<?xml version="1.0" encoding="iso-8859-1"?>
<i3D name="Pickup 2014" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
    <Asset>
        <Export program="GIANTS Editor 64bit" version="8.2.2"/>
    </Asset>
    <Files>
        <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
        <File fileId="2" filename="textures/gen_dirt_1.dds"/>
        <File fileId="7" filename="textures/window_diffuse.dds"/>
    </Files>
    <Materials>
        <Material name="Bracket" materialId="18" diffuseColor="0.729412 0.00392157 0.8 1" customShaderId="3" customShaderVariation="colorMask">
            <Glossmap fileId="2"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
        </Material>
        <Material name="Left Turn Signal" materialId="11" alphaBlending="true" customShaderId="3" customShaderVariation="staticLight">
            <Texture fileId="7"/>
            <Glossmap fileId="2"/>
            <CustomParameter name="RDT" value="1 1 0 0"/>
            <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
            <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
            <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
            <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
            <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
            <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
            <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
            <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
            <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
            <CustomParameter name="lightControl" value="0 0 0 0"/>
            <CustomParameter name="blinkOffset" value="0 0 1 0"/>
        </Material>
    </Materials>
    <Shapes externalShapesFile="rear lights.i3d.shapes"/>
    <Dynamics/>
    <Scene>
        <TransformGroup name="TailLights" translation="0 1.41929 -6.29641" scale="0.894945 0.894945 0.894945" nodeId="196">
            <Shape shapeId="1" name="Bracket" rotation="90 -0 0" scale="0.021376 0.021376 0.021376" nodeId="197" materialIds="18" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="2" name="L Turn" rotation="90 -0 0" scale="0.021376 0.021376 0.021376" nodeId="198" materialIds="11" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="3" name="R Turn" rotation="90 -0 0" scale="0.021376 0.021376 0.021376" nodeId="199" materialIds="11" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="4" name="Running" rotation="90 -0 0" scale="0.021376 0.021376 0.021376" nodeId="200" materialIds="11" castsShadows="true" receiveShadows="true"/>
            <Shape shapeId="4" name="Running/Tail" rotation="90 -0 0" scale="0.021376 0.021376 0.021376" nodeId="201" materialIds="11" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
    </Scene>
</i3D>
