="wheelBackLeft" node="0>0|1|2" />
  <i3dMapping id="axisBackRightRot" node="0>0|2" />
  <i3dMapping id="axisBackRightHydraulicRef" node="0>0|2|1" />
  <i3dMapping id="wheelBackRight" node="0>0|2|2" />
  <i3dMapping id="axisFrontLeftRot" node="0>0|3" />
  <i3dMapping id="axisFrontLeftHydraulicRef" node="0>0|3|1" />
  <i3dMapping id="wheelFrontLeft" node="0>0|3|2" />
  <i3dMapping id="axisFrontRightRot" node="0>0|4" />
  <i3dMapping id="axisFrontRightHydraulicRef" node="0>0|4|1" />
  <i3dMapping id="wheelFrontRight" node="0>0|4|2" />
  <i3dMapping id="axisBackLeftHydraulic" node="0>0|5|0" />
  <i3dMapping id="axisBackLeftHydraulicPunch" node="0>0|5|0|0" />
  <i3dMapping id="axisBackRightHydraulic" node="0>0|5|1" />
  <i3dMapping id="axisBackRightHydraulicPunch" node="0>0|5|1|0" />
  <i3dMapping id="axisFrontLeftHydraulic" node="0>0|5|2" />
  <i3dMapping id="axisFrontLeftHydraulicPunch" node="0>0|5|2|0" />
  <i3dMapping id="axisFrontRightHydraulic" node="0>0|5|3" />
  <i3dMapping id="axisFrontRightHydraulicPunch" node="0>0|5|3|0" />
  <i3dMapping id="componentJoint" node="0>1" />
  <i3dMapping id="aiCollisionTrigger" node="0>2|0|0" />
  <i3dMapping id="aiMarkerBack" node="0>2|0|1|0" />
  <i3dMapping id="aiMarkerLeft" node="0>2|0|1|1" />
  <i3dMapping id="aiMarkerRight" node="0>2|0|1|2" />
  <i3dMapping id="sizeMarkerBack" node="0>2|0|2|0" />
  <i3dMapping id="sizeMarkerLeft" node="0>2|0|2|1" />
  <i3dMapping id="sizeMarkerRight" node="0>2|0|2|2" />
  <i3dMapping id="brakePedal" node="0>2|1|0|0" />
  <i3dMapping id="playerRightFootTargetBrakeRef" node="0>2|1|0|0|0" />
  <i3dMapping id="gasPedal" node="0>2|1|0|1" />
  <i3dMapping id="playerRightFootTargetGasRef" node="0>2|1|0|1|0" />
  <i3dMapping id="wiperBack" node="0>2|1|0|2" />
  <i3dMapping id="wiperFront" node="0>2|1|0|3" />
  <i3dMapping id="player_leftFoot" node="0>2|1|1|0" />
  <i3dMapping id="player_leftFoot.001" node="0>2|1|1|1" />
  <i3dMapping id="player_rightFoot" node="0>2|1|1|2" />
  <i3dMapping id="player_rightFootBrake" node="0>2|1|1|3" />
  <i3dMapping id="player_rightFootGas" node="0>2|1|1|4" />
  <i3dMapping id="seat" node="0>2|1|2" />
  <i3dMapping id="indoorCamera1" node="0>2|1|2|1" />
  <i3dMapping id="player_rightHand" node="0>2|1|2|2" />
  <i3dMapping id="player_skin" node="0>2|1|2|3" />
  <i3dMapping id="steeringWheel" node="0>2|1|3|0|0" />
  <i3dMapping id="player_leftHand" node="0>2|1|3|0|0|0" />
  <i3dMapping id="steeringWheelDecal" node="0>2|1|3|0|0|1" />
  <i3dMapping id="cameraRaycastNode1" node="0>2|2|0" />
  <i3dMapping id="cameraRaycastNode2" node="0>2|2|1" />
  <i3dMapping id="cameraRaycastNode3" node="0>2|2|2" />
  <i3dMapping id="outdoorCameraTarget" node="0>2|2|3" />
  <i3dMapping id="outdoorCamera1" node="0>2|2|3|0" />
  <i3dMapping id="shadowFocusBox" node="0>2|2|4" />
  <i3dMapping id="exitPoint" node="0>2|3" />
  <i3dMapping id="sprayerTopArmHydraulic" node="0>2|4|0" />
  <i3dMapping id="sprayerTopArmHydraulicPunch" node="0>2|4|0|0" />
  <i3dMapping id="backLightsHigh" node="0>2|5|0|0" />
  <i3dMapping id="frontLightHigh" node="0>2|5|1|0" />
  <i3dMapping id="frontLightHigh01" node="0>2|5|1|0|0" />
  <i3dMapping id="frontLightLow" node="0>2|5|1|1" />
  <i3dMapping id="highBeamHigh" node="0>2|5|1|2" />
  <i3dMapping id="highBeamHigh01" node="0>2|5|1|2|0" />
  <i3dMapping id="highBeamLow" node="0>2|5|1|3" />
  <i3dMapping id="reverseLight" node="0>2|5|2|0" />
  <i3dMapping id="reverseLight01" node="0>2|5|2|0|0" />
  <i3dMapping id="beaconLight01" node="0>2|5|3|0" />
  <i3dMapping id="beaconLight02" node="0>2|5|3|1" />
  <i3dMapping id="reflector01" node="0>2|5|3|2" />
  <i3dMapping id="reflector02" node="0>2|5|3|3" />
  <i3dMapping id="worklight01" node="0>2|5|3|4" />
  <i3dMapping id="worklight02" node="0>2|5|3|5" />
  <i3dMapping id="worklight03" node="0>2|5|3|6" />
  <i3dMapping id="worklight04" node="0>2|5|3|7" />
  <i3dMapping id="worklight05" node="0>2|5|3|8" />
  <i3dMapping id="worklight06" node="0>2|5|3|9" />
  <i3dMapping id="worklight07" node="0>2|5|3|10" />
  <i3dMapping id="worklight08" node="0>2|5|3|11" />
  <i3dMapping id="worklight09" node="0>2|5|3|12" />
  <i3dMapping id="worklight10" node="0>2|5|3|13" />
  <i3dMapping id="backlightRed_static" node="0>2|5|4|0" />
  <i3dMapping id="frontLight_static" node="0>2|5|4|1" />
  <i3dMapping id="reverseLight_static" node="0>2|5|4|2" />
  <i3dMapping id="turnlightBackLeft_static" node="0>2|5|4|3" />
  <i3dMapping id="turnlightBackRight_static" node="0>2|5|4|4" />
  <i3dMapping id="turnlightLeft_static" node="0>2|5|4|5" />
  <i3dMapping id="turnlightRight_static" node="0>2|5|4|6" />
  <i3dMapping id="turnLightLeftBack" node="0>2|5|5|0" />
  <i3dMapping id="turnLightLeftFront" node="0>2|5|5|1" />
  <i3dMapping id="turnLightRightBack" node="0>2|5|5|2" />
  <i3dMapping id="turnLightRightFront" node="0>2|5|5|3" />
  <i3dMapping id="worklightFrontHigh" node="0>2|5|6|0" />
  <i3dMapping id="worklightFrontLow" node="0>2|5|6|1" />
  <i3dMapping id="worklightFrontLow01" node="0>2|5|6|1|0" />
  <i3dMapping id="ladder" node="0>2|6|0" />
  <i3dMapping id="lowerArm" node="0>2|6|1" />
  <i3dMapping id="sprayerTopArm" node="0>2|6|2" />
  <i3dMapping id="backPart" node="0>2|6|2|1" />
  <i3dMapping id="leftArmFolding" node="0>2|6|2|1|2" />
  <i3dMapping id="leftArm" node="0>2|6|2|1|2|0" />
  <i3dMapping id="effectCentre" node="0>2|6|2|1|2|0|1" />
  <i3dMapping id="effectLeftArm" node="0>2|6|2|1|2|0|2" />
  <i3dMapping id="leftArmHydraulicRef" node="0>2|6|2|1|2|0|3" />
  <i3dMapping id="leftArmOuterHydraulic" node="0>2|6|2|1|2|0|4" />
  <i3dMapping id="leftArmOuterHydraulicPunch" node="0>2|6|2|1|2|0|4|0" />
  <i3dMapping id="leftOuterArmFolding" node="0>2|6|2|1|2|0|6" />
  <i3dMapping id="leftOuterArm" node="0>2|6|2|1|2|0|6|0" />
  <i3dMapping id="effectLeftOuterArm" node="0>2|6|2|1|2|0|6|0|1" />
  <i3dMapping id="leftArmFoldingHydraulicRef" node="0>2|6|2|1|2|0|6|0|2" />
  <i3dMapping id="leftOuterArm2Folding" node="0>2|6|2|1|2|0|6|0|5" />
  <i3dMapping id="leftOuterArm2" node="0>2|6|2|1|2|0|6|0|5|0" />
  <i3dMapping id="effectLeftOuterArm2" node="0>2|6|2|1|2|0|6|0|5|0|2" />
  <i3dMapping id="leftOuterArm2Hydraulic" node="0>2|6|2|1|2|0|6|0|5|0|5" />
  <i3dMapping id="leftOuterArm2HydraulicPunch" node="0>2|6|2|1|2|0|6|0|5|0|5|0" />
  <i3dMapping id="leftOuterArm2Hydraulic2" node="0>2|6|2|1|2|0|6|0|5|0|6" />
  <i3dMapping id="leftOuterArm2Hydraulic2Punch" node="0>2|6|2|1|2|0|6|0|5|0|6|0" />
  <i3dMapping id="leftOuterArmEndFolding" node="0>2|6|2|1|2|0|6|0|5|0|7" />
  <i3dMapping id="leftOuterArmEnd" node="0>2|6|2|1|2|0|6|0|5|0|7|0" />
  <i3dMapping id="effectLeftOuterArmEnd" node="0>2|6|2|1|2|0|6|0|5|0|7|0|1" />
  <i3dMapping id="leftOuterArm2HydraulicRef" node="0>2|6|2|1|2|0|6|0|5|0|7|0|3" />
  <i3dMapping id="leftOuterArm2Part" node="0>2|6|2|1|2|0|6|0|6" />
  <i3dMapping id="leftOuterArm2Hydraulic2Ref" node="0>2|6|2|1|2|0|6|0|6|0" />
  <i3dMapping id="leftOuterArmHydraulicRef" node="0>2|6|2|1|2|0|6|0|6|1" />
  <i3dMapping id="leftOuterArmHydraulic" node="0>2|6|2|1|2|0|6|0|7" />
  <i3dMapping id="leftOuterArmHydraulicPunch" node="0>2|6|2|1|2|0|6|0|7|0" />
  <i3dMapping id="leftOuterArmHydraulic2" node="0>2|6|2|1|2|0|6|0|8" />
  <i3dMapping id="leftOuterArmHydraulic2Punch" node="0>2|6|2|1|2|0|6|0|8|0" />
  <i3dMapping id="leftOuterArmPart" node="0>2|6|2|1|2|0|7" />
  <i3dMapping id="leftArmOuterHydraulicRef" node="0>2|6|2|1|2|0|7|0" />
  <i3dMapping id="leftOuterArmHydraulic2Ref" node="0>2|6|2|1|2|0|7|1" />
  <i3dMapping id="leftArmHydraulic" node="0>2|6|2|1|2|2" />
  <i3dMapping id="leftArmHydraulicPunch" node="0>2|6|2|1|2|2|0" />
  <i3dMapping id="leftArmFoldingHydraulic" node="0>2|6|2|1|3" />
  <i3dMapping id="leftArmFoldingHydraulicPunch" node="0>2|6|2|1|3|0" />
  <i3dMapping id="lowerArmRef" node="0>2|6|2|1|4" />
  <i3dMapping id="rightArmFolding" node="0>2|6|2|1|5" />
  <i3dMapping id="rightArm" node="0>2|6|2|1|5|0" />
  <i3dMapping id="effectRightArm" node="0>2|6|2|1|5|0|1" />
  <i3dMapping id="rightArmHydraulicRef" node="0>2|6|2|1|5|0|2" />
  <i3dMapping id="rightArmOuterHydraulic" node="0>2|6|2|1|5|0|3" />
  <i3dMapping id="rightArmOuterHydraulicPunch" node="0>2|6|2|1|5|0|3|0" />
  <i3dMapping id="rightOuterArmFolding" node="0>2|6|2|1|5|0|5" />
  <i3dMapping id="rightOuterArm" node="0>2|6|2|1|5|0|5|0" />
  <i3dMapping id="effectRightOuterArm" node="0>2|6|2|1|5|0|5|0|1" />
  <i3dMapping id="rightArmFoldingHydraulicRef" node="0>2|6|2|1|5|0|5|0|2" />
  <i3dMapping id="rightOuterArm2Folding" node="0>2|6|2|1|5|0|5|0|5" />
  <i3dMapping id="rightOuterArm2" node="0>2|6|2|1|5|0|5|0|5|0" />
  <i3dMapping id="effectRightOuterArm2" node="0>2|6|2|1|5|0|5|0|5|0|2" />
  <i3dMapping id="rightOuterArm2Hydraulic" node="0>2|6|2|1|5|0|5|0|5|0|5" />
  <i3dMapping id="rightOuterArm2HydraulicPunch" node="0>2|6|2|1|5|0|5|0|5|0|5|0" />
  <i3dMapping id="rightOuterArm2Hydraulic2" node="0>2|6|2|1|5|0|5|0|5|0|6" />
  <i3dMapping id="rightOuterArm2Hydraulic2Punch" node="0>2|6|2|1|5|0|5|0|5|0|6|0" />
  <i3dMapping id="rightOuterArmEndFolding" node="0>2|6|2|1|5|0|5|0|5|0|7" />
  <i3dMapping id="rightOuterArmEnd" node="0>2|6|2|1|5|0|5|0|5|0|7|0" />
  <i3dMapping id="effectRightOuterArmEnd" node="0>2|6|2|1|5|0|5|0|5|0|7|0|1" />
  <i3dMapping id="rightOuterArm2HydraulicRef" node="0>2|6|2|1|5|0|5|0|5|0|7|0|3" />
  <i3dMapping id="rightOuterArm2Part" node="0>2|6|2|1|5|0|5|0|6" />
  <i3dMapping id="rightOuterArm2Hydraulic2Ref" node="0>2|6|2|1|5|0|5|0|6|0" />
  <i3dMapping id="rightOuterArmHydraulicRef" node="0>2|6|2|1|5|0|5|0|6|1" />
  <i3dMapping id="rightOuterArmHydraulic" node="0>2|6|2|1|5|0|5|0|7" />
  <i3dMapping id="rightOuterArmHydraulicPunch" node="0>2|6|2|1|5|0|5|0|7|0" />
  <i3dMapping id="rightOuterArmHydraulic2" node="0>2|6|2|1|5|0|5|0|8" />
  <i3dMapping id="rightOuterArmHydraulic2Punch" node="0>2|6|2|1|5|0|5|0|8|0" />
  <i3dMapping id="rightOuterArmPart" node="0>2|6|2|1|5|0|6" />
  <i3dMapping id="rightArmOuterHydraulicRef" node="0>2|6|2|1|5|0|6|0" />
  <i3dMapping id="rightOuterArmHydraulic2Ref" node="0>2|6|2|1|5|0|6|1" />
  <i3dMapping id="rightArmHydraulic" node="0>2|6|2|1|5|2" />
  <i3dMapping id="rightArmHydraulicPunch" node="0>2|6|2|1|5|2|0" />
  <i3dMapping id="rightArmFoldingHydraulic" node="0>2|6|2|1|6" />
  <i3dMapping id="rightArmFoldingHydraulicPunch" node="0>2|6|2|1|6|0" />
  <i3dMapping id="sprayerTopArmHydraulicRef" node="0>2|6|2|3" />
  <i3dMapping id="axisBackRightSpring" node="0>2|6|3|0" />
  <i3dMapping id="axisBackleftSpring" node="0>2|6|3|1" />
  <i3dMapping id="axisFrontLeftSpring" node="0>2|6|3|2" />
  <i3dMapping id="axleFrontRightSpring" node="0>2|6|3|3" />
  <i3dMapping id="exhaustParticles" node="0>2|7|0" />
  <i3dMapping id="workAreaHeight" node="0>2|9|0" />
  <i3dMapping id="workAreaStart" node="0>2|9|1" />
  <i3dMapping id="workAreaWidth" node="0>2|9|2" />
    </i3dMappings>
</vehicle>
