<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Pickup 2014" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.2"/>
  </Asset>

  <Files>
    <File fileId="3" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="../FS19_1983FordF350/GMC_3500/textures/gen_dirt_1.dds"/>
  </Files>


  <Materials>
    <Material name="Interior" materialId="12" diffuseColor="0.8 0.8 0.8 1" alphaBlending="true" customShaderId="3" customShaderVariation="colorMask">
      <Glossmap fileId="2"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="hitch.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <Shape shapeId="1" name="Ball" translation="0 -0.338775 -0.0213461" rotation="90 -0 0" scale="0.017 0.017033 0.017033" nodeId="195" materialIds="12" castsShadows="true" receiveShadows="true"/>
  </Scene>

</i3D>
