<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="groundDustParticleSystem2" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="7.0.5"/>
  </Asset>

  <Files>
    <File fileId="1" filename="groundDustParticle.png" relativePath="true"/>
    <File fileId="2" filename="$data/shaders/psSubUVShader.xml" relativePath="true"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1" ambientColor="1 1 1">
    </Material>
    <Material name="lambert2" materialId="8" ambientColor="1 1 1" alphaBlending="true" customShaderId="2">
      <Emissivemap fileId="1"/>
      <CustomParameter name="psPlayScale" value="1 2 0 1"/>
      <CustomParameter name="psColor" value="1 1 1 1"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="groundDustParticleSystem2.i3d.shapes">
  </Shapes>


  <Dynamics>
    <ParticleSystem name="emitter1Ref" dynamicId="1" type="sprite" rate="0.26144" lifespan="915.994" maxCount="325" speed="0" speedRandom="0.058823" tangentSpeed="0.352941" normalSpeed="0.150324" emitterShapeVelocityScale="0.1" spriteScaleX="0.751635" spriteScaleY="3.26798" spriteScaleXGain="0.01" spriteScaleYGain="0.01" blendFactor="0.045752" blendInFactor="0.2" blendOutFactor="0.8" randomInitRotation="true" deltaRotateMin="-0.0015708" deltaRotateMax="0.0015708">
      <Gravity force="0 0.5 0"/>
    </ParticleSystem>
  </Dynamics>

  <Scene>
    <Dynamic dynamicId="1" emitterShapeNodeId="15" name="emitter1" clipDistance="300" nodeId="14" materialIds="8" distanceBlending="false">
      <Shape shapeId="2" name="pPlaneShape2" nodeId="15" materialIds="6" nonRenderable="true"/>
    </Dynamic>
  </Scene>

</i3D>
