<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="ingame_r30_5" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="8.2.0"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="2" filename="flotation_normal.dds"/>
    <File fileId="3" filename="flotation_specular.dds"/>
  </Files>


  <Materials>
    <Material name="tire_mat_03" materialId="41" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.422 -0.842 0.5 0.05"/>
    </Material>
    <Material name="tire_mat_04" materialId="46" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.42 -0.747 0.5 0.05"/>
    </Material>
    <Material name="tire_mat_05" materialId="51" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.421 -0.814 0.5 0.05"/>
    </Material>
    <Material name="tire_mat_02" materialId="36" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.419 -0.748 0.5 0.05"/>
    </Material>
    <Material name="tire_mat" materialId="26" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.42 -0.749 0.5 0.05"/>
    </Material>
    <Material name="tire_mat_01" materialId="31" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="4" customShaderVariation="tirePressureDeformation_secondUV">
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="RDT" value="1 1 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.8 0.55 0.05 1"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
      <CustomParameter name="morphPosition" value="-0.423 -0.814 0.5 0.05"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="R_30_5.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
    <TransformGroup name="v600_60_r30_5" clipDistance="300" nodeId="29">
      <Shape shapeId="1" name="shape" clipDistance="300" nodeId="30" materialIds="26" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="v650_65_r30_5" clipDistance="300" nodeId="34">
      <Shape shapeId="2" name="shape" clipDistance="300" nodeId="35" materialIds="31" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="v710_50_r30_5" clipDistance="300" nodeId="39">
      <Shape shapeId="3" name="shape" clipDistance="300" nodeId="40" materialIds="36" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="v750_60_r30_5" clipDistance="300" nodeId="44">
      <Shape shapeId="4" name="shape" clipDistance="300" nodeId="45" materialIds="41" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="v800_45_r30_5" clipDistance="300" nodeId="49">
      <Shape shapeId="5" name="shape" clipDistance="300" nodeId="50" materialIds="46" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
    <TransformGroup name="v850_50_r30_5" clipDistance="300" nodeId="54">
      <Shape shapeId="6" name="shape" clipDistance="300" nodeId="55" materialIds="51" castsShadows="true" receiveShadows="true"/>
    </TransformGroup>
  </Scene>

  <UserAttributes>
    <UserAttribute nodeId="30">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
    <UserAttribute nodeId="35">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
    <UserAttribute nodeId="40">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
    <UserAttribute nodeId="45">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
    <UserAttribute nodeId="50">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
    <UserAttribute nodeId="55">
      <Attribute name="currentUVSet" type="string" value="map1"/>
    </UserAttribute>
  </UserAttributes>

</i3D>
