<?xml version="1.0" encoding="utf-8" standalone="no"?>
<vehicle type="ka26">
    <annotation>Edit and LUA port to FS19:TFSGROUP</annotation>
    <storeData>
        <name>
            <en>EC 145 GENDARMERIE</en></name>
        <category>Helicopters</category>
        <brand>TFSGROUP</brand>
        <specs>
            <workingWidth>60</workingWidth>
            <power>650</power>
            <maxSpeed>160</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_sprayer</function>
        </functions>
        <image>store3.dds</image>
        <price>20000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <vertexBufferMemoryUsage>0</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>0</indexBufferMemoryUsage>
        <textureMemoryUsage>0</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
    </storeData>
    <base>
        <typeDesc>$l10n_typeDesc_sprayer</typeDesc>
        <filename>ka26.i3d</filename>
        <size width="14" length="14" lengthOffset="-0.5"/>
        <components>
            <component mass="2150" centerOfMass="0 -0.00 0" solverIterationCount="30"/>
        </components>
        <schemaOverlay attacherJointPosition="0.5 0">
            <default name="DEFAULT_VEHICLE"/>
            <turnedOn name="DEFAULT_VEHICLE_ON"/>
            <selected name="DEFAULT_VEHICLE_SELECTED"/>
            <turnedOnSelected name="DEFAULT_VEHICLE_SELECTED_ON"/>
        </schemaOverlay>
    </base>
    <wheels>
        <wheelConfigurations>
            <wheelConfiguration name="Ka-26" price="0">
                <wheels autoRotateBackSpeed="0.7">
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.2" rotSpeed="1" repr="shassil" driveNode="ka26_wheellf" radius="0.15" width="0.27" forcePointRatio="1" initialCompression="3" suspTravel="0.2" spring="20" damper="20" frictionScale="1.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.2" rotSpeed="1" repr="shassir" driveNode="ka26_wheelrf" radius="0.15" width="0.27" forcePointRatio="1" initialCompression="3" suspTravel="0.2" spring="20" damper="20" frictionScale="1.5"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.2" repr="ka26_wheellr" radius="0.3" width="0.27" forcePointRatio="0.5" initialCompression="3" suspTravel="0.2" spring="40" damper="20" frictionScale="2.0"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                    <wheel hasParticles="true" hasTireTracks="true">
                        <physics tipOcclusionAreaGroupId="1" restLoad="0.2" repr="ka26_wheelrr" radius="0.3" width="0.27" forcePointRatio="0.5" initialCompression="3" suspTravel="0.2" spring="40" damper="20" frictionScale="2.0"/>
                        <tire tireTrackAtlasIndex="1"/>
                    </wheel>
                </wheels>
            </wheelConfiguration>
        </wheelConfigurations>
        <ackermannSteeringConfigurations>
            <ackermannSteering rotSpeed="50" rotMax="40" rotCenter="0 0 0"/>
        </ackermannSteeringConfigurations>
    </wheels>
    <attachable>
        <airConsumer usage="300"/>
    </attachable>
    <lights>
        <states>
            <state lightTypes="0"/>
        </states>
        <realLights>
            <low>
                <light node="0>2|0" lightTypes="0 3"/>
                <light lightTypes="0 3"/>
            </low>
            <high>
                <light node="0>2|0" lightTypes="0 3"/>
                <light lightTypes="0 3"/>
            </high>
        </realLights>
    </lights>
    <workAreas>
        <workArea type="sprayer" functionName="processSprayerArea" disableBackwards="false" requiresGroundContact="false">
            <area startNode="aiMarkerLeft_1" widthNode="aiMarkerRight_1" heightNode="aiMarkerBack_1"/>
        </workArea>
    </workAreas>
    <sprayer fillUnitIndex="1" unloadInfoIndex="1" loadInfoIndex="1">
        <usageScales workingWidth="16" scale="1"/>
        <effects>
            <effectNode effectNode="0>9|0|4" materialType="sprayer" materialTypeId="1" delay="0"/>
            <effectNode effectNode="0>9|0|0" materialType="sprayer" materialTypeId="1" delay="0"/>
            <effectNode effectNode="0>9|0|1" materialType="sprayer" materialTypeId="1" delay="0"/>
            <effectNode effectNode="0>9|0|2" materialType="sprayer" materialTypeId="1" delay="0"/>
            <effectNode effectNode="0>9|0|3" materialType="sprayer" materialTypeId="1" delay="0"/>
        </effects>
        <sounds>
            <work file="sounds/Machine_gun.wav">
                <volume indoor="6.0" outdoor="6.5"/>
                <pitch outdoor="1.9"/>
                <lowpassGain indoor="0.35"/>
            </work>
        </sounds>
    </sprayer>
    <enterable>
        <exitPoint node="0>3"/>
        <enterReferenceNode node="0>"/>
       
        <cameras>
            <camera node="0>1|0|0" rotatable="true" rotateNode="0>1|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="95">
                <raycastNode node="0>1|2"/>
                <raycastNode node="0>1|3"/>
            </camera>
            <camera node="0>1|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"/>
        </cameras>
        <mirrors>
            <mirror node="0>10|11|0" prio="0"/>
            <mirror node="0>10|11|1" prio="1"/>
        </mirrors>
    </enterable>
    <motorized>
        <motorConfigurations>
            <motorConfiguration name="GENARMERIE TFSGROUP" hp="950" price="0">
                <motor torqueScale="0.91" minRpm="850" maxRpm="2500" maxForwardSpeed="180" maxBackwardSpeed="22" brakeForce="1" lowBrakeForceScale="0.22">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1.4"/>
                    <torque normRpm="0.72" torque="2"/>
                    <torque normRpm="0.86" torque="2.5"/>
                    <torque normRpm="1" torque="3"/>
                </motor>
                <transmission minForwardGearRatio="5.24" maxForwardGearRatio="300" minBackwardGearRatio="32" maxBackwardGearRatio="300"/>
            </motorConfiguration>
        </motorConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" wheelIndex1="3" wheelIndex2="4"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
        <exhaustEffects>
            <exhaustEffect node="0>8|0" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.001 0.001 0.001 2" maxRpmColor="0.001 0.001 0.001 6" minRpmScale="0.05" maxRpmScale="0.4" xzRotationsOffset="0 0" xzRotationsForward="-100 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -80" xzRotationsRight="0 80"/>
            <exhaustEffect node="0>8|1" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.001 0.001 0.001 2" maxRpmColor="0.001 0.001 0.001 6" minRpmScale="0.05" maxRpmScale="0.4" xzRotationsOffset="0 0" xzRotationsForward="-100 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -80" xzRotationsRight="0 80"/>
            <exhaustEffect node="0>8|2" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.001 0.001 0.001 2" maxRpmColor="0.001 0.001 0.001 6" minRpmScale="0.05" maxRpmScale="0.4" xzRotationsOffset="0 0" xzRotationsForward="-100 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -80" xzRotationsRight="0 80"/>
            <exhaustEffect node="0>8|3" filename="$data/particleSystems/shared/exhaust.i3d" minRpmColor="0.001 0.001 0.001 2" maxRpmColor="0.001 0.001 0.001 6" minRpmScale="0.05" maxRpmScale="0.4" xzRotationsOffset="0 0" xzRotationsForward="-100 0" xzRotationsBackward="100 0" xzRotationsLeft="0 -80" xzRotationsRight="0 80"/>
        </exhaustEffects>
        <pipeGrainParticleSystem index="0>24" file="PS/groundDustParticleSystem2.i3d"/>
        <pipeGrainParticleSystem2 index="0>25" file="PS/groundDustParticleSystem2.i3d"/>
        <motorStartDuration>17000</motorStartDuration>
        <animationNodes>
            <animationNode node="0>11|0" rotSpeed="650" rotAxis="2" turnOnFadeTime="8" turnOffFadeTime="20"/>
            <animationNode node="0>12|0" rotSpeed="-650" rotAxis="2" turnOnFadeTime="8" turnOffFadeTime="20"/>
            <animationNode node="0>10|4|0" rotSpeed="2500" rotAxis="3" turnOnFadeTime="8" turnOffFadeTime="20"/>
            <animationNode node="0>10|5|0" rotSpeed="2500" rotAxis="3" turnOnFadeTime="8" turnOffFadeTime="20"/>
        </animationNodes>
        <sounds>
            <motorStart file="sounds/engine_on_ext.wav" innerRadius="35">
                <volume outdoor="1"/>
                <pitch outdoor="0.5"/>
            </motorStart>
            <motor file="sounds/motor_int.wav" innerRadius="35">
                <volume outdoor="1.5"/>
                <pitch outdoor="1.0"/>
            </motor>
            <motorStop file="sounds/engine_off_ext.wav" innerRadius="35">
                <pitch outdoor="1.5"/>
            </motorStop>
            <gearbox file="sounds/motor_int.wav.wav">
                <volume outdoor="1.5"/>
                <pitch outdoor="1.0"/>
            </gearbox>
            <airCompressorStart file="sounds/radio.wav" innerRadius="2">
                <volume indoor="6.0" outdoor="0.5"/>
                <pitch outdoor="0.9"/>
                <lowpassGain indoor="1"/>
            </airCompressorStart>
            <motor file="sounds/engine_ext.wav">
                <volume outdoor="0.6"/>
                <pitch outdoor="1"/>
            </motor>
        </sounds>
    </motorized>
    <drivable>
        <steeringWheel node="0>15|0|0" indoorRotation="15" outdoorRotation="15"/>
    </drivable>
    <animations>
        <animation name="wiperAnimation" looping="true">
            <part node="0>10|2|0" startTime="0" endTime="1.8" visibility="false"/>
            <part node="0>10|2|0" startTime="1.8" endTime="2" visibility="true"/>
            <part node="0>10|2|0" startTime="2" endTime="2.2" visibility="true"/>
            <part node="0>10|2|0" startTime="2.2" endTime="3" visibility="false"/>
        </animation>
        <animation name="wiper2Animation">
            <part node="0>10|3|1" startTime="0" endTime="0.5" visibility="false"/>
            <part node="0>10|3|1" startTime="0.5" endTime="1" visibility="true"/>
        </animation>
    </animations>
    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unit="$l10n_unit_literShort" fillTypeCategories="sprayer" capacity="8000">
                        <fillRootNode node="0>"/>
                        <fillMassNode node="0>5"/>
                    </fillUnit>
                    <fillUnit capacity="620" unit="$l10n_unit_literShort" fillTypes="diesel" showOnHud="false" showInShop="false"/>
                    <fillUnit capacity="124" unit="$l10n_unit_literShort" fillTypes="def" showOnHud="false" showInShop="false"/>
                    <fillUnit capacity="10000" unit="$l10n_unit_literShort" fillTypes="air" showOnHud="false"/>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
    <washable dirtDuration="100" washDuration="1" workMultiplier="2"/>
    <honk>
        <sound file="sounds/Machine_gun.wav" innerRadius="2">
            <volume indoor="6.0" outdoor="6.5"/>
            <pitch outdoor="1.9"/>
            <lowpassGain indoor="1"/>
        </sound>
    </honk>
    <ai>
        <collisionTrigger node="0>7|1"/>
    </ai>
    <i3dMappings>
        <i3dMapping id="KA26" node="0>"/>
        <i3dMapping id="wheels" node="0>0"/>
        <i3dMapping id="ka26_wheellr" node="0>0|0"/>
        <i3dMapping id="ka26_wheelrr" node="0>0|1"/>
        <i3dMapping id="whell_0" node="0>0|2"/>
        <i3dMapping id="whell_1" node="0>0|3"/>
        <i3dMapping id="cameras" node="0>1"/>
        <i3dMapping id="outdoorCamera" node="0>1|0"/>
        <i3dMapping id="Camera" node="0>1|0|0"/>
        <i3dMapping id="indoorCamera" node="0>1|1"/>
        <i3dMapping id="cameraRaycastNode2" node="0>1|2"/>
        <i3dMapping id="cameraRaycastNode1" node="0>1|3"/>
        <i3dMapping id="lights_0" node="0>2"/>
        <i3dMapping id="light" node="0>2|0"/>
        <i3dMapping id="transform_0" node="0>2|1"/>
        <i3dMapping id="frontE" node="0>2|1|0"/>
        <i3dMapping id="delimbLight" node="0>2|1|1"/>
        <i3dMapping id="corona_white8" node="0>2|2"/>
        <i3dMapping id="exitPoint" node="0>3"/>
        <i3dMapping id="sprayer_0" node="0>4"/>
        <i3dMapping id="sprayer_1" node="0>4|0"/>
        <i3dMapping id="in" node="0>4|0|0"/>
        <i3dMapping id="pCylinder50" node="0>4|0|0|0"/>
        <i3dMapping id="pCylinder49" node="0>4|0|0|1"/>
        <i3dMapping id="pCylinder45" node="0>4|0|0|2"/>
        <i3dMapping id="pCylinder46" node="0>4|0|0|3"/>
        <i3dMapping id="pCylinder47" node="0>4|0|0|4"/>
        <i3dMapping id="pCylinder52" node="0>4|0|0|5"/>
        <i3dMapping id="bak" node="0>4|0|1"/>
        <i3dMapping id="rama" node="0>4|1"/>
        <i3dMapping id="collisii" node="0>5"/>
        <i3dMapping id="dvig" node="0>5|0"/>
        <i3dMapping id="zad" node="0>5|1"/>
        <i3dMapping id="hvost_0" node="0>5|2"/>
        <i3dMapping id="hvost_1" node="0>5|3"/>
        <i3dMapping id="spr" node="0>5|4"/>
        <i3dMapping id="playerRoot" node="0>6"/>
        <i3dMapping id="player_skin" node="0>6|0"/>
        <i3dMapping id="player_rightFoot" node="0>6|1"/>
        <i3dMapping id="player_leftFoot" node="0>6|2"/>
        <i3dMapping id="player_rightHand_0" node="0>6|3"/>
        <i3dMapping id="player_leftHand_0" node="0>6|4"/>
        <i3dMapping id="ai" node="0>7"/>
        <i3dMapping id="sizeMarker" node="0>7|0"/>
        <i3dMapping id="aiMarkerLeft_0" node="0>7|0|0"/>
        <i3dMapping id="aiMarkerRight_0" node="0>7|0|1"/>
        <i3dMapping id="aiMarkerBack_0" node="0>7|0|2"/>
        <i3dMapping id="aiCollisionTrigger" node="0>7|1"/>
        <i3dMapping id="exhaustParticles_0" node="0>8"/>
        <i3dMapping id="exhaustParticles_1" node="0>8|0"/>
        <i3dMapping id="exhaustParticles_2" node="0>8|1"/>
        <i3dMapping id="exhaustParticles_3" node="0>8|2"/>
        <i3dMapping id="exhaustParticles_4" node="0>8|3"/>
        <i3dMapping id="Parts" node="0>9"/>
        <i3dMapping id="effectMain_0" node="0>9|0"/>
        <i3dMapping id="effectMain_1" node="0>9|0|0"/>
        <i3dMapping id="effectMain_2" node="0>9|0|1"/>
        <i3dMapping id="effectMain_3" node="0>9|0|2"/>
        <i3dMapping id="effectMain_4" node="0>9|0|3"/>
        <i3dMapping id="effectMain_5" node="0>9|0|4"/>
        <i3dMapping id="aiMarker_0" node="0>9|0|5"/>
        <i3dMapping id="aiMarkerLeft_1" node="0>9|0|5|0"/>
        <i3dMapping id="aiMarkerRight_1" node="0>9|0|5|1"/>
        <i3dMapping id="aiMarkerBack_1" node="0>9|0|5|2"/>
        <i3dMapping id="aiMarker_1" node="0>9|1"/>
        <i3dMapping id="aiMarkerLeft_2" node="0>9|1|0"/>
        <i3dMapping id="aiMarkerRight_2" node="0>9|1|1"/>
        <i3dMapping id="aiMarkerBack_2" node="0>9|1|2"/>
        <i3dMapping id="korpus_0" node="0>10"/>
        <i3dMapping id="rulLeft_0" node="0>10|0"/>
        <i3dMapping id="rulLeft_1" node="0>10|0|0"/>
        <i3dMapping id="fuse05" node="0>10|0|0|0"/>
        <i3dMapping id="rulRight_0" node="0>10|1"/>
        <i3dMapping id="rulRight_1" node="0>10|1|0"/>
        <i3dMapping id="fuse06" node="0>10|1|0|0"/>
        <i3dMapping id="lights_1" node="0>10|2"/>
        <i3dMapping id="migalka_0" node="0>10|2|0"/>
        <i3dMapping id="transform_1" node="0>10|2|0|0"/>
        <i3dMapping id="corona_0" node="0>10|2|0|0|0"/>
        <i3dMapping id="corona_1" node="0>10|2|0|0|1"/>
        <i3dMapping id="corona_2" node="0>10|2|0|0|2"/>
        <i3dMapping id="corona_3" node="0>10|2|0|0|3"/>
        <i3dMapping id="interier" node="0>10|3"/>
        <i3dMapping id="steklo" node="0>10|3|0"/>
        <i3dMapping id="panel_light" node="0>10|3|1"/>
        <i3dMapping id="krylchatka_0" node="0>10|4"/>
        <i3dMapping id="turbina_0" node="0>10|4|0"/>
        <i3dMapping id="krylchatka_1" node="0>10|5"/>
        <i3dMapping id="turbina_1" node="0>10|5|0"/>
        <i3dMapping id="rulCenter" node="0>10|6"/>
        <i3dMapping id="fuse17" node="0>10|6|0"/>
        <i3dMapping id="transform_2" node="0>10|7"/>
        <i3dMapping id="korpus_1" node="0>10|7|0"/>
        <i3dMapping id="1" node="0>10|7|1"/>
        <i3dMapping id="3" node="0>10|7|2"/>
        <i3dMapping id="Object03" node="0>10|7|3"/>
        <i3dMapping id="migalka_1" node="0>10|7|4"/>
        <i3dMapping id="leftDoorWindow" node="0>10|7|5"/>
        <i3dMapping id="rightDoorWindow" node="0>10|7|6"/>
        <i3dMapping id="panel1" node="0>10|7|7"/>
        <i3dMapping id="rychag1" node="0>10|7|8"/>
        <i3dMapping id="rychag2" node="0>10|7|9"/>
        <i3dMapping id="fuse18_0" node="0>10|7|10"/>
        <i3dMapping id="fuse20_0" node="0>10|7|10|0"/>
        <i3dMapping id="fuse20_1" node="0>10|7|10|1"/>
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        <i3dMapping id="fuse20_2" node="0>10|7|11|0"/>
        <i3dMapping id="fuse20_3" node="0>10|7|11|1"/>
        <i3dMapping id="transform_3" node="0>10|8"/>
        <i3dMapping id="fuse100" node="0>10|8|0"/>
        <i3dMapping id="fuse101" node="0>10|8|1"/>
        <i3dMapping id="fuse102" node="0>10|8|2"/>
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        <i3dMapping id="fuse56" node="0>10|8|4"/>
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        <i3dMapping id="podveska" node="0>10|10"/>
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        <i3dMapping id="fuse108" node="0>10|10|4"/>
        <i3dMapping id="fuse110" node="0>10|10|5"/>
        <i3dMapping id="shassir" node="0>10|10|6"/>
        <i3dMapping id="ka26_wheelrf" node="0>10|10|6|0"/>
        <i3dMapping id="shassil" node="0>10|10|7"/>
        <i3dMapping id="ka26_wheellf" node="0>10|10|7|0"/>
        <i3dMapping id="mirrors" node="0>10|11"/>
        <i3dMapping id="ka26_mirror_0" node="0>10|11|0"/>
        <i3dMapping id="ka26_mirror_1" node="0>10|11|1"/>
        <i3dMapping id="vint1_0" node="0>11"/>
        <i3dMapping id="vint1_1" node="0>11|0"/>
        <i3dMapping id="vint2_0" node="0>12"/>
        <i3dMapping id="vint2_1" node="0>12|0"/>
        <i3dMapping id="psNode1" node="0>13"/>
        <i3dMapping id="psNode2" node="0>14"/>
        <i3dMapping id="steeringBase" node="0>15"/>
        <i3dMapping id="transform_5" node="0>15|0"/>
        <i3dMapping id="transform_6" node="0>15|0|0"/>
        <i3dMapping id="shturval1_0" node="0>15|0|0|0"/>
        <i3dMapping id="player_rightHand_1" node="0>15|0|0|1"/>
        <i3dMapping id="player_leftHand_1" node="0>15|0|0|2"/>
        <i3dMapping id="shturval1_1" node="0>15|1"/>
        <i3dMapping id="passenger" node="0>16"/>
        <i3dMapping id="PassengerCamera" node="0>16|0"/>
        <i3dMapping id="BeifahrerNickname" node="0>16|1"/>
        <i3dMapping id="pilot" node="0>16|2"/>
        <i3dMapping id="R1" node="0>16|2|0"/>
        <i3dMapping id="R1_1" node="0>16|2|0|0"/>
        <i3dMapping id="R2_1" node="0>16|2|0|0|0"/>
        <i3dMapping id="R3_1" node="0>16|2|0|0|0|0"/>
        <i3dMapping id="RPP" node="0>16|2|0|0|1"/>
        <i3dMapping id="R2" node="0>16|2|0|1"/>
        <i3dMapping id="RP" node="0>16|2|0|2"/>
        <i3dMapping id="L1" node="0>16|2|1"/>
        <i3dMapping id="L1_1" node="0>16|2|1|0"/>
        <i3dMapping id="L2_1" node="0>16|2|1|0|0"/>
        <i3dMapping id="L3_1" node="0>16|2|1|0|0|0"/>
        <i3dMapping id="LPP" node="0>16|2|1|0|1"/>
        <i3dMapping id="L2" node="0>16|2|1|1"/>
        <i3dMapping id="LP" node="0>16|2|1|2"/>
        <i3dMapping id="RNoga" node="0>16|2|2"/>
        <i3dMapping id="PravNoga" node="0>16|2|2|0"/>
        <i3dMapping id="FPRN_0" node="0>16|2|2|1"/>
        <i3dMapping id="FPRN1_0" node="0>16|2|2|1|0"/>
        <i3dMapping id="RNoga1" node="0>16|2|2|2"/>
        <i3dMapping id="PravNoga01" node="0>16|2|2|2|0"/>
        <i3dMapping id="FPRN_1" node="0>16|2|2|2|1"/>
        <i3dMapping id="FPRN1_1" node="0>16|2|2|2|1|0"/>
        <i3dMapping id="PS" node="0>16|2|2|2|2"/>
        <i3dMapping id="PravBot" node="0>16|2|2|2|2|0"/>
        <i3dMapping id="PSv" node="0>16|2|2|2|2|1"/>
        <i3dMapping id="PSv1" node="0>16|2|2|2|2|1|0"/>
        <i3dMapping id="LNoga" node="0>16|2|3"/>
        <i3dMapping id="LevNoga" node="0>16|2|3|0"/>
        <i3dMapping id="FPLN_0" node="0>16|2|3|1"/>
        <i3dMapping id="FPRN1_2" node="0>16|2|3|1|0"/>
        <i3dMapping id="LNoga1" node="0>16|2|3|2"/>
        <i3dMapping id="LevNoga01" node="0>16|2|3|2|0"/>
        <i3dMapping id="FPLN_1" node="0>16|2|3|2|1"/>
        <i3dMapping id="FPLN1" node="0>16|2|3|2|1|0"/>
        <i3dMapping id="LS" node="0>16|2|3|2|2"/>
        <i3dMapping id="LevBot" node="0>16|2|3|2|2|0"/>
        <i3dMapping id="LSv" node="0>16|2|3|2|2|1"/>
        <i3dMapping id="LSv1" node="0>16|2|3|2|2|1|0"/>
        <i3dMapping id="camera" node="0>17"/>
    </i3dMappings>
</vehicle>
