<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sprayer">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>
            <en>OPSH-15</en>
            <de>OPSCH-15</de>
            <ru>ОПШ-15</ru>
        </name>
        <specs>
            <workingWidth>16.0</workingWidth>
        </specs>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>store.dds</image>
        <price>14000</price>
        <lifetime>400</lifetime>
        <rotation>0</rotation>
        <brand>BASHSELMASH</brand>
        <category>sprayers</category>
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>opsch15_19.i3d</filename>
        <size width="3.5" length="6.0" lengthOffset="0.0" />
        <speedLimit value="10" />
        <components>
            <component centerOfMass="0.0 0.5 0.0" solverIterationCount="10" mass="949" />
        </components>
        <schemaOverlay attacherJointPosition="0 0">
            <default name="DEFAULT_IMPLEMENT"/>
            <turnedOn name="DEFAULT_IMPLEMENT_ON"/>
            <selected name="DEFAULT_IMPLEMENT_SELECTED"/>
            <turnedOnSelected name="DEFAULT_IMPLEMENT_SELECTED_ON"/>
        </schemaOverlay>
    </base>

    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_gauge1500mm" price="0">
                <wheels>
                    <wheel filename="wheel.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="0>0|0|0" forcePointRatio="0.5" initialCompression="26" suspTravel="0.05" spring="30" damper="50" />
                    </wheel>
                    <wheel filename="wheel.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="0>0|1|0" forcePointRatio="0.5" initialCompression="26" suspTravel="0.05" spring="30" damper="50" />
                    </wheel>
                </wheels>
                <objectChange node="0>0|0"  translationActive="0.0 0.0 -0.66"/>
                <objectChange node="0>0|1"  translationActive="0.0 0.0 -0.66"/>
            </wheelConfiguration>
            <wheelConfiguration name="$l10n_gauge1800mm" price="0">
                <wheels>
                    <wheel filename="wheel.xml" isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="0>0|0|0" forcePointRatio="0.5" initialCompression="26" suspTravel="0.05" spring="30" damper="50" />
                    </wheel>
                    <wheel filename="wheel.xml" isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics tipOcclusionAreaGroupId="1" restLoad="1.1" repr="0>0|1|0" forcePointRatio="0.5" initialCompression="26" suspTravel="0.05" spring="30" damper="50" />
                    </wheel>
                </wheels>
                <objectChange node="0>0|0"  translationActive="-0.15 0.0 -0.66"/>
                <objectChange node="0>0|1"  translationActive="0.15 0.0 -0.66"/>
            </wheelConfiguration>
        </wheelConfigurations>

        <rimColor></rimColor>
    </wheels>

    <attachable>
        <inputAttacherJoints>
            <inputAttacherJoint node="0>2|0" jointType="trailer" attacherHeight="0.52" />
        </inputAttacherJoints>
        <support animationName="moveSupport" />
        <brakeForce>0.1</brakeForce>
    </attachable>

    <connectionHoses>
        <hose inputAttacherJointIndices="1" type="hydraulicIn"  node="0>5|0" length="1.0" diameter="0.02" straighteningFactor="0.5">
	    <objectChange node="0>5|2" visibilityActive="false" visibilityInactive="true"/>
	</hose>
        <hose inputAttacherJointIndices="1" type="hydraulicOut" node="0>5|1" length="1.0" diameter="0.02" straighteningFactor="0.5">
	    <objectChange node="0>5|3" visibilityActive="false" visibilityInactive="true"/>
	</hose>
    </connectionHoses>

    <powerTakeOffs>
        <input inputAttacherJointIndices="1" detachNode="0>2|2" inputNode="0>2|1" />
    </powerTakeOffs>

    <powerConsumer ptoRpm="450" neededMinPtoPower="10" neededMaxPtoPower="10" />

    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false" >
            <area startNode="0>3|0" widthNode="0>3|1" heightNode="0>3|2" />
        </workArea>
    </workAreas>

    <sprayer fillUnitIndex="1">
        <usageScales workingWidth="16.0" scale="1"/>
        <effects>
            <effectNode effectNode="0>1|3|2|4"     delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|5"     delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|6"     delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|7"     delay="0" materialType="sprayer" materialTypeId="1" />

            <effectNode effectNode="0>1|3|2|0|3"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|4"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|5"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|6"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|7"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|8"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|9"   delay="0" materialType="sprayer" materialTypeId="1" />

            <effectNode effectNode="0>1|3|2|1|3"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|4"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|5"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|6"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|7"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|8"   delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|9"   delay="0" materialType="sprayer" materialTypeId="1" />

            <effectNode effectNode="0>1|3|2|0|1|1" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|1|2" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|1|3" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|1|4" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|1|5" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|1|6" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|0|1|7" delay="0" materialType="sprayer" materialTypeId="1" />

            <effectNode effectNode="0>1|3|2|1|1|1" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|1|2" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|1|3" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|1|4" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|1|5" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|1|6" delay="0" materialType="sprayer" materialTypeId="1" />
            <effectNode effectNode="0>1|3|2|1|1|7" delay="0" materialType="sprayer" materialTypeId="1" />
        </effects>

        <animationNodes>
            <animationNode node="0>0|10"  rotAxis="3" rotSpeed="2700" turnOnFadeTime="1.0" turnOffFadeTime="2.0" />
        </animationNodes>
    </sprayer>

    <foldable>
        <foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0" turnOnFoldMinLimit="0" turnOffIfNotAllowed="true" loadMovingToolStatesMaxLimit="-1" loadMovingToolStatesMinLimit="-1">
            <foldingPart animationName="folding" speedScale="0.4" animStartTime="0.63"/>
        </foldingParts>
    </foldable>

    <animations>
        <animation name="folding">
            <part node="0>1|3|2|0"   startTime="0.0" endTime="3.0" startRot="0.0 0.0 0.0" endRot="0.0 90.0 0.0" />
            <part node="0>1|3|2|0|1" startTime="0.3" endTime="3.0" startRot="0.0 0.0 0.0" endRot="0.0 -179.0 0.0" />

            <part node="0>1|3|2|1"   startTime="0.0" endTime="3.0" startRot="0.0 0.0 0.0" endRot="0.0 -90.0 0.0" />
            <part node="0>1|3|2|1|1" startTime="0.3" endTime="3.0" startRot="0.0 0.0 0.0" endRot="0.0 179.0 0.0" />

            <part node="0>0|12"      startTime="0.0" endTime="0.3" startRot="0.0 -90.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="0>0|5|0|1"   startTime="0.0" endTime="0.3" startRot="0.0 0.0 -155.0" endRot="0.0 0.0 45.0" />
        </animation>

        <animation name="moveSupport">
            <part node="0>0|8"       startTime="0.0" endTime="0.2" startRot="90.0 0.0 0.0" endRot="0.0 0.0 0.0" />
            <part node="0>0|7|1"     startTime="0.0" endTime="0.3" startRot="0.0 0.0 -175.0" endRot="0.0 0.0 45.0" />
        </animation>

        <animation name="fillLevelDisplay">
            <part node="0>0|11"      startTime="0.0" endTime="1.0" startRot="0.0 0.0 45.0" endRot="0.0 0.0 -45.0" />
        </animation>
    </animations>

    <cylindered>
        <movingTools>
            <movingTool node="0>1|3" playSound="false">
                <controls axis="AXIS_SPRAYER_ARM" invertAxis="false" mouseSpeedFactor="0.5" iconName="SPRAYER_ARM_TRANSLATE_Y" />
                <translation transSpeed="0.5" transAcceleration="80" transMax="1.55" transMin="1.25" translationAxis="2"/>
                <dependentPart node="0>1|0" />
                <dependentPart node="0>1|1" />
                <dependentPart node="0>1|2" />
            </movingTool>

            <movingTool node="0>1|3|2|0" playSound="true">
                <dependentPart node="0>1|1" />
                <dependentPart node="0>1|3|2|2" />
            </movingTool>

            <movingTool node="0>1|3|2|1" playSound="true">
                <dependentPart node="0>1|2" />
                <dependentPart node="0>1|3|2|3" />
            </movingTool>
        </movingTools>

        <movingParts>
            <movingPart node="0>1|0" referencePoint="0>1|3|3" referenceFrame="0>1" >
                <translatingPart node="0>1|0|0" />
            </movingPart>

            <movingPart node="0>1|1" referencePoint="0>1|3|2|0|10" referenceFrame="0>1" >
                <translatingPart node="0>1|1|0" />
            </movingPart>

            <movingPart node="0>1|2" referencePoint="0>1|3|2|1|10" referenceFrame="0>1" >
                <translatingPart node="0>1|2|0" />
            </movingPart>

            <movingPart node="0>1|3|2|2" referencePoint="0>1|3|2|0|11" referenceFrame="0>1" >
                <translatingPart node="0>1|3|2|2|0" />
            </movingPart>

            <movingPart node="0>1|3|2|3" referencePoint="0>1|3|2|1|11" referenceFrame="0>1" >
                <translatingPart node="0>1|3|2|3|0" />
            </movingPart>
        </movingParts>

        <sounds>
            <hydraulic template="DEFAULT_HYDRAULIC_SOUND" linkNode="0>"/>
        </sounds>
    </cylindered>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <unloading width="13" offset="0 0 0" />
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="1200" >
                        <dashboard displayType="ANIMATION" valueType="fillLevel" animName="fillLevelDisplay" />
                    </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>

    <turnOnVehicle turnOffIfNotAllowed="true" >
        <sounds>
            <work template="DEFAULT_SPRAYER" linkNode="0>" />
        </sounds>
    </turnOnVehicle>

    <ai>
        <areaMarkers leftNode="0>4|0|0" rightNode="0>4|0|1" backNode="0>4|0|2" />
        <needsLowering value="false"/>
        <allowTurnBackward value="false"/>
        <collisionTrigger node="0>4|1" />
    </ai>

    <foliageBending>
        <bendingNode minX="-0.9" maxX="0.9"  minZ="-1.8" maxZ="1.0 " yOffset="0.6" />
        <bendingNode minX="-3.0" maxX="0.0"  minZ="-0.1" maxZ="0.1" yOffset="0.0" node="0>1|3|2|0" />
        <bendingNode minX="-3.5" maxX="0.0"  minZ="-0.1" maxZ="0.1" yOffset="0.0" node="0>1|3|2|0|1" />
        <bendingNode minX="3.0"  maxX="-0.0" minZ="-0.1" maxZ="0.1" yOffset="0.0" node="0>1|3|2|1" />
        <bendingNode minX="3.5"  maxX="-0.0" minZ="-0.1" maxZ="0.1" yOffset="0.0" node="0>1|3|2|1|1" />
    </foliageBending>

    <baseMaterial>
        <material name="15_Body_mat" baseNode="0>0">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
        </material>
        <material name="15_Stoyka_mat" baseNode="0>1">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
            <shaderParameter name="colorMat2" value="0.000 0.150 0.050 6"/>
        </material>
        <material name="15_Schtanga_R1_mat" baseNode="0>1|3|2|0">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
            <shaderParameter name="colorMat2" value="0.000 0.150 0.050 6"/>
        </material>
        <material name="15_Schtanga_R2_mat" baseNode="0>1|3|2|0|1">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
            <shaderParameter name="colorMat2" value="0.000 0.150 0.050 6"/>
        </material>
        <material name="15_Schtanga_C_mat" baseNode="0>1|3|2">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
            <shaderParameter name="colorMat2" value="0.000 0.150 0.050 6"/>
        </material>
        <material name="15_Schtanga_L1_mat" baseNode="0>1|3|2|1">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
            <shaderParameter name="colorMat2" value="0.000 0.150 0.050 6"/>
        </material>
        <material name="15_Schtanga_L2_mat" baseNode="0>1|3|2|1|1">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
            <shaderParameter name="colorMat2" value="0.000 0.150 0.050 6"/>
        </material>

        <material name="camlock_mat" baseNode="0>6">
            <shaderParameter name="colorMat0" value="0.150 0.050 0.050 6"/>
        </material>
    </baseMaterial>

    <baseMaterialConfigurations>
        <baseMaterialConfiguration name="$l10n_dark_red"   color="0.150 0.050 0.050 6"/>
        <baseMaterialConfiguration name="$l10n_dark_green" color="0.000 0.150 0.050 6" price="100"/>
        <baseMaterialConfiguration name="$l10n_dark_blue"  color="0.000 0.100 0.150 6" price="100"/>
        <material name="15_Body_mat"        shaderParameter="colorMat0" />
        <material name="15_Stoyka_mat"      shaderParameter="colorMat0" />
        <material name="15_Schtanga_R1_mat" shaderParameter="colorMat0" />
        <material name="15_Schtanga_R2_mat" shaderParameter="colorMat0" />
        <material name="15_Schtanga_L2_mat" shaderParameter="colorMat0" />

        <material name="camlock_mat"        shaderParameter="colorMat0" />
    </baseMaterialConfigurations>

    <designMaterialConfigurations>
 	<designMaterialConfiguration name="$l10n_dark_green" color="0.000 0.150 0.050 6"/>
 	<designMaterialConfiguration name="$l10n_dark_red"   color="0.150 0.050 0.050 6" price="100"/>
 	<designMaterialConfiguration name="$l10n_dark_blue"  color="0.000 0.100 0.150 6" price="100"/>
 	<designMaterialConfiguration name="$l10n_dark_grey"  color="0.050 0.050 0.050 6" price="100"/>
 	<designMaterialConfiguration name="$l10n_yellow"     color="0.533 0.397 0.063 6" price="100"/>
        <material name="15_Stoyka_mat"      shaderParameter="colorMat2" />
        <material name="15_Schtanga_C_mat"  shaderParameter="colorMat2" />
        <material name="15_Schtanga_L1_mat" shaderParameter="colorMat2" />
        <material name="15_Schtanga_R1_mat" shaderParameter="colorMat2" />
        <material name="15_Schtanga_L2_mat" shaderParameter="colorMat2" />
        <material name="15_Schtanga_R2_mat" shaderParameter="colorMat2" />
    </designMaterialConfigurations>

    <rimColorConfigurations>	
 	<rimColorConfiguration name="$l10n_dark_red"   color="0.150 0.050 0.050 6"/>
 	<rimColorConfiguration name="$l10n_dark_green" color="0.000 0.150 0.050 6" price="100"/>
 	<rimColorConfiguration name="$l10n_dark_blue"  color="0.000 0.100 0.150 6" price="100"/>
 	<rimColorConfiguration name="$l10n_dark_grey"  color="0.050 0.050 0.050 6" price="100"/>
 	<rimColorConfiguration name="$l10n_grey"       color="0.250 0.250 0.250 6" price="100"/>
 	<rimColorConfiguration name="$l10n_yellow"     color="0.533 0.397 0.063 6" price="100"/>
    </rimColorConfigurations>

    <designConfigurations title="$l10n_configuration_design">
	<designConfiguration name="$l10n_stnd" price="0">
            <objectChange node="0>0|2"       visibilityActive="false" />
            <objectChange node="0>0|3"       visibilityActive="true" />
            <objectChange node="0>0|4"       visibilityActive="false" />
            <objectChange node="0>0|5"       visibilityActive="false" />
            <objectChange node="0>0|6"       visibilityActive="true" />
            <objectChange node="0>0|15"      visibilityActive="false" />
            <objectChange node="0>1|3|2|0|0" visibilityActive="false" />
            <objectChange node="0>1|3|2|1|0" visibilityActive="false" />
            <objectChange node="0>0|19"      visibilityActive="false" />
            <objectChange node="0>0|20"      visibilityActive="true" />
        </designConfiguration>

	<designConfiguration name="$l10n_add_filter" price="200">
            <objectChange node="0>0|2"       visibilityActive="true" />
            <objectChange node="0>0|3"       visibilityActive="false" />
            <objectChange node="0>0|4"       visibilityActive="false" />
            <objectChange node="0>0|5"       visibilityActive="false" />
            <objectChange node="0>0|6"       visibilityActive="true" />
            <objectChange node="0>0|15"      visibilityActive="false" />
            <objectChange node="0>1|3|2|0|0" visibilityActive="false" />
            <objectChange node="0>1|3|2|1|0" visibilityActive="false" />
            <objectChange node="0>0|19"      visibilityActive="false" />
            <objectChange node="0>0|20"      visibilityActive="true" />
        </designConfiguration>


	<designConfiguration name="$l10n_add_manometr" price="300">
            <objectChange node="0>0|2"       visibilityActive="true" />
            <objectChange node="0>0|3"       visibilityActive="false" />
            <objectChange node="0>0|4"       visibilityActive="false" />
            <objectChange node="0>0|5"       visibilityActive="true" />
            <objectChange node="0>0|6"       visibilityActive="false" />
            <objectChange node="0>0|15"      visibilityActive="false" />
            <objectChange node="0>1|3|2|0|0" visibilityActive="false" />
            <objectChange node="0>1|3|2|1|0" visibilityActive="false" />
            <objectChange node="0>0|19"      visibilityActive="false" />
            <objectChange node="0>0|20"      visibilityActive="true" />
        </designConfiguration>

	<designConfiguration name="$l10n_add_clean_water_tank" price="400">
            <objectChange node="0>0|2"       visibilityActive="true" />
            <objectChange node="0>0|3"       visibilityActive="false" />
            <objectChange node="0>0|4"       visibilityActive="true" />
            <objectChange node="0>0|5"       visibilityActive="true" />
            <objectChange node="0>0|6"       visibilityActive="false" />
            <objectChange node="0>0|15"      visibilityActive="false" />
            <objectChange node="0>1|3|2|0|0" visibilityActive="false" />
            <objectChange node="0>1|3|2|1|0" visibilityActive="false" />
            <objectChange node="0>0|19"      visibilityActive="true" />
            <objectChange node="0>0|20"      visibilityActive="false" />
        </designConfiguration>

	<designConfiguration name="$l10n_add_folding_system" price="600">
            <objectChange node="0>0|2"       visibilityActive="true" />
            <objectChange node="0>0|3"       visibilityActive="false" />
            <objectChange node="0>0|4"       visibilityActive="true" />
            <objectChange node="0>0|5"       visibilityActive="true" />
            <objectChange node="0>0|6"       visibilityActive="false" />
            <objectChange node="0>0|15"      visibilityActive="false" />
            <objectChange node="0>1|3|2|0|0" visibilityActive="true" />
            <objectChange node="0>1|3|2|1|0" visibilityActive="true" />
            <objectChange node="0>0|19"      visibilityActive="true" />
            <objectChange node="0>0|20"      visibilityActive="false" />
        </designConfiguration>

	<designConfiguration name="$l10n_add_water_intake_system" price="1000">
            <objectChange node="0>0|2"       visibilityActive="true" />
            <objectChange node="0>0|3"       visibilityActive="false" />
            <objectChange node="0>0|4"       visibilityActive="true" />
            <objectChange node="0>0|5"       visibilityActive="true" />
            <objectChange node="0>0|6"       visibilityActive="false" />
            <objectChange node="0>0|15"      visibilityActive="true" />
            <objectChange node="0>1|3|2|0|0" visibilityActive="true" />
            <objectChange node="0>1|3|2|1|0" visibilityActive="true" />
            <objectChange node="0>0|19"      visibilityActive="true" />
            <objectChange node="0>0|20"      visibilityActive="false" />
        </designConfiguration>
    </designConfigurations>

    <vehicleTypeConfigurations title="$l10n_configuration_ManureSystem">
        <vehicleTypeConfiguration name="$l10n_ManureSystem_OFF" price="0" vehicleType="sprayer" >
            <objectChange node="0>6"  visibilityActive="false" />
	</vehicleTypeConfiguration>
        <vehicleTypeConfiguration name="$l10n_ManureSystem_ON"  price="0" vehicleType="manureBarrel" >
            <objectChange node="0>6"  visibilityActive="true" />
	</vehicleTypeConfiguration>
    </vehicleTypeConfigurations>

    <manureSystem hasConnectors="true" hasPumpMotor="true" hasFillArm="true"/>
    <manureSystemPumpMotor litersPerSecond="250" toReachMaxEfficiencyTime="1050"/>
    <manureSystemConnectors>
       <connector type="COUPLINGFERTILIZER" node="0>6|0" />	
    </manureSystemConnectors>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="2" fieldMultiplier="2"/>
</vehicle>
